Core/DataStores: Implemented RewardPackXCurrencyType.db2
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@@ -736,6 +736,10 @@ namespace Framework.Database
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PrepareStatement(HotfixStatements.SEL_REWARD_PACK, "SELECT ID, Money, ArtifactXPMultiplier, ArtifactXPDifficulty, ArtifactXPCategoryID, CharTitleID, " +
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"TreasurePickerID FROM reward_pack ORDER BY ID DESC");
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// RewardPackXCurrencyType.db2
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PrepareStatement(HotfixStatements.SEL_REWARD_PACK_X_CURRENCY_TYPE, "SELECT ID, CurrencyTypeID, Quantity, RewardPackID FROM reward_pack_x_currency_type" +
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" ORDER BY ID DESC");
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// RewardPackXItem.db2
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PrepareStatement(HotfixStatements.SEL_REWARD_PACK_X_ITEM, "SELECT ID, ItemID, ItemQuantity, RewardPackID FROM reward_pack_x_item ORDER BY ID DESC");
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@@ -1415,6 +1419,8 @@ namespace Framework.Database
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SEL_REWARD_PACK,
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SEL_REWARD_PACK_X_CURRENCY_TYPE,
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SEL_REWARD_PACK_X_ITEM,
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SEL_RULESET_ITEM_UPGRADE,
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@@ -194,6 +194,7 @@ namespace Game.DataStorage
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QuestXPStorage = DBReader.Read<QuestXPRecord>("QuestXP.db2", HotfixStatements.SEL_QUEST_XP);
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RandPropPointsStorage = DBReader.Read<RandPropPointsRecord>("RandPropPoints.db2", HotfixStatements.SEL_RAND_PROP_POINTS);
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RewardPackStorage = DBReader.Read<RewardPackRecord>("RewardPack.db2", HotfixStatements.SEL_REWARD_PACK);
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RewardPackXCurrencyTypeStorage = DBReader.Read<RewardPackXCurrencyTypeRecord>("RewardPackXCurrencyType.db2", HotfixStatements.SEL_REWARD_PACK_X_CURRENCY_TYPE);
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RewardPackXItemStorage = DBReader.Read<RewardPackXItemRecord>("RewardPackXItem.db2", HotfixStatements.SEL_REWARD_PACK_X_ITEM);
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RulesetItemUpgradeStorage = DBReader.Read<RulesetItemUpgradeRecord>("RulesetItemUpgrade.db2", HotfixStatements.SEL_RULESET_ITEM_UPGRADE);
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SandboxScalingStorage = DBReader.Read<SandboxScalingRecord>("SandboxScaling.db2", HotfixStatements.SEL_SANDBOX_SCALING);
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@@ -525,6 +526,7 @@ namespace Game.DataStorage
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public static DB6Storage<QuestXPRecord> QuestXPStorage;
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public static DB6Storage<RandPropPointsRecord> RandPropPointsStorage;
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public static DB6Storage<RewardPackRecord> RewardPackStorage;
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public static DB6Storage<RewardPackXCurrencyTypeRecord> RewardPackXCurrencyTypeStorage;
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public static DB6Storage<RewardPackXItemRecord> RewardPackXItemStorage;
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public static DB6Storage<RulesetItemUpgradeRecord> RulesetItemUpgradeStorage;
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public static DB6Storage<SandboxScalingRecord> SandboxScalingStorage;
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@@ -401,6 +401,11 @@ namespace Game.DataStorage
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CliDB.QuestPackageItemStorage.Clear();
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foreach (RewardPackXCurrencyTypeRecord rewardPackXCurrencyType in CliDB.RewardPackXCurrencyTypeStorage.Values)
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_rewardPackCurrencyTypes.Add(rewardPackXCurrencyType.RewardPackID, rewardPackXCurrencyType);
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CliDB.RewardPackXCurrencyTypeStorage.Clear();
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foreach (RewardPackXItemRecord rewardPackXItem in CliDB.RewardPackXItemStorage.Values)
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_rewardPackItems.Add(rewardPackXItem.RewardPackID, rewardPackXItem);
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@@ -1244,6 +1249,11 @@ namespace Game.DataStorage
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return _pvpItemBonus.LookupByKey(itemId);
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}
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public List<RewardPackXCurrencyTypeRecord> GetRewardPackCurrencyTypesByRewardID(uint rewardPackID)
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{
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return _rewardPackCurrencyTypes.LookupByKey(rewardPackID);
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}
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public List<RewardPackXItemRecord> GetRewardPackItemsByRewardID(uint rewardPackID)
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{
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return _rewardPackItems.LookupByKey(rewardPackID);
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@@ -1519,6 +1529,7 @@ namespace Game.DataStorage
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List<PvpTalentRecord>[][][] _pvpTalentsByPosition = new List<PvpTalentRecord>[(int)Class.Max][][];
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uint[][] _pvpTalentUnlock = new uint[PlayerConst.MaxPvpTalentTiers][];
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Dictionary<uint, Tuple<List<QuestPackageItemRecord>, List<QuestPackageItemRecord>>> _questPackages = new Dictionary<uint, Tuple<List<QuestPackageItemRecord>, List<QuestPackageItemRecord>>>();
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MultiMap<uint, RewardPackXCurrencyTypeRecord> _rewardPackCurrencyTypes = new MultiMap<uint, RewardPackXCurrencyTypeRecord>();
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MultiMap<uint, RewardPackXItemRecord> _rewardPackItems = new MultiMap<uint, RewardPackXItemRecord>();
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Dictionary<uint, uint> _rulesetItemUpgrade = new Dictionary<uint, uint>();
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MultiMap<uint, SkillRaceClassInfoRecord> _skillRaceClassInfoBySkill = new MultiMap<uint, SkillRaceClassInfoRecord>();
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@@ -36,6 +36,14 @@ namespace Game.DataStorage
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public ushort TreasurePickerID;
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}
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public sealed class RewardPackXCurrencyTypeRecord
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{
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public uint Id;
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public uint CurrencyTypeID;
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public int Quantity;
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public uint RewardPackID;
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}
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public sealed class RewardPackXItemRecord
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{
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public uint Id;
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@@ -241,12 +241,14 @@ namespace Game.Entities
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SetTitle(charTitlesEntry);
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ModifyMoney(rewardPackEntry.Money);
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var rewardCurrencyTypes = Global.DB2Mgr.GetRewardPackCurrencyTypesByRewardID(rewardPackEntry.Id);
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foreach (RewardPackXCurrencyTypeRecord currency in rewardCurrencyTypes)
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ModifyCurrency((CurrencyTypes)currency.CurrencyTypeID, currency.Quantity);
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var rewardPackXItems = Global.DB2Mgr.GetRewardPackItemsByRewardID(rewardPackEntry.Id);
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if (rewardPackXItems != null)
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{
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foreach (RewardPackXItemRecord rewardPackXItem in rewardPackXItems)
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AddItem(rewardPackXItem.ItemID, rewardPackXItem.ItemQuantity);
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}
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foreach (RewardPackXItemRecord rewardPackXItem in rewardPackXItems)
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AddItem(rewardPackXItem.ItemID, rewardPackXItem.ItemQuantity);
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}
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public void AddHonorXP(uint xp)
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