Commands: lookup player shows which character is online
Port From (https://github.com/TrinityCore/TrinityCore/commit/)
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@@ -1049,8 +1049,9 @@ namespace Game.Chat
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{
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{
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ObjectGuid guid = ObjectGuid.Create(HighGuid.Player, result2.Read<ulong>(0));
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ObjectGuid guid = ObjectGuid.Create(HighGuid.Player, result2.Read<ulong>(0));
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string name = result2.Read<string>(1);
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string name = result2.Read<string>(1);
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bool online = result2.Read<bool>(2);
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handler.SendSysMessage(CypherStrings.LookupPlayerCharacter, name, guid.ToString());
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handler.SendSysMessage(CypherStrings.LookupPlayerCharacter, name, guid.ToString(), online ? handler.GetCypherString(CypherStrings.Online) : "");
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++counter;
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++counter;
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}
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}
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while (result2.NextRow() && (limit == -1 || counter < limit));
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while (result2.NextRow() && (limit == -1 || counter < limit));
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@@ -0,0 +1,4 @@
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-- Show if player is online in lookup player commands
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DELETE FROM `trinity_string` WHERE `entry` = '48';
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INSERT INTO `trinity_string` (`entry`, `content_default`) VALUES ('48', '(online)');
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UPDATE `trinity_string` SET `content_default` = ' %s (%s) %s' WHERE (`entry` = '329');
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