Core/Transport: fix logic error
Port From (https://github.com/TrinityCore/TrinityCore/commit/a90f60f7d3b482072d0ae3dbfd49580a3ef9ce88)
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@@ -183,8 +183,8 @@ namespace Game.Entities
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if (timer < _currentFrame.DepartureTime)
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{
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justStopped = IsMoving();
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SetMoving(false);
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justStopped = true;
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if (_pendingStop && GetGoState() != GameObjectState.Ready)
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{
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SetGoState(GameObjectState.Ready);
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