Check player conditions to enter instance
Port From (https://github.com/TrinityCore/TrinityCore/commit/70cd58765e2e78a691de6b2adf82418bd1e208f8)
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@@ -154,6 +154,10 @@ namespace Game.Entities
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if (player.IsGameMaster())
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if (player.IsGameMaster())
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return EnterState.CanEnter;
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return EnterState.CanEnter;
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//Other requirements
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if (!player.Satisfy(Global.ObjectMgr.GetAccessRequirement(mapid, targetDifficulty), mapid, true))
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return EnterState.CannotEnterUnspecifiedReason;
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string mapName = entry.MapName[Global.WorldMgr.GetDefaultDbcLocale()];
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string mapName = entry.MapName[Global.WorldMgr.GetDefaultDbcLocale()];
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Group group = player.GetGroup();
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Group group = player.GetGroup();
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@@ -213,11 +217,7 @@ namespace Game.Entities
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return EnterState.CannotEnterTooManyInstances;
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return EnterState.CannotEnterTooManyInstances;
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}
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}
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//Other requirements
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return EnterState.CanEnter;
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if (player.Satisfy(Global.ObjectMgr.GetAccessRequirement(mapid, targetDifficulty), mapid, true))
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return EnterState.CanEnter;
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else
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return EnterState.CannotEnterUnspecifiedReason;
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}
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}
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public void Update(uint diff)
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public void Update(uint diff)
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