Core/SAI: Fix Move to position and Set run if used after a waypoint
Port From (https://github.com/TrinityCore/TrinityCore/commit/e5eff882826c8ae7943519ba355ba7c544274336)
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@@ -773,9 +773,6 @@ namespace Game.AI
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public void SetRun(bool run)
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{
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if (run == _run)
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return;
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me.SetWalk(!run);
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_run = run;
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foreach (var node in _path.nodes)
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