Core/SAI: Fix Move to position and Set run if used after a waypoint

Port From (https://github.com/TrinityCore/TrinityCore/commit/e5eff882826c8ae7943519ba355ba7c544274336)
This commit is contained in:
hondacrx
2021-11-29 14:48:13 -05:00
parent 3239fd1f28
commit 614c903fd0
-3
View File
@@ -773,9 +773,6 @@ namespace Game.AI
public void SetRun(bool run)
{
if (run == _run)
return;
me.SetWalk(!run);
_run = run;
foreach (var node in _path.nodes)