Implemented binary resistances and some more

Port From (https://github.com/TrinityCore/TrinityCore/commit/ca26c33145cb40ae7fd2c84fc7577fc6f11bdbbf)
This commit is contained in:
hondacrx
2019-08-16 23:15:19 -04:00
parent d3bce6a75c
commit bdfea4ecad
8 changed files with 322 additions and 105 deletions
@@ -1809,7 +1809,7 @@ namespace Framework.Constants
ConeLine = 0x04,
ShareDamage = 0x08,
NoInitialThreat = 0x10,
IsTalent = 0x20,
AuraCC = 0x20,
DontBreakStealth = 0x40,
DirectDamage = 0x100,
Charge = 0x200,
@@ -1822,6 +1822,10 @@ namespace Framework.Constants
ReqCasterBehindTarget = 0x20000,
AllowInflightTarget = 0x40000,
NeedsAmmoData = 0x80000,
BinarySpell = 0x00100000,
SchoolmaskNormalWithMagic = 0x00200000,
LiquidAura = 0x00400000,
IsTalent = 0x00800000,
Negative = NegativeEff0 | NegativeEff1 | NegativeEff2
}
+9 -2
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@@ -1712,13 +1712,18 @@ namespace Game.Entities
ForcedDespawn(msTimeToDespawn, forceRespawnTimer);
}
bool HasMechanicTemplateImmunity(uint mask)
{
return !GetOwnerGUID().IsPlayer() && GetCreatureTemplate().MechanicImmuneMask.HasAnyFlag(mask);
}
public override bool IsImmunedToSpell(SpellInfo spellInfo, Unit caster)
{
if (spellInfo == null)
return false;
// Creature is immune to main mechanic of the spell
if (Convert.ToBoolean(GetCreatureTemplate().MechanicImmuneMask & (1 << ((int)spellInfo.Mechanic - 1))))
if (spellInfo.Mechanic > Mechanics.None && HasMechanicTemplateImmunity(1u << ((int)spellInfo.Mechanic - 1)))
return true;
// This check must be done instead of 'if (GetCreatureTemplate().MechanicImmuneMask & (1 << (spellInfo.Mechanic - 1)))' for not break
@@ -1735,6 +1740,7 @@ namespace Game.Entities
break;
}
}
if (immunedToAllEffects)
return true;
@@ -1746,7 +1752,8 @@ namespace Game.Entities
SpellEffectInfo effect = spellInfo.GetEffect(GetMap().GetDifficultyID(), index);
if (effect == null)
return true;
if (Convert.ToBoolean(GetCreatureTemplate().MechanicImmuneMask & (1 << ((int)effect.Mechanic - 1))))
if (effect.Mechanic > Mechanics.None && HasMechanicTemplateImmunity(1u << ((int)effect.Mechanic - 1)))
return true;
if (GetCreatureTemplate().CreatureType == CreatureType.Mechanical && effect.Effect == SpellEffectName.Heal)
+79 -36
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@@ -2290,47 +2290,28 @@ namespace Game.Entities
return true;
}
uint CalcSpellResistance(Unit victim, SpellSchoolMask schoolMask, SpellInfo spellInfo)
uint CalcSpellResistedDamage(Unit attacker, Unit victim, uint damage, SpellSchoolMask schoolMask, SpellInfo spellInfo)
{
// Magic damage, check for resists
if (!Convert.ToBoolean(schoolMask & SpellSchoolMask.Spell))
if (!Convert.ToBoolean(schoolMask & SpellSchoolMask.Magic))
return 0;
// Npcs can have holy resistance
if (schoolMask.HasAnyFlag(SpellSchoolMask.Holy) && victim.GetTypeId() != TypeId.Unit)
return 0;
// Ignore spells that can't be resisted
if (spellInfo != null && spellInfo.HasAttribute(SpellAttr4.IgnoreResistances))
return 0;
byte bossLevel = 83;
uint bossResistanceConstant = 510;
uint resistanceConstant = 0;
uint level = victim.GetLevelForTarget(this);
if (level == bossLevel)
resistanceConstant = bossResistanceConstant;
else
resistanceConstant = level * 5;
int baseVictimResistance = (int)victim.GetResistance(schoolMask);
baseVictimResistance += GetTotalAuraModifierByMiscMask(AuraType.ModTargetResistance, (int)schoolMask);
Player player = ToPlayer();
if (player)
baseVictimResistance -= player.GetSpellPenetrationItemMod();
// Resistance can't be lower then 0
int victimResistance = Math.Max(baseVictimResistance, 0);
if (victimResistance > 0)
if (spellInfo != null)
{
int ignoredResistance = GetTotalAuraModifierByMiscMask(AuraType.ModIgnoreTargetResist, (int)schoolMask);
ignoredResistance = Math.Min(ignoredResistance, 100);
MathFunctions.ApplyPct(ref victimResistance, 100 - ignoredResistance);
if (spellInfo.HasAttribute(SpellAttr4.IgnoreResistances))
return 0;
// Binary spells can't have damage part resisted
if (spellInfo.HasAttribute(SpellCustomAttributes.BinarySpell))
return 0;
}
if (victimResistance <= 0)
return 0;
float averageResist = (float)victimResistance / (float)(victimResistance + resistanceConstant);
float averageResist = GetEffectiveResistChance(this, schoolMask, victim, spellInfo);
float[] discreteResistProbability = new float[11];
for (uint i = 0; i < 11; ++i)
@@ -2354,7 +2335,69 @@ namespace Game.Entities
while (r >= probabilitySum && resistance < 10)
probabilitySum += discreteResistProbability[++resistance];
return resistance * 10;
float damageResisted = damage * resistance / 10;
if (damageResisted > 0.0f) // if any damage was resisted
{
int ignoredResistance = 0;
ignoredResistance += GetTotalAuraModifierByMiscMask(AuraType.ModIgnoreTargetResist, (int)schoolMask);
ignoredResistance = Math.Min(ignoredResistance, 100);
MathFunctions.ApplyPct(ref damageResisted, 100 - ignoredResistance);
// Spells with melee and magic school mask, decide whether resistance or armor absorb is higher
if (spellInfo != null && spellInfo.HasAttribute(SpellCustomAttributes.SchoolmaskNormalWithMagic))
{
uint damageAfterArmor = CalcArmorReducedDamage(attacker, victim, damage, spellInfo, WeaponAttackType.BaseAttack);
uint armorReduction = damage - damageAfterArmor;
if (armorReduction < damageResisted) // pick the lower one, the weakest resistance counts
damageResisted = armorReduction;
}
}
return (uint)damageResisted;
}
float GetEffectiveResistChance(Unit owner, SpellSchoolMask schoolMask, Unit victim, SpellInfo spellInfo)
{
float victimResistance = (float)victim.GetResistance(schoolMask);
if (owner)
{
// pets inherit 100% of masters penetration
// excluding traps
Player player = owner.GetSpellModOwner();
if (player != null && owner.GetEntry() != SharedConst.WorldTrigger)
{
victimResistance += (float)player.GetTotalAuraModifierByMiscMask(AuraType.ModTargetResistance, (int)schoolMask);
victimResistance -= (float)player.GetSpellPenetrationItemMod();
}
else
victimResistance += (float)owner.GetTotalAuraModifierByMiscMask(AuraType.ModTargetResistance, (int)schoolMask);
}
// holy resistance exists in pve and comes from level difference, ignore template values
if (schoolMask.HasAnyFlag(SpellSchoolMask.Holy))
victimResistance = 0.0f;
// Chaos Bolt exception, ignore all target resistances (unknown attribute?)
if (spellInfo != null && spellInfo.SpellFamilyName == SpellFamilyNames.Warlock && spellInfo.Id == 116858)
victimResistance = 0.0f;
victimResistance = Math.Max(victimResistance, 0.0f);
if (owner)
victimResistance += Math.Max((victim.GetLevelForTarget(owner) - owner.GetLevelForTarget(victim)) * 5.0f, 0.0f);
uint bossLevel = 83;
float bossResistanceConstant = 510.0f;
uint level = victim.GetLevelForTarget(this);
float resistanceConstant = 0.0f;
if (level == bossLevel)
resistanceConstant = bossResistanceConstant;
else
resistanceConstant = level * 5.0f;
return victimResistance / (victimResistance + resistanceConstant);
}
public void CalcAbsorbResist(DamageInfo damageInfo)
@@ -2362,8 +2405,8 @@ namespace Game.Entities
if (!damageInfo.GetVictim() || !damageInfo.GetVictim().IsAlive() || damageInfo.GetDamage() == 0)
return;
uint spellResistance = CalcSpellResistance(damageInfo.GetVictim(), damageInfo.GetSchoolMask(), damageInfo.GetSpellInfo());
damageInfo.ResistDamage(MathFunctions.CalculatePct(damageInfo.GetDamage(), spellResistance));
uint resistedDamage = CalcSpellResistedDamage(damageInfo.GetAttacker(), damageInfo.GetVictim(), damageInfo.GetDamage(), damageInfo.GetSchoolMask(), damageInfo.GetSpellInfo());
damageInfo.ResistDamage(resistedDamage);
// Ignore Absorption Auras
float auraAbsorbMod = GetMaxPositiveAuraModifierByMiscMask(AuraType.ModTargetAbsorbSchool, (uint)damageInfo.GetSchoolMask());
+68 -17
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@@ -1566,8 +1566,8 @@ namespace Game.Entities
if (mechanic != 0)
{
var mechanicList = m_spellImmune[(int)SpellImmunity.Mechanic];
if (mechanicList.ContainsKey(mechanic))
return true;
if (mechanicList.ContainsKey(mechanic))
return true;
}
bool immuneToAllEffects = true;
@@ -1588,6 +1588,7 @@ namespace Game.Entities
if (immuneToAllEffects) //Return immune only if the target is immune to all spell effects.
return true;
uint schoolImmunityMask = 0;
var schoolList = m_spellImmune[(int)SpellImmunity.School];
foreach (var pair in schoolList)
{
@@ -1597,16 +1598,28 @@ namespace Game.Entities
SpellInfo immuneSpellInfo = Global.SpellMgr.GetSpellInfo(pair.Value);
if (!(immuneSpellInfo != null && immuneSpellInfo.IsPositive() && spellInfo.IsPositive() && caster && IsFriendlyTo(caster)))
if (!spellInfo.CanPierceImmuneAura(immuneSpellInfo))
return true;
schoolImmunityMask |= pair.Key;
}
if (((SpellSchoolMask)schoolImmunityMask & spellInfo.GetSchoolMask()) == spellInfo.GetSchoolMask())
return true;
return false;
}
public uint GetSchoolImmunityMask()
{
uint mask = 0;
var mechanicList = m_spellImmune[(int)SpellImmunity.School];
foreach (var pair in mechanicList)
var schoolList = m_spellImmune[(int)SpellImmunity.School];
foreach (var pair in schoolList)
mask |= pair.Key;
return mask;
}
public uint GetDamageImmunityMask()
{
uint mask = 0;
var damageList = m_spellImmune[(int)SpellImmunity.Damage];
foreach (var pair in damageList)
mask |= pair.Key;
return mask;
@@ -1669,16 +1682,14 @@ namespace Game.Entities
public bool IsImmunedToDamage(SpellSchoolMask schoolMask)
{
// If m_immuneToSchool type contain this school type, IMMUNE damage.
var schoolList = m_spellImmune[(int)SpellImmunity.School];
foreach (var immune in schoolList)
if (Convert.ToBoolean(immune.Key & (uint)schoolMask))
return true;
uint schoolImmunityMask = GetSchoolImmunityMask();
if (((SpellSchoolMask)schoolImmunityMask & schoolMask) == schoolMask) // We need to be immune to all types
return true;
// If m_immuneToDamage type contain magic, IMMUNE damage.
var damageList = m_spellImmune[(int)SpellImmunity.Damage];
foreach (var immune in damageList)
if (Convert.ToBoolean(immune.Key & (uint)schoolMask))
return true;
uint damageImmunityMask = GetDamageImmunityMask();
if (((SpellSchoolMask)damageImmunityMask & schoolMask) == schoolMask) // We need to be immune to all types
return true;
return false;
}
@@ -2330,8 +2341,12 @@ namespace Game.Entities
// Physical Damage
if (damageSchoolMask.HasAnyFlag(SpellSchoolMask.Normal))
{
// Get blocked status
blocked = isSpellBlocked(victim, spellInfo, attackType);
// Spells with this attribute were already calculated in MeleeSpellHitResult
if (!spellInfo.HasAttribute(SpellAttr3.BlockableSpell))
{
// Get blocked status
blocked = isSpellBlocked(victim, spellInfo, attackType);
}
}
if (crit)
@@ -2567,9 +2582,31 @@ namespace Game.Entities
RemoveOwnedAura(pair, AuraRemoveMode.Death);
}
}
public void RemoveMovementImpairingAuras()
public void RemoveMovementImpairingAuras(bool withRoot)
{
RemoveAurasWithMechanic((1 << (int)Mechanics.Snare) | (1 << (int)Mechanics.Root));
if (withRoot)
RemoveAurasWithMechanic(1 << (int)Mechanics.Root);
// Snares
foreach (var pair in m_appliedAuras)
{
Aura aura = pair.Value.GetBase();
if (aura.GetSpellInfo().Mechanic == Mechanics.Snare)
{
RemoveAura(pair);
continue;
}
// turn off snare auras by setting amount to 0
foreach (SpellEffectInfo effect in aura.GetSpellInfo().GetEffectsForDifficulty(GetMap().GetDifficultyID()))
{
if (effect == null || !effect.IsEffect())
continue;
if (Convert.ToBoolean((1 << (int)effect.EffectIndex) & pair.Value.GetEffectMask()))
aura.GetEffect(effect.EffectIndex).ChangeAmount(0);
}
}
}
public void RemoveAllAurasRequiringDeadTarget()
{
@@ -3614,6 +3651,20 @@ namespace Game.Entities
}
}
public void RemoveAurasByShapeShift()
{
uint mechanic_mask = (1 << (int)Mechanics.Snare) | (1 << (int)Mechanics.Root);
foreach (var pair in m_appliedAuras)
{
Aura aura = pair.Value.GetBase();
if ((aura.GetSpellInfo().GetAllEffectsMechanicMask() & mechanic_mask) != 0 && !aura.GetSpellInfo().HasAttribute(SpellCustomAttributes.AuraCC))
{
RemoveAura(pair);
continue;
}
}
}
void RemoveAreaAurasDueToLeaveWorld()
{
// make sure that all area auras not applied on self are removed
+2 -2
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@@ -1310,7 +1310,7 @@ namespace Game.Spells
case ShapeShiftForm.MoonkinForm:
{
// remove movement affects
target.RemoveMovementImpairingAuras();
target.RemoveAurasByShapeShift();
// and polymorphic affects
if (target.IsPolymorphed())
@@ -1351,7 +1351,7 @@ namespace Game.Spells
if (target.GetClass() == Class.Druid)
{
// Remove movement impairing effects also when shifting out
target.RemoveMovementImpairingAuras();
target.RemoveAurasByShapeShift();
}
}
+3 -46
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@@ -346,14 +346,14 @@ namespace Game.Spells
// Vanish (not exist)
case 18461:
{
unitTarget.RemoveMovementImpairingAuras();
unitTarget.RemoveMovementImpairingAuras(true);
unitTarget.RemoveAurasByType(AuraType.ModStalked);
return;
}
// Demonic Empowerment -- succubus
case 54437:
{
unitTarget.RemoveMovementImpairingAuras();
unitTarget.RemoveMovementImpairingAuras(true);
unitTarget.RemoveAurasByType(AuraType.ModStalked);
unitTarget.RemoveAurasByType(AuraType.ModStun);
@@ -1300,49 +1300,6 @@ namespace Game.Spells
}
m_caster.EnergizeBySpell(unitTarget, m_spellInfo.Id, damage, power);
// Mad Alchemist's Potion
if (m_spellInfo.Id == 45051)
{
// find elixirs on target
bool guardianFound = false;
bool battleFound = false;
foreach (var app in unitTarget.GetAppliedAuras())
{
uint spell_id = app.Value.GetBase().GetId();
if (!guardianFound)
if (Global.SpellMgr.IsSpellMemberOfSpellGroup(spell_id, SpellGroup.ElixirGuardian))
guardianFound = true;
if (!battleFound)
if (Global.SpellMgr.IsSpellMemberOfSpellGroup(spell_id, SpellGroup.ElixirBattle))
battleFound = true;
if (battleFound && guardianFound)
break;
}
// get all available elixirs by mask and spell level
List<int> avalibleElixirs = new List<int>();
if (!guardianFound)
Global.SpellMgr.GetSetOfSpellsInSpellGroup(SpellGroup.ElixirGuardian, out avalibleElixirs);
if (!battleFound)
Global.SpellMgr.GetSetOfSpellsInSpellGroup(SpellGroup.ElixirBattle, out avalibleElixirs);
foreach (int spellId in avalibleElixirs)
{
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo((uint)spellId);
if (spellInfo.SpellLevel < m_spellInfo.SpellLevel || spellInfo.SpellLevel > unitTarget.getLevel())
avalibleElixirs.Remove(spellId);
else if (Global.SpellMgr.IsSpellMemberOfSpellGroup((uint)spellId, SpellGroup.ElixirShattrath))
avalibleElixirs.Remove(spellId);
else if (Global.SpellMgr.IsSpellMemberOfSpellGroup((uint)spellId, SpellGroup.ElixirUnstable))
avalibleElixirs.Remove(spellId);
}
if (!avalibleElixirs.Empty())
{
// cast random elixir on target
m_caster.CastSpell(unitTarget, (uint)avalibleElixirs.SelectRandom(), true, m_CastItem);
}
}
}
[SpellEffectHandler(SpellEffectName.EnergizePct)]
@@ -2988,7 +2945,7 @@ namespace Game.Spells
case 30918: // Improved Sprint
{
// Removes snares and roots.
unitTarget.RemoveMovementImpairingAuras();
unitTarget.RemoveMovementImpairingAuras(true);
break;
}
// Plant Warmaul Ogre Banner
+7 -1
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@@ -2433,7 +2433,13 @@ namespace Game.Spells
target.ApplySpellImmune(Id, SpellImmunity.Mechanic, i, apply);
if (apply && HasAttribute(SpellAttr1.DispelAurasOnImmunity))
target.RemoveAurasWithMechanic(mechanicImmunity, AuraRemoveMode.Default, Id);
{
// exception for purely snare mechanic (eg. hands of freedom)!
if (mechanicImmunity == (1 << (int)Mechanics.Snare))
target.RemoveMovementImpairingAuras(false);
else
target.RemoveAurasWithMechanic(mechanicImmunity, AuraRemoveMode.Default, Id);
}
}
uint dispelImmunity = immuneInfo.DispelImmune;
+149
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@@ -2155,6 +2155,14 @@ namespace Game.Entities
switch (effect.ApplyAuraName)
{
case AuraType.ModPossess:
case AuraType.ModConfuse:
case AuraType.ModCharm:
case AuraType.AoeCharm:
case AuraType.ModFear:
case AuraType.ModStun:
spellInfo.AttributesCu |= SpellCustomAttributes.AuraCC;
break;
case AuraType.PeriodicHeal:
case AuraType.PeriodicDamage:
case AuraType.PeriodicDamagePercent:
@@ -2232,6 +2240,89 @@ namespace Game.Entities
}
}
// spells ignoring hit result should not be binary
if (!spellInfo.HasAttribute(SpellAttr3.IgnoreHitResult))
{
bool setFlag = false;
foreach (SpellEffectInfo effect in spellInfo.GetEffectsForDifficulty(Difficulty.None))
{
if (effect == null)
continue;
if (effect.IsEffect())
{
switch (effect.Effect)
{
case SpellEffectName.SchoolDamage:
case SpellEffectName.WeaponDamage:
case SpellEffectName.WeaponDamageNoschool:
case SpellEffectName.NormalizedWeaponDmg:
case SpellEffectName.WeaponPercentDamage:
case SpellEffectName.TriggerSpell:
case SpellEffectName.TriggerSpellWithValue:
break;
case SpellEffectName.PersistentAreaAura:
case SpellEffectName.ApplyAura:
case SpellEffectName.ApplyAreaAuraParty:
case SpellEffectName.ApplyAreaAuraRaid:
case SpellEffectName.ApplyAreaAuraFriend:
case SpellEffectName.ApplyAreaAuraEnemy:
case SpellEffectName.ApplyAreaAuraPet:
case SpellEffectName.ApplyAreaAuraOwner:
{
if (effect.ApplyAuraName == AuraType.PeriodicDamage ||
effect.ApplyAuraName == AuraType.PeriodicDamagePercent ||
effect.ApplyAuraName == AuraType.PeriodicDummy ||
effect.ApplyAuraName == AuraType.PeriodicLeech ||
effect.ApplyAuraName == AuraType.PeriodicHealthFunnel ||
effect.ApplyAuraName == AuraType.PeriodicDummy)
break;
goto default;
}
default:
{
// No value and not interrupt cast or crowd control without SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY flag
if (effect.CalcValue() == 0 && !((effect.Effect == SpellEffectName.InterruptCast || spellInfo.HasAttribute(SpellCustomAttributes.AuraCC)) && !spellInfo.HasAttribute(SpellAttr0.UnaffectedByInvulnerability)))
break;
// Sindragosa Frost Breath
if (spellInfo.Id == 69649 || spellInfo.Id == 71056 || spellInfo.Id == 71057 || spellInfo.Id == 71058 || spellInfo.Id == 73061 || spellInfo.Id == 73062 || spellInfo.Id == 73063 || spellInfo.Id == 73064)
break;
// Frostbolt
if (spellInfo.SpellFamilyName == SpellFamilyNames.Mage && spellInfo.SpellFamilyFlags[0].HasAnyFlag(0x20u))
break;
// Frost Fever
if (spellInfo.Id == 55095)
break;
// Haunt
if (spellInfo.SpellFamilyName == SpellFamilyNames.Warlock && spellInfo.SpellFamilyFlags[1].HasAnyFlag(0x40000u))
break;
setFlag = true;
break;
}
}
if (setFlag)
{
spellInfo.AttributesCu |= SpellCustomAttributes.BinarySpell;
break;
}
}
}
}
// Remove normal school mask to properly calculate damage
if (spellInfo.SchoolMask.HasAnyFlag(SpellSchoolMask.Normal) && spellInfo.SchoolMask.HasAnyFlag(SpellSchoolMask.Magic))
{
spellInfo.SchoolMask &= ~SpellSchoolMask.Normal;
spellInfo.AttributesCu |= SpellCustomAttributes.SchoolmaskNormalWithMagic;
}
if (!spellInfo._IsPositiveEffect(0, false))
spellInfo.AttributesCu |= SpellCustomAttributes.NegativeEff0;
@@ -2244,9 +2335,67 @@ namespace Game.Entities
if (talentSpells.Contains(spellInfo.Id))
spellInfo.AttributesCu |= SpellCustomAttributes.IsTalent;
switch (spellInfo.SpellFamilyName)
{
case SpellFamilyNames.Warrior:
// Shout / Piercing Howl
if (spellInfo.SpellFamilyFlags[0].HasAnyFlag(0x20000u)/* || spellInfo->SpellFamilyFlags[1] & 0x20*/)
spellInfo.AttributesCu |= SpellCustomAttributes.AuraCC;
break;
case SpellFamilyNames.Druid:
// Roar
if (spellInfo.SpellFamilyFlags[0].HasAnyFlag(0x8u))
spellInfo.AttributesCu |= SpellCustomAttributes.AuraCC;
break;
case SpellFamilyNames.Generic:
// Stoneclaw Totem effect
if (spellInfo.Id == 5729)
spellInfo.AttributesCu |= SpellCustomAttributes.AuraCC;
break;
default:
break;
}
spellInfo._InitializeExplicitTargetMask();
}
// addition for binary spells, ommit spells triggering other spells
foreach (var spellInfo in mSpellInfoMap.Values)
{
if (spellInfo.HasAttribute(SpellCustomAttributes.BinarySpell))
continue;
bool allNonBinary = true;
bool overrideAttr = false;
foreach (SpellEffectInfo effect in spellInfo.GetEffectsForDifficulty(Difficulty.None))
{
if (effect == null)
continue;
if (effect.IsAura() && effect.TriggerSpell != 0)
{
switch (effect.ApplyAuraName)
{
case AuraType.PeriodicTriggerSpell:
case AuraType.PeriodicTriggerSpellWithValue:
SpellInfo triggerSpell = Global.SpellMgr.GetSpellInfo(effect.TriggerSpell);
if (triggerSpell != null)
{
overrideAttr = true;
if (triggerSpell.HasAttribute(SpellCustomAttributes.BinarySpell))
allNonBinary = false;
}
break;
default:
break;
}
}
}
if (overrideAttr && allNonBinary)
spellInfo.AttributesCu &= ~SpellCustomAttributes.BinarySpell;
}
Log.outInfo(LogFilter.ServerLoading, "Loaded spell custom attributes in {0} ms", Time.GetMSTimeDiffToNow(oldMSTime));
}