Implemented binary resistances and some more
Port From (https://github.com/TrinityCore/TrinityCore/commit/ca26c33145cb40ae7fd2c84fc7577fc6f11bdbbf)
This commit is contained in:
@@ -2290,47 +2290,28 @@ namespace Game.Entities
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return true;
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}
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uint CalcSpellResistance(Unit victim, SpellSchoolMask schoolMask, SpellInfo spellInfo)
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uint CalcSpellResistedDamage(Unit attacker, Unit victim, uint damage, SpellSchoolMask schoolMask, SpellInfo spellInfo)
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{
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// Magic damage, check for resists
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if (!Convert.ToBoolean(schoolMask & SpellSchoolMask.Spell))
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if (!Convert.ToBoolean(schoolMask & SpellSchoolMask.Magic))
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return 0;
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// Npcs can have holy resistance
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if (schoolMask.HasAnyFlag(SpellSchoolMask.Holy) && victim.GetTypeId() != TypeId.Unit)
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return 0;
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// Ignore spells that can't be resisted
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if (spellInfo != null && spellInfo.HasAttribute(SpellAttr4.IgnoreResistances))
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return 0;
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byte bossLevel = 83;
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uint bossResistanceConstant = 510;
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uint resistanceConstant = 0;
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uint level = victim.GetLevelForTarget(this);
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if (level == bossLevel)
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resistanceConstant = bossResistanceConstant;
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else
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resistanceConstant = level * 5;
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int baseVictimResistance = (int)victim.GetResistance(schoolMask);
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baseVictimResistance += GetTotalAuraModifierByMiscMask(AuraType.ModTargetResistance, (int)schoolMask);
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Player player = ToPlayer();
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if (player)
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baseVictimResistance -= player.GetSpellPenetrationItemMod();
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// Resistance can't be lower then 0
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int victimResistance = Math.Max(baseVictimResistance, 0);
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if (victimResistance > 0)
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if (spellInfo != null)
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{
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int ignoredResistance = GetTotalAuraModifierByMiscMask(AuraType.ModIgnoreTargetResist, (int)schoolMask);
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ignoredResistance = Math.Min(ignoredResistance, 100);
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MathFunctions.ApplyPct(ref victimResistance, 100 - ignoredResistance);
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if (spellInfo.HasAttribute(SpellAttr4.IgnoreResistances))
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return 0;
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// Binary spells can't have damage part resisted
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if (spellInfo.HasAttribute(SpellCustomAttributes.BinarySpell))
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return 0;
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}
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if (victimResistance <= 0)
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return 0;
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float averageResist = (float)victimResistance / (float)(victimResistance + resistanceConstant);
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float averageResist = GetEffectiveResistChance(this, schoolMask, victim, spellInfo);
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float[] discreteResistProbability = new float[11];
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for (uint i = 0; i < 11; ++i)
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@@ -2354,7 +2335,69 @@ namespace Game.Entities
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while (r >= probabilitySum && resistance < 10)
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probabilitySum += discreteResistProbability[++resistance];
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return resistance * 10;
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float damageResisted = damage * resistance / 10;
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if (damageResisted > 0.0f) // if any damage was resisted
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{
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int ignoredResistance = 0;
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ignoredResistance += GetTotalAuraModifierByMiscMask(AuraType.ModIgnoreTargetResist, (int)schoolMask);
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ignoredResistance = Math.Min(ignoredResistance, 100);
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MathFunctions.ApplyPct(ref damageResisted, 100 - ignoredResistance);
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// Spells with melee and magic school mask, decide whether resistance or armor absorb is higher
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if (spellInfo != null && spellInfo.HasAttribute(SpellCustomAttributes.SchoolmaskNormalWithMagic))
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{
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uint damageAfterArmor = CalcArmorReducedDamage(attacker, victim, damage, spellInfo, WeaponAttackType.BaseAttack);
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uint armorReduction = damage - damageAfterArmor;
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if (armorReduction < damageResisted) // pick the lower one, the weakest resistance counts
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damageResisted = armorReduction;
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}
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}
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return (uint)damageResisted;
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}
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float GetEffectiveResistChance(Unit owner, SpellSchoolMask schoolMask, Unit victim, SpellInfo spellInfo)
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{
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float victimResistance = (float)victim.GetResistance(schoolMask);
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if (owner)
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{
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// pets inherit 100% of masters penetration
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// excluding traps
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Player player = owner.GetSpellModOwner();
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if (player != null && owner.GetEntry() != SharedConst.WorldTrigger)
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{
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victimResistance += (float)player.GetTotalAuraModifierByMiscMask(AuraType.ModTargetResistance, (int)schoolMask);
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victimResistance -= (float)player.GetSpellPenetrationItemMod();
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}
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else
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victimResistance += (float)owner.GetTotalAuraModifierByMiscMask(AuraType.ModTargetResistance, (int)schoolMask);
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}
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// holy resistance exists in pve and comes from level difference, ignore template values
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if (schoolMask.HasAnyFlag(SpellSchoolMask.Holy))
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victimResistance = 0.0f;
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// Chaos Bolt exception, ignore all target resistances (unknown attribute?)
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if (spellInfo != null && spellInfo.SpellFamilyName == SpellFamilyNames.Warlock && spellInfo.Id == 116858)
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victimResistance = 0.0f;
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victimResistance = Math.Max(victimResistance, 0.0f);
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if (owner)
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victimResistance += Math.Max((victim.GetLevelForTarget(owner) - owner.GetLevelForTarget(victim)) * 5.0f, 0.0f);
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uint bossLevel = 83;
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float bossResistanceConstant = 510.0f;
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uint level = victim.GetLevelForTarget(this);
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float resistanceConstant = 0.0f;
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if (level == bossLevel)
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resistanceConstant = bossResistanceConstant;
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else
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resistanceConstant = level * 5.0f;
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return victimResistance / (victimResistance + resistanceConstant);
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}
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public void CalcAbsorbResist(DamageInfo damageInfo)
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@@ -2362,8 +2405,8 @@ namespace Game.Entities
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if (!damageInfo.GetVictim() || !damageInfo.GetVictim().IsAlive() || damageInfo.GetDamage() == 0)
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return;
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uint spellResistance = CalcSpellResistance(damageInfo.GetVictim(), damageInfo.GetSchoolMask(), damageInfo.GetSpellInfo());
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damageInfo.ResistDamage(MathFunctions.CalculatePct(damageInfo.GetDamage(), spellResistance));
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uint resistedDamage = CalcSpellResistedDamage(damageInfo.GetAttacker(), damageInfo.GetVictim(), damageInfo.GetDamage(), damageInfo.GetSchoolMask(), damageInfo.GetSpellInfo());
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damageInfo.ResistDamage(resistedDamage);
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// Ignore Absorption Auras
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float auraAbsorbMod = GetMaxPositiveAuraModifierByMiscMask(AuraType.ModTargetAbsorbSchool, (uint)damageInfo.GetSchoolMask());
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@@ -1566,8 +1566,8 @@ namespace Game.Entities
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if (mechanic != 0)
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{
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var mechanicList = m_spellImmune[(int)SpellImmunity.Mechanic];
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if (mechanicList.ContainsKey(mechanic))
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return true;
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if (mechanicList.ContainsKey(mechanic))
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return true;
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}
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bool immuneToAllEffects = true;
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@@ -1588,6 +1588,7 @@ namespace Game.Entities
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if (immuneToAllEffects) //Return immune only if the target is immune to all spell effects.
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return true;
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uint schoolImmunityMask = 0;
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var schoolList = m_spellImmune[(int)SpellImmunity.School];
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foreach (var pair in schoolList)
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{
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@@ -1597,16 +1598,28 @@ namespace Game.Entities
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SpellInfo immuneSpellInfo = Global.SpellMgr.GetSpellInfo(pair.Value);
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if (!(immuneSpellInfo != null && immuneSpellInfo.IsPositive() && spellInfo.IsPositive() && caster && IsFriendlyTo(caster)))
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if (!spellInfo.CanPierceImmuneAura(immuneSpellInfo))
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return true;
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schoolImmunityMask |= pair.Key;
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}
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if (((SpellSchoolMask)schoolImmunityMask & spellInfo.GetSchoolMask()) == spellInfo.GetSchoolMask())
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return true;
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return false;
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}
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public uint GetSchoolImmunityMask()
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{
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uint mask = 0;
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var mechanicList = m_spellImmune[(int)SpellImmunity.School];
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foreach (var pair in mechanicList)
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var schoolList = m_spellImmune[(int)SpellImmunity.School];
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foreach (var pair in schoolList)
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mask |= pair.Key;
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return mask;
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}
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public uint GetDamageImmunityMask()
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{
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uint mask = 0;
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var damageList = m_spellImmune[(int)SpellImmunity.Damage];
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foreach (var pair in damageList)
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mask |= pair.Key;
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return mask;
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@@ -1669,16 +1682,14 @@ namespace Game.Entities
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public bool IsImmunedToDamage(SpellSchoolMask schoolMask)
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{
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// If m_immuneToSchool type contain this school type, IMMUNE damage.
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var schoolList = m_spellImmune[(int)SpellImmunity.School];
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foreach (var immune in schoolList)
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if (Convert.ToBoolean(immune.Key & (uint)schoolMask))
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return true;
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uint schoolImmunityMask = GetSchoolImmunityMask();
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if (((SpellSchoolMask)schoolImmunityMask & schoolMask) == schoolMask) // We need to be immune to all types
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return true;
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// If m_immuneToDamage type contain magic, IMMUNE damage.
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var damageList = m_spellImmune[(int)SpellImmunity.Damage];
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foreach (var immune in damageList)
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if (Convert.ToBoolean(immune.Key & (uint)schoolMask))
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return true;
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uint damageImmunityMask = GetDamageImmunityMask();
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if (((SpellSchoolMask)damageImmunityMask & schoolMask) == schoolMask) // We need to be immune to all types
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return true;
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return false;
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}
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@@ -2330,8 +2341,12 @@ namespace Game.Entities
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// Physical Damage
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if (damageSchoolMask.HasAnyFlag(SpellSchoolMask.Normal))
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{
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// Get blocked status
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blocked = isSpellBlocked(victim, spellInfo, attackType);
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// Spells with this attribute were already calculated in MeleeSpellHitResult
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if (!spellInfo.HasAttribute(SpellAttr3.BlockableSpell))
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{
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// Get blocked status
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blocked = isSpellBlocked(victim, spellInfo, attackType);
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}
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}
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if (crit)
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@@ -2567,9 +2582,31 @@ namespace Game.Entities
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RemoveOwnedAura(pair, AuraRemoveMode.Death);
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}
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}
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public void RemoveMovementImpairingAuras()
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public void RemoveMovementImpairingAuras(bool withRoot)
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{
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RemoveAurasWithMechanic((1 << (int)Mechanics.Snare) | (1 << (int)Mechanics.Root));
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if (withRoot)
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RemoveAurasWithMechanic(1 << (int)Mechanics.Root);
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// Snares
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foreach (var pair in m_appliedAuras)
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{
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Aura aura = pair.Value.GetBase();
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if (aura.GetSpellInfo().Mechanic == Mechanics.Snare)
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{
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RemoveAura(pair);
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continue;
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}
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// turn off snare auras by setting amount to 0
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foreach (SpellEffectInfo effect in aura.GetSpellInfo().GetEffectsForDifficulty(GetMap().GetDifficultyID()))
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{
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if (effect == null || !effect.IsEffect())
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continue;
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if (Convert.ToBoolean((1 << (int)effect.EffectIndex) & pair.Value.GetEffectMask()))
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aura.GetEffect(effect.EffectIndex).ChangeAmount(0);
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}
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}
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}
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public void RemoveAllAurasRequiringDeadTarget()
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{
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@@ -3614,6 +3651,20 @@ namespace Game.Entities
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}
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}
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public void RemoveAurasByShapeShift()
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{
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uint mechanic_mask = (1 << (int)Mechanics.Snare) | (1 << (int)Mechanics.Root);
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foreach (var pair in m_appliedAuras)
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{
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Aura aura = pair.Value.GetBase();
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if ((aura.GetSpellInfo().GetAllEffectsMechanicMask() & mechanic_mask) != 0 && !aura.GetSpellInfo().HasAttribute(SpellCustomAttributes.AuraCC))
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{
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RemoveAura(pair);
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continue;
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}
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}
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}
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void RemoveAreaAurasDueToLeaveWorld()
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{
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// make sure that all area auras not applied on self are removed
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