Implemented binary resistances and some more
Port From (https://github.com/TrinityCore/TrinityCore/commit/ca26c33145cb40ae7fd2c84fc7577fc6f11bdbbf)
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@@ -1310,7 +1310,7 @@ namespace Game.Spells
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case ShapeShiftForm.MoonkinForm:
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{
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// remove movement affects
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target.RemoveMovementImpairingAuras();
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target.RemoveAurasByShapeShift();
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// and polymorphic affects
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if (target.IsPolymorphed())
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@@ -1351,7 +1351,7 @@ namespace Game.Spells
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if (target.GetClass() == Class.Druid)
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{
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// Remove movement impairing effects also when shifting out
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target.RemoveMovementImpairingAuras();
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target.RemoveAurasByShapeShift();
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}
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}
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