Core/Misc: Change all unix time columns in character database to bigint (signed)
Port From (https://github.com/TrinityCore/TrinityCore/commit/d29dd1eeb5c52dc76bd741fe1ee0e875c416b8e7)
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@@ -212,7 +212,7 @@ namespace Game.Groups
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if (difficultyEntry == null || difficultyEntry.InstanceType != mapEntry.InstanceType)
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continue;
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InstanceSave save = Global.InstanceSaveMgr.AddInstanceSave(mapEntry.Id, result.Read<uint>(2), (Difficulty)diff, result.Read<uint>(5), result.Read<uint>(6), result.Read<ulong>(7) == 0, true);
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InstanceSave save = Global.InstanceSaveMgr.AddInstanceSave(mapEntry.Id, result.Read<uint>(2), (Difficulty)diff, result.Read<long>(5), result.Read<uint>(6), result.Read<ulong>(7) == 0, true);
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group.BindToInstance(save, result.Read<bool>(3), true);
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++count;
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}
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