Core/Misc: Change all unix time columns in character database to bigint (signed)

Port From (https://github.com/TrinityCore/TrinityCore/commit/d29dd1eeb5c52dc76bd741fe1ee0e875c416b8e7)
This commit is contained in:
hondacrx
2021-04-06 23:32:52 -04:00
parent b274d1f6ab
commit be2292e815
25 changed files with 243 additions and 141 deletions
+1 -1
View File
@@ -212,7 +212,7 @@ namespace Game.Groups
if (difficultyEntry == null || difficultyEntry.InstanceType != mapEntry.InstanceType)
continue;
InstanceSave save = Global.InstanceSaveMgr.AddInstanceSave(mapEntry.Id, result.Read<uint>(2), (Difficulty)diff, result.Read<uint>(5), result.Read<uint>(6), result.Read<ulong>(7) == 0, true);
InstanceSave save = Global.InstanceSaveMgr.AddInstanceSave(mapEntry.Id, result.Read<uint>(2), (Difficulty)diff, result.Read<long>(5), result.Read<uint>(6), result.Read<ulong>(7) == 0, true);
group.BindToInstance(save, result.Read<bool>(3), true);
++count;
}