Core/Auras: restrict target map update only to area auras as player requires to have auras registered on load
Port From (https://github.com/TrinityCore/TrinityCore/commit/8e7a12a87aa6502b7bf9adc42478283859f9268a)
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@@ -2547,6 +2547,10 @@ namespace Game.Spells
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}
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else
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{
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// skip area update if owner is not in world!
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if (!GetUnitOwner().IsInWorld)
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continue;
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float radius = effect.CalcRadius(caster);
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if (!GetUnitOwner().HasUnitState(UnitState.Isolated))
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