Core/Auras: restrict target map update only to area auras as player requires to have auras registered on load

Port From (https://github.com/TrinityCore/TrinityCore/commit/8e7a12a87aa6502b7bf9adc42478283859f9268a)
This commit is contained in:
hondacrx
2021-08-09 09:25:37 -04:00
parent 7501866e11
commit bfd44a494d
+4
View File
@@ -2547,6 +2547,10 @@ namespace Game.Spells
}
else
{
// skip area update if owner is not in world!
if (!GetUnitOwner().IsInWorld)
continue;
float radius = effect.CalcRadius(caster);
if (!GetUnitOwner().HasUnitState(UnitState.Isolated))