Core/Unit: send npcs home after fear runs out
Port From (https://github.com/TrinityCore/TrinityCore/commit/6830d883adcec99e288d594fa1bd7cf9577c5b7d)
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@@ -1308,6 +1308,8 @@ namespace Game.Entities
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GetMotionMaster().Remove(MovementGeneratorType.Fleeing);
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if (GetVictim() != null)
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SetTarget(GetVictim().GetGUID());
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if (!IsPlayer() && !IsInCombat())
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GetMotionMaster().MoveTargetedHome();
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}
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}
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