Core/Creatures: Update creature scaling to use content tuning
Port From (https://github.com/TrinityCore/TrinityCore/commit/314a35f0cd912daed7c0663f4f13552b6747fd98)
This commit is contained in:
@@ -359,7 +359,6 @@ namespace Game.DataStorage
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DataPath = dataPath + "/gt/";
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ArmorMitigationByLvlGameTable = GameTableReader.Read<GtArmorMitigationByLvlRecord>("ArmorMitigationByLvl.txt");
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ArtifactKnowledgeMultiplierGameTable = GameTableReader.Read<GtArtifactKnowledgeMultiplierRecord>("ArtifactKnowledgeMultiplier.txt");
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ArtifactLevelXPGameTable = GameTableReader.Read<GtArtifactLevelXPRecord>("artifactLevelXP.txt");
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BarberShopCostBaseGameTable = GameTableReader.Read<GtBarberShopCostBaseRecord>("BarberShopCostBase.txt");
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@@ -368,23 +367,7 @@ namespace Game.DataStorage
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CombatRatingsMultByILvlGameTable = GameTableReader.Read<GtGenericMultByILvlRecord>("CombatRatingsMultByILvl.txt");
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ItemSocketCostPerLevelGameTable = GameTableReader.Read<GtItemSocketCostPerLevelRecord>("ItemSocketCostPerLevel.txt");
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HpPerStaGameTable = GameTableReader.Read<GtHpPerStaRecord>("HpPerSta.txt");
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NpcDamageByClassGameTable[0] = GameTableReader.Read<GtNpcDamageByClassRecord>("NpcDamageByClass.txt");
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NpcDamageByClassGameTable[1] = GameTableReader.Read<GtNpcDamageByClassRecord>("NpcDamageByClassExp1.txt");
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NpcDamageByClassGameTable[2] = GameTableReader.Read<GtNpcDamageByClassRecord>("NpcDamageByClassExp2.txt");
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NpcDamageByClassGameTable[3] = GameTableReader.Read<GtNpcDamageByClassRecord>("NpcDamageByClassExp3.txt");
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NpcDamageByClassGameTable[4] = GameTableReader.Read<GtNpcDamageByClassRecord>("NpcDamageByClassExp4.txt");
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NpcDamageByClassGameTable[5] = GameTableReader.Read<GtNpcDamageByClassRecord>("NpcDamageByClassExp5.txt");
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NpcDamageByClassGameTable[6] = GameTableReader.Read<GtNpcDamageByClassRecord>("NpcDamageByClassExp6.txt");
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NpcDamageByClassGameTable[7] = GameTableReader.Read<GtNpcDamageByClassRecord>("NpcDamageByClassExp7.txt");
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NpcManaCostScalerGameTable = GameTableReader.Read<GtNpcManaCostScalerRecord>("NPCManaCostScaler.txt");
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NpcTotalHpGameTable[0] = GameTableReader.Read<GtNpcTotalHpRecord>("NpcTotalHp.txt");
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NpcTotalHpGameTable[1] = GameTableReader.Read<GtNpcTotalHpRecord>("NpcTotalHpExp1.txt");
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NpcTotalHpGameTable[2] = GameTableReader.Read<GtNpcTotalHpRecord>("NpcTotalHpExp2.txt");
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NpcTotalHpGameTable[3] = GameTableReader.Read<GtNpcTotalHpRecord>("NpcTotalHpExp3.txt");
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NpcTotalHpGameTable[4] = GameTableReader.Read<GtNpcTotalHpRecord>("NpcTotalHpExp4.txt");
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NpcTotalHpGameTable[5] = GameTableReader.Read<GtNpcTotalHpRecord>("NpcTotalHpExp5.txt");
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NpcTotalHpGameTable[6] = GameTableReader.Read<GtNpcTotalHpRecord>("NpcTotalHpExp6.txt");
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NpcTotalHpGameTable[7] = GameTableReader.Read<GtNpcTotalHpRecord>("NpcTotalHpExp7.txt");
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SpellScalingGameTable = GameTableReader.Read<GtSpellScalingRecord>("SpellScaling.txt");
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StaminaMultByILvlGameTable = GameTableReader.Read<GtGenericMultByILvlRecord>("StaminaMultByILvl.txt");
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XpGameTable = GameTableReader.Read<GtXpRecord>("xp.txt");
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@@ -648,7 +631,6 @@ namespace Game.DataStorage
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#endregion
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#region GameTables
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public static GameTable<GtArmorMitigationByLvlRecord> ArmorMitigationByLvlGameTable;
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public static GameTable<GtArtifactKnowledgeMultiplierRecord> ArtifactKnowledgeMultiplierGameTable;
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public static GameTable<GtArtifactLevelXPRecord> ArtifactLevelXPGameTable;
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public static GameTable<GtBarberShopCostBaseRecord> BarberShopCostBaseGameTable;
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@@ -657,9 +639,7 @@ namespace Game.DataStorage
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public static GameTable<GtGenericMultByILvlRecord> CombatRatingsMultByILvlGameTable;
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public static GameTable<GtHpPerStaRecord> HpPerStaGameTable;
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public static GameTable<GtItemSocketCostPerLevelRecord> ItemSocketCostPerLevelGameTable;
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public static GameTable<GtNpcDamageByClassRecord>[] NpcDamageByClassGameTable = new GameTable<GtNpcDamageByClassRecord>[(int)Expansion.Max];
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public static GameTable<GtNpcManaCostScalerRecord> NpcManaCostScalerGameTable;
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public static GameTable<GtNpcTotalHpRecord>[] NpcTotalHpGameTable = new GameTable<GtNpcTotalHpRecord>[(int)Expansion.Max];
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public static GameTable<GtSpellScalingRecord> SpellScalingGameTable;
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public static GameTable<GtGenericMultByILvlRecord> StaminaMultByILvlGameTable;
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public static GameTable<GtXpRecord> XpGameTable;
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@@ -17,11 +17,6 @@
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namespace Game.DataStorage
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{
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public sealed class GtArmorMitigationByLvlRecord
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{
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public float Mitigation;
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}
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public sealed class GtArtifactKnowledgeMultiplierRecord
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{
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public float Multiplier;
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@@ -108,43 +103,11 @@ namespace Game.DataStorage
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public float SocketCost;
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}
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public sealed class GtNpcDamageByClassRecord
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{
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public float Rogue;
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public float Druid;
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public float Hunter;
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public float Mage;
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public float Paladin;
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public float Priest;
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public float Shaman;
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public float Warlock;
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public float Warrior;
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public float DeathKnight;
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public float Monk;
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public float DemonHunter;
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}
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public sealed class GtNpcManaCostScalerRecord
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{
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public float Scaler;
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}
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public sealed class GtNpcTotalHpRecord
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{
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public float Rogue;
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public float Druid;
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public float Hunter;
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public float Mage;
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public float Paladin;
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public float Priest;
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public float Shaman;
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public float Warlock;
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public float Warrior;
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public float DeathKnight;
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public float Monk;
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public float DemonHunter;
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}
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public sealed class GtSpellScalingRecord
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{
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public float Rogue;
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@@ -1150,17 +1150,17 @@ namespace Game.Entities
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byte level = (byte)(minlevel == maxlevel ? minlevel : RandomHelper.URand(minlevel, maxlevel));
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SetLevel(level);
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if (HasScalableLevels())
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{
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SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.ScalingLevelMin), cInfo.levelScaling.Value.MinLevel);
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SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.ScalingLevelMax), cInfo.levelScaling.Value.MaxLevel);
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CreatureLevelScaling scaling = cInfo.GetLevelScaling(GetMap().GetDifficultyID());
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int mindelta = Math.Min(cInfo.levelScaling.Value.DeltaLevelMax, cInfo.levelScaling.Value.DeltaLevelMin);
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int maxdelta = Math.Max(cInfo.levelScaling.Value.DeltaLevelMax, cInfo.levelScaling.Value.DeltaLevelMin);
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int delta = mindelta == maxdelta ? mindelta : RandomHelper.IRand(mindelta, maxdelta);
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SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.ScalingLevelMin), scaling.MinLevel);
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SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.ScalingLevelMax), scaling.MaxLevel);
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SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.ScalingLevelDelta), delta);
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}
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int mindelta = Math.Min(scaling.DeltaLevelMax, scaling.DeltaLevelMin);
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int maxdelta = Math.Max(scaling.DeltaLevelMax, scaling.DeltaLevelMin);
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int delta = mindelta == maxdelta ? mindelta : RandomHelper.IRand(mindelta, maxdelta);
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SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.ScalingLevelDelta), delta);
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SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.ContentTuningID), scaling.ContentTuningID);
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UpdateLevelDependantStats();
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}
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@@ -1169,12 +1169,13 @@ namespace Game.Entities
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{
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CreatureTemplate cInfo = GetCreatureTemplate();
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CreatureEliteType rank = IsPet() ? 0 : cInfo.Rank;
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CreatureBaseStats stats = Global.ObjectMgr.GetCreatureBaseStats(GetLevel(), cInfo.UnitClass);
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uint level = GetLevel();
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CreatureBaseStats stats = Global.ObjectMgr.GetCreatureBaseStats(level, cInfo.UnitClass);
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// health
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float healthmod = _GetHealthMod(rank);
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uint basehp = stats.GenerateHealth(cInfo);
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uint basehp = (uint)GetMaxHealthByLevel(level);
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uint health = (uint)(basehp * healthmod);
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SetCreateHealth(health);
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@@ -1200,7 +1201,7 @@ namespace Game.Entities
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SetStatFlatModifier(UnitMods.Health, UnitModifierFlatType.Base, health);
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//Damage
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float basedamage = stats.GenerateBaseDamage(cInfo);
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float basedamage = GetBaseDamageForLevel(level);
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float weaponBaseMinDamage = basedamage;
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float weaponBaseMaxDamage = basedamage * 1.5f;
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@@ -1216,7 +1217,7 @@ namespace Game.Entities
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SetStatFlatModifier(UnitMods.AttackPower, UnitModifierFlatType.Base, stats.AttackPower);
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SetStatFlatModifier(UnitMods.AttackPowerRanged, UnitModifierFlatType.Base, stats.RangedAttackPower);
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float armor = stats.GenerateArmor(cInfo); // @todo Why is this treated as uint32 when it's a float?
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float armor = GetBaseArmorForLevel(level); /// @todo Why is this treated as uint32 when it's a float?
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SetStatFlatModifier(UnitMods.Armor, UnitModifierFlatType.Base, armor);
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}
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@@ -2352,14 +2353,17 @@ namespace Game.Entities
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public bool HasScalableLevels()
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{
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CreatureTemplate cinfo = GetCreatureTemplate();
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return cinfo.levelScaling.HasValue;
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CreatureLevelScaling scaling = cinfo.GetLevelScaling(GetMap().GetDifficultyID());
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return (scaling.MinLevel != 0 && scaling.MaxLevel != 0);
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}
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ulong GetMaxHealthByLevel(uint level)
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{
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CreatureTemplate cInfo = GetCreatureTemplate();
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CreatureBaseStats stats = Global.ObjectMgr.GetCreatureBaseStats(level, cInfo.UnitClass);
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return stats.GenerateHealth(cInfo);
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CreatureLevelScaling scaling = cInfo.GetLevelScaling(GetMap().GetDifficultyID());
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float baseHealth = Global.DB2Mgr.EvaluateExpectedStat(ExpectedStatType.CreatureHealth, level, cInfo.HealthScalingExpansion, scaling.ContentTuningID, (Class)cInfo.UnitClass);
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return (ulong)(baseHealth * cInfo.ModHealth * cInfo.ModHealthExtra);
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}
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public override float GetHealthMultiplierForTarget(WorldObject target)
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@@ -2377,8 +2381,8 @@ namespace Game.Entities
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float GetBaseDamageForLevel(uint level)
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{
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CreatureTemplate cInfo = GetCreatureTemplate();
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CreatureBaseStats stats = Global.ObjectMgr.GetCreatureBaseStats(level, cInfo.UnitClass);
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return stats.GenerateBaseDamage(cInfo);
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CreatureLevelScaling scaling = cInfo.GetLevelScaling(GetMap().GetDifficultyID());
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return Global.DB2Mgr.EvaluateExpectedStat(ExpectedStatType.CreatureAutoAttackDps, level, cInfo.HealthScalingExpansion, scaling.ContentTuningID, (Class)cInfo.UnitClass);
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}
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public override float GetDamageMultiplierForTarget(WorldObject target)
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@@ -2394,8 +2398,9 @@ namespace Game.Entities
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float GetBaseArmorForLevel(uint level)
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{
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CreatureTemplate cInfo = GetCreatureTemplate();
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CreatureBaseStats stats = Global.ObjectMgr.GetCreatureBaseStats(level, cInfo.UnitClass);
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return stats.GenerateArmor(cInfo);
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CreatureLevelScaling scaling = cInfo.GetLevelScaling(GetMap().GetDifficultyID());
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float baseArmor = Global.DB2Mgr.EvaluateExpectedStat(ExpectedStatType.CreatureArmor, level, cInfo.HealthScalingExpansion, scaling.ContentTuningID, (Class)cInfo.UnitClass);
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return baseArmor * cInfo.ModArmor;
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}
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public override float GetArmorMultiplierForTarget(WorldObject target)
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@@ -37,7 +37,7 @@ namespace Game.Entities
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public string IconName;
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public uint GossipMenuId;
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public short Minlevel;
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public Optional<CreatureLevelScaling> levelScaling;
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public Dictionary<Difficulty, CreatureLevelScaling> scalingStorage = new Dictionary<Difficulty, CreatureLevelScaling>();
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public short Maxlevel;
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public int HealthScalingExpansion;
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public uint RequiredExpansion;
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@@ -265,23 +265,24 @@ namespace Game.Entities
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QueryData.Stats = stats;
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}
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public CreatureLevelScaling GetLevelScaling(Difficulty difficulty)
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{
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var creatureLevelScaling = scalingStorage.LookupByKey(difficulty);
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if (creatureLevelScaling != null)
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return creatureLevelScaling;
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return new CreatureLevelScaling();
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}
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}
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public class CreatureBaseStats
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{
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public uint[] BaseHealth = new uint[(int)Expansion.Max];
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public uint BaseMana;
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public uint BaseArmor;
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public uint AttackPower;
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public uint RangedAttackPower;
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public float[] BaseDamage = new float[(int)Expansion.Max];
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// Helpers
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public uint GenerateHealth(CreatureTemplate info)
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{
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return (uint)Math.Ceiling(BaseHealth[info.HealthScalingExpansion] * info.ModHealth * info.ModHealthExtra);
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}
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public uint GenerateMana(CreatureTemplate info)
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{
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// Mana can be 0.
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@@ -290,16 +291,6 @@ namespace Game.Entities
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return (uint)Math.Ceiling(BaseMana * info.ModMana * info.ModManaExtra);
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}
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public float GenerateArmor(CreatureTemplate info)
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{
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return (float)Math.Ceiling(BaseArmor * info.ModArmor);
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}
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public float GenerateBaseDamage(CreatureTemplate info)
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{
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return BaseDamage[info.HealthScalingExpansion];
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}
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}
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public class CreatureLocale
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@@ -459,11 +450,12 @@ namespace Game.Entities
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}
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}
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public struct CreatureLevelScaling
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public class CreatureLevelScaling
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{
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public ushort MinLevel;
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public ushort MaxLevel;
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public short DeltaLevelMin;
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public short DeltaLevelMax;
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public uint ContentTuningID;
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}
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}
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@@ -1037,7 +1037,7 @@ namespace Game.Entities
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public UpdateField<ulong> MaxHealth = new UpdateField<ulong>(0, 30);
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public UpdateField<uint> Level = new UpdateField<uint>(0, 31);
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public UpdateField<int> EffectiveLevel = new UpdateField<int>(32, 33);
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public UpdateField<int> ContentTuningID = new UpdateField<int>(32, 34);
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public UpdateField<uint> ContentTuningID = new UpdateField<uint>(32, 34);
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public UpdateField<int> ScalingLevelMin = new UpdateField<int>(32, 35);
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public UpdateField<int> ScalingLevelMax = new UpdateField<int>(32, 36);
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public UpdateField<int> ScalingLevelDelta = new UpdateField<int>(32, 37);
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@@ -1186,7 +1186,7 @@ namespace Game.Entities
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data.WriteUInt64(MaxHealth);
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data.WriteUInt32(Level);
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data.WriteInt32(EffectiveLevel);
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data.WriteInt32(ContentTuningID);
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data.WriteUInt32(ContentTuningID);
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data.WriteInt32(ScalingLevelMin);
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data.WriteInt32(ScalingLevelMax);
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data.WriteInt32(ScalingLevelDelta);
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@@ -1541,7 +1541,7 @@ namespace Game.Entities
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}
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if (changesMask[34])
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{
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data.WriteInt32(ContentTuningID);
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data.WriteUInt32(ContentTuningID);
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}
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if (changesMask[35])
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{
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@@ -487,7 +487,10 @@ namespace Game.Entities
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{
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// remove elite bonuses included in DB values
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CreatureBaseStats stats = Global.ObjectMgr.GetCreatureBaseStats(petlevel, cinfo.UnitClass);
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SetCreateHealth(stats.BaseHealth[cinfo.HealthScalingExpansion]);
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CreatureLevelScaling scaling = cinfo.GetLevelScaling(GetMap().GetDifficultyID());
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SetCreateHealth((uint)(Global.DB2Mgr.EvaluateExpectedStat(ExpectedStatType.CreatureHealth, petlevel, cinfo.HealthScalingExpansion, scaling.ContentTuningID, (Class)cinfo.UnitClass) * cinfo.ModHealth * cinfo.ModHealthExtra));
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SetCreateMana(stats.BaseMana);
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SetCreateStat(Stats.Strength, 22);
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@@ -2760,14 +2760,13 @@ namespace Game.Entities
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return damage;
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uint attackerLevel = attacker.GetLevelForTarget(victim);
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if (attackerLevel > CliDB.ArmorMitigationByLvlGameTable.GetTableRowCount())
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attackerLevel = (uint)CliDB.ArmorMitigationByLvlGameTable.GetTableRowCount();
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// Expansion and ContentTuningID necessary? Does Player get a ContentTuningID too ?
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float armorConstant = Global.DB2Mgr.EvaluateExpectedStat(ExpectedStatType.ArmorConstant, attackerLevel, -2, 0, attacker.GetClass());
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GtArmorMitigationByLvlRecord ambl = CliDB.ArmorMitigationByLvlGameTable.GetRow(attackerLevel);
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if (ambl == null)
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if (armorConstant == 0)
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return damage;
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float mitigation = Math.Min(armor / (armor + ambl.Mitigation), 0.85f);
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float mitigation = Math.Min(armor / (armor + armorConstant), 0.85f);
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return Math.Max((uint)(damage * (1.0f - mitigation)), 1);
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}
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@@ -2295,9 +2295,9 @@ namespace Game
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var time = Time.GetMSTime();
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creatureBaseStatsStorage.Clear();
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// 0 1 2 3 4 5
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SQLResult result = DB.World.Query("SELECT level, class, basemana, basearmor, attackpower, rangedattackpower FROM creature_classlevelstats");
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// 0 1 2 3 4
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SQLResult result = DB.World.Query("SELECT level, class, basemana, attackpower, rangedattackpower FROM creature_classlevelstats");
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if (result.IsEmpty())
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{
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Log.outError(LogFilter.ServerLoading, "Loaded 0 creature base stats. DB table `creature_classlevelstats` is empty.");
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@@ -2315,22 +2315,9 @@ namespace Game
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CreatureBaseStats stats = new CreatureBaseStats();
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for (var i = 0; i < (int)Expansion.Max; ++i)
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{
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stats.BaseHealth[i] = (uint)CliDB.GetGameTableColumnForClass(CliDB.NpcTotalHpGameTable[i].GetRow(Level), (Class)_class);
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stats.BaseDamage[i] = CliDB.GetGameTableColumnForClass(CliDB.NpcDamageByClassGameTable[i].GetRow(Level), (Class)_class);
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if (stats.BaseDamage[i] < 0.0f)
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{
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Log.outError(LogFilter.Sql, "Creature base stats for class {0}, level {1} has invalid negative base damage[{2}] - set to 0.0", _class, Level, i);
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stats.BaseDamage[i] = 0.0f;
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}
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}
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stats.BaseMana = result.Read<uint>(2);
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stats.BaseArmor = result.Read<uint>(3);
|
||||
|
||||
stats.AttackPower = result.Read<ushort>(4);
|
||||
stats.RangedAttackPower = result.Read<ushort>(5);
|
||||
stats.AttackPower = result.Read<ushort>(3);
|
||||
stats.RangedAttackPower = result.Read<ushort>(4);
|
||||
|
||||
creatureBaseStatsStorage.Add(MathFunctions.MakePair16(Level, _class), stats);
|
||||
|
||||
@@ -2417,8 +2404,8 @@ namespace Game
|
||||
{
|
||||
uint oldMSTime = Time.GetMSTime();
|
||||
|
||||
// 0 1 2 3 4
|
||||
SQLResult result = DB.World.Query("SELECT Entry, LevelScalingMin, LevelScalingMax, LevelScalingDeltaMin, LevelScalingDeltaMax FROM creature_template_scaling");
|
||||
// 0 1 2 3 4 5 6
|
||||
SQLResult result = DB.World.Query("SELECT Entry, DifficultyID, LevelScalingMin, LevelScalingMax, LevelScalingDeltaMin, LevelScalingDeltaMax, ContentTuningID FROM creature_template_scaling ORDER BY Entry");
|
||||
if (result.IsEmpty())
|
||||
{
|
||||
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 creature template scaling definitions. DB table `creature_template_scaling` is empty.");
|
||||
@@ -2429,6 +2416,7 @@ namespace Game
|
||||
do
|
||||
{
|
||||
uint entry = result.Read<uint>(0);
|
||||
Difficulty difficulty = (Difficulty)result.Read<byte>(1);
|
||||
|
||||
var template = _creatureTemplateStorage.LookupByKey(entry);
|
||||
if (template == null)
|
||||
@@ -2437,12 +2425,14 @@ namespace Game
|
||||
continue;
|
||||
}
|
||||
|
||||
CreatureLevelScaling creatureLevelScaling;
|
||||
creatureLevelScaling.MinLevel = result.Read<ushort>(1);
|
||||
creatureLevelScaling.MaxLevel = result.Read<ushort>(2);
|
||||
creatureLevelScaling.DeltaLevelMin = result.Read<short>(3);
|
||||
creatureLevelScaling.DeltaLevelMax = result.Read<short>(3);
|
||||
template.levelScaling.Set(creatureLevelScaling);
|
||||
CreatureLevelScaling creatureLevelScaling = new CreatureLevelScaling();
|
||||
creatureLevelScaling.MinLevel = result.Read<ushort>(2);
|
||||
creatureLevelScaling.MaxLevel = result.Read<ushort>(3);
|
||||
creatureLevelScaling.DeltaLevelMin = result.Read<short>(4);
|
||||
creatureLevelScaling.DeltaLevelMax = result.Read<short>(5);
|
||||
creatureLevelScaling.ContentTuningID = result.Read<uint>(6);
|
||||
|
||||
template.scalingStorage[difficulty] = creatureLevelScaling;
|
||||
|
||||
++count;
|
||||
} while (result.NextRow());
|
||||
@@ -3505,6 +3495,8 @@ namespace Game
|
||||
if (!map)
|
||||
return 0;
|
||||
|
||||
CreatureLevelScaling scaling = cInfo.GetLevelScaling(map.GetDifficultyID());
|
||||
|
||||
ulong guid = GenerateCreatureSpawnId();
|
||||
CreatureData data = NewOrExistCreatureData(guid);
|
||||
data.id = entry;
|
||||
@@ -3518,7 +3510,7 @@ namespace Game
|
||||
data.spawntimesecs = spawntimedelay;
|
||||
data.spawndist = 0;
|
||||
data.currentwaypoint = 0;
|
||||
data.curhealth = stats.GenerateHealth(cInfo);
|
||||
data.curhealth = (uint)(Global.DB2Mgr.EvaluateExpectedStat(ExpectedStatType.CreatureHealth, level, cInfo.HealthScalingExpansion, scaling.ContentTuningID, (Class)cInfo.UnitClass) * cInfo.ModHealth * cInfo.ModHealthExtra);
|
||||
data.curmana = stats.GenerateMana(cInfo);
|
||||
data.movementType = (byte)cInfo.MovementType;
|
||||
data.spawnDifficulties.Add(Difficulty.None);
|
||||
@@ -10710,12 +10702,6 @@ namespace Game
|
||||
{
|
||||
public DefaultCreatureBaseStats()
|
||||
{
|
||||
BaseArmor = 1;
|
||||
for (byte j = 0; j < 4; ++j)
|
||||
{
|
||||
BaseHealth[j] = 1;
|
||||
BaseDamage[j] = 0.0f;
|
||||
}
|
||||
BaseMana = 0;
|
||||
AttackPower = 0;
|
||||
RangedAttackPower = 0;
|
||||
|
||||
@@ -1198,15 +1198,16 @@ namespace Game.Network.Packets
|
||||
bool GenerateDataCreatureToPlayer(Creature attacker, Player target)
|
||||
{
|
||||
CreatureTemplate creatureTemplate = attacker.GetCreatureTemplate();
|
||||
CreatureLevelScaling creatureScaling = creatureTemplate.GetLevelScaling(attacker.GetMap().GetDifficultyID());
|
||||
|
||||
TuningType = ContentTuningType.CreatureToPlayerDamage;
|
||||
PlayerLevelDelta = (short)target.m_activePlayerData.ScalingPlayerLevelDelta;
|
||||
PlayerItemLevel = (ushort)target.GetAverageItemLevel();
|
||||
ScalingHealthItemLevelCurveID = (ushort)target.m_unitData.ScalingHealthItemLevelCurveID;
|
||||
TargetLevel = (byte)target.GetLevel();
|
||||
Expansion = (byte)creatureTemplate.RequiredExpansion;
|
||||
TargetMinScalingLevel = (byte)creatureTemplate.levelScaling.Value.MinLevel;
|
||||
TargetMaxScalingLevel = (byte)creatureTemplate.levelScaling.Value.MaxLevel;
|
||||
Expansion = (byte)creatureTemplate.HealthScalingExpansion;
|
||||
TargetMinScalingLevel = (byte)creatureScaling.MinLevel;
|
||||
TargetMaxScalingLevel = (byte)creatureScaling.MaxLevel;
|
||||
TargetScalingLevelDelta = (sbyte)attacker.m_unitData.ScalingLevelDelta;
|
||||
return true;
|
||||
}
|
||||
@@ -1214,15 +1215,16 @@ namespace Game.Network.Packets
|
||||
bool GenerateDataPlayerToCreature(Player attacker, Creature target)
|
||||
{
|
||||
CreatureTemplate creatureTemplate = target.GetCreatureTemplate();
|
||||
CreatureLevelScaling creatureScaling = creatureTemplate.GetLevelScaling(target.GetMap().GetDifficultyID());
|
||||
|
||||
TuningType = ContentTuningType.PlayerToCreatureDamage;
|
||||
PlayerLevelDelta = (short)attacker.m_activePlayerData.ScalingPlayerLevelDelta;
|
||||
PlayerItemLevel = (ushort)attacker.GetAverageItemLevel();
|
||||
ScalingHealthItemLevelCurveID = (ushort)target.m_unitData.ScalingHealthItemLevelCurveID;
|
||||
TargetLevel = (byte)target.GetLevel();
|
||||
Expansion = (byte)creatureTemplate.RequiredExpansion;
|
||||
TargetMinScalingLevel = (byte)creatureTemplate.levelScaling.Value.MinLevel;
|
||||
TargetMaxScalingLevel = (byte)creatureTemplate.levelScaling.Value.MaxLevel;
|
||||
Expansion = (byte)creatureTemplate.HealthScalingExpansion;
|
||||
TargetMinScalingLevel = (byte)creatureScaling.MinLevel;
|
||||
TargetMaxScalingLevel = (byte)creatureScaling.MaxLevel;
|
||||
TargetScalingLevelDelta = (sbyte)target.m_unitData.ScalingLevelDelta;
|
||||
return true;
|
||||
}
|
||||
@@ -1231,14 +1233,15 @@ namespace Game.Network.Packets
|
||||
{
|
||||
Creature accessor = target.HasScalableLevels() ? target : attacker;
|
||||
CreatureTemplate creatureTemplate = accessor.GetCreatureTemplate();
|
||||
CreatureLevelScaling creatureScaling = creatureTemplate.GetLevelScaling(accessor.GetMap().GetDifficultyID());
|
||||
|
||||
TuningType = ContentTuningType.CreatureToCreatureDamage;
|
||||
PlayerLevelDelta = 0;
|
||||
PlayerItemLevel = 0;
|
||||
TargetLevel = (byte)target.GetLevel();
|
||||
Expansion = (byte)creatureTemplate.RequiredExpansion;
|
||||
TargetMinScalingLevel = (byte)creatureTemplate.levelScaling.Value.MinLevel;
|
||||
TargetMaxScalingLevel = (byte)creatureTemplate.levelScaling.Value.MaxLevel;
|
||||
Expansion = (byte)creatureTemplate.HealthScalingExpansion;
|
||||
TargetMinScalingLevel = (byte)creatureScaling.MinLevel;
|
||||
TargetMaxScalingLevel = (byte)creatureScaling.MaxLevel;
|
||||
TargetScalingLevelDelta = (sbyte)accessor.m_unitData.ScalingLevelDelta;
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,7 @@
|
||||
ALTER TABLE `creature_template_scaling`
|
||||
ADD COLUMN `DifficultyID` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0' AFTER `Entry`,
|
||||
ADD COLUMN `ContentTuningID` INT(10) NOT NULL DEFAULT '0' AFTER `LevelScalingDeltaMax`,
|
||||
DROP PRIMARY KEY,
|
||||
ADD PRIMARY KEY (`Entry`, `DifficultyID`);
|
||||
|
||||
ALTER TABLE `creature_classlevelstats` DROP `basearmor`;
|
||||
Reference in New Issue
Block a user