Core/Creatures: Update creature scaling to use content tuning

Port From (https://github.com/TrinityCore/TrinityCore/commit/314a35f0cd912daed7c0663f4f13552b6747fd98)
This commit is contained in:
hondacrx
2020-05-20 15:27:22 -04:00
parent 2acce62671
commit c1dbec58bd
10 changed files with 85 additions and 147 deletions
-20
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@@ -359,7 +359,6 @@ namespace Game.DataStorage
DataPath = dataPath + "/gt/";
ArmorMitigationByLvlGameTable = GameTableReader.Read<GtArmorMitigationByLvlRecord>("ArmorMitigationByLvl.txt");
ArtifactKnowledgeMultiplierGameTable = GameTableReader.Read<GtArtifactKnowledgeMultiplierRecord>("ArtifactKnowledgeMultiplier.txt");
ArtifactLevelXPGameTable = GameTableReader.Read<GtArtifactLevelXPRecord>("artifactLevelXP.txt");
BarberShopCostBaseGameTable = GameTableReader.Read<GtBarberShopCostBaseRecord>("BarberShopCostBase.txt");
@@ -368,23 +367,7 @@ namespace Game.DataStorage
CombatRatingsMultByILvlGameTable = GameTableReader.Read<GtGenericMultByILvlRecord>("CombatRatingsMultByILvl.txt");
ItemSocketCostPerLevelGameTable = GameTableReader.Read<GtItemSocketCostPerLevelRecord>("ItemSocketCostPerLevel.txt");
HpPerStaGameTable = GameTableReader.Read<GtHpPerStaRecord>("HpPerSta.txt");
NpcDamageByClassGameTable[0] = GameTableReader.Read<GtNpcDamageByClassRecord>("NpcDamageByClass.txt");
NpcDamageByClassGameTable[1] = GameTableReader.Read<GtNpcDamageByClassRecord>("NpcDamageByClassExp1.txt");
NpcDamageByClassGameTable[2] = GameTableReader.Read<GtNpcDamageByClassRecord>("NpcDamageByClassExp2.txt");
NpcDamageByClassGameTable[3] = GameTableReader.Read<GtNpcDamageByClassRecord>("NpcDamageByClassExp3.txt");
NpcDamageByClassGameTable[4] = GameTableReader.Read<GtNpcDamageByClassRecord>("NpcDamageByClassExp4.txt");
NpcDamageByClassGameTable[5] = GameTableReader.Read<GtNpcDamageByClassRecord>("NpcDamageByClassExp5.txt");
NpcDamageByClassGameTable[6] = GameTableReader.Read<GtNpcDamageByClassRecord>("NpcDamageByClassExp6.txt");
NpcDamageByClassGameTable[7] = GameTableReader.Read<GtNpcDamageByClassRecord>("NpcDamageByClassExp7.txt");
NpcManaCostScalerGameTable = GameTableReader.Read<GtNpcManaCostScalerRecord>("NPCManaCostScaler.txt");
NpcTotalHpGameTable[0] = GameTableReader.Read<GtNpcTotalHpRecord>("NpcTotalHp.txt");
NpcTotalHpGameTable[1] = GameTableReader.Read<GtNpcTotalHpRecord>("NpcTotalHpExp1.txt");
NpcTotalHpGameTable[2] = GameTableReader.Read<GtNpcTotalHpRecord>("NpcTotalHpExp2.txt");
NpcTotalHpGameTable[3] = GameTableReader.Read<GtNpcTotalHpRecord>("NpcTotalHpExp3.txt");
NpcTotalHpGameTable[4] = GameTableReader.Read<GtNpcTotalHpRecord>("NpcTotalHpExp4.txt");
NpcTotalHpGameTable[5] = GameTableReader.Read<GtNpcTotalHpRecord>("NpcTotalHpExp5.txt");
NpcTotalHpGameTable[6] = GameTableReader.Read<GtNpcTotalHpRecord>("NpcTotalHpExp6.txt");
NpcTotalHpGameTable[7] = GameTableReader.Read<GtNpcTotalHpRecord>("NpcTotalHpExp7.txt");
SpellScalingGameTable = GameTableReader.Read<GtSpellScalingRecord>("SpellScaling.txt");
StaminaMultByILvlGameTable = GameTableReader.Read<GtGenericMultByILvlRecord>("StaminaMultByILvl.txt");
XpGameTable = GameTableReader.Read<GtXpRecord>("xp.txt");
@@ -648,7 +631,6 @@ namespace Game.DataStorage
#endregion
#region GameTables
public static GameTable<GtArmorMitigationByLvlRecord> ArmorMitigationByLvlGameTable;
public static GameTable<GtArtifactKnowledgeMultiplierRecord> ArtifactKnowledgeMultiplierGameTable;
public static GameTable<GtArtifactLevelXPRecord> ArtifactLevelXPGameTable;
public static GameTable<GtBarberShopCostBaseRecord> BarberShopCostBaseGameTable;
@@ -657,9 +639,7 @@ namespace Game.DataStorage
public static GameTable<GtGenericMultByILvlRecord> CombatRatingsMultByILvlGameTable;
public static GameTable<GtHpPerStaRecord> HpPerStaGameTable;
public static GameTable<GtItemSocketCostPerLevelRecord> ItemSocketCostPerLevelGameTable;
public static GameTable<GtNpcDamageByClassRecord>[] NpcDamageByClassGameTable = new GameTable<GtNpcDamageByClassRecord>[(int)Expansion.Max];
public static GameTable<GtNpcManaCostScalerRecord> NpcManaCostScalerGameTable;
public static GameTable<GtNpcTotalHpRecord>[] NpcTotalHpGameTable = new GameTable<GtNpcTotalHpRecord>[(int)Expansion.Max];
public static GameTable<GtSpellScalingRecord> SpellScalingGameTable;
public static GameTable<GtGenericMultByILvlRecord> StaminaMultByILvlGameTable;
public static GameTable<GtXpRecord> XpGameTable;
@@ -17,11 +17,6 @@
namespace Game.DataStorage
{
public sealed class GtArmorMitigationByLvlRecord
{
public float Mitigation;
}
public sealed class GtArtifactKnowledgeMultiplierRecord
{
public float Multiplier;
@@ -108,43 +103,11 @@ namespace Game.DataStorage
public float SocketCost;
}
public sealed class GtNpcDamageByClassRecord
{
public float Rogue;
public float Druid;
public float Hunter;
public float Mage;
public float Paladin;
public float Priest;
public float Shaman;
public float Warlock;
public float Warrior;
public float DeathKnight;
public float Monk;
public float DemonHunter;
}
public sealed class GtNpcManaCostScalerRecord
{
public float Scaler;
}
public sealed class GtNpcTotalHpRecord
{
public float Rogue;
public float Druid;
public float Hunter;
public float Mage;
public float Paladin;
public float Priest;
public float Shaman;
public float Warlock;
public float Warrior;
public float DeathKnight;
public float Monk;
public float DemonHunter;
}
public sealed class GtSpellScalingRecord
{
public float Rogue;
+25 -20
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@@ -1150,17 +1150,17 @@ namespace Game.Entities
byte level = (byte)(minlevel == maxlevel ? minlevel : RandomHelper.URand(minlevel, maxlevel));
SetLevel(level);
if (HasScalableLevels())
{
SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.ScalingLevelMin), cInfo.levelScaling.Value.MinLevel);
SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.ScalingLevelMax), cInfo.levelScaling.Value.MaxLevel);
CreatureLevelScaling scaling = cInfo.GetLevelScaling(GetMap().GetDifficultyID());
int mindelta = Math.Min(cInfo.levelScaling.Value.DeltaLevelMax, cInfo.levelScaling.Value.DeltaLevelMin);
int maxdelta = Math.Max(cInfo.levelScaling.Value.DeltaLevelMax, cInfo.levelScaling.Value.DeltaLevelMin);
int delta = mindelta == maxdelta ? mindelta : RandomHelper.IRand(mindelta, maxdelta);
SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.ScalingLevelMin), scaling.MinLevel);
SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.ScalingLevelMax), scaling.MaxLevel);
SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.ScalingLevelDelta), delta);
}
int mindelta = Math.Min(scaling.DeltaLevelMax, scaling.DeltaLevelMin);
int maxdelta = Math.Max(scaling.DeltaLevelMax, scaling.DeltaLevelMin);
int delta = mindelta == maxdelta ? mindelta : RandomHelper.IRand(mindelta, maxdelta);
SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.ScalingLevelDelta), delta);
SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.ContentTuningID), scaling.ContentTuningID);
UpdateLevelDependantStats();
}
@@ -1169,12 +1169,13 @@ namespace Game.Entities
{
CreatureTemplate cInfo = GetCreatureTemplate();
CreatureEliteType rank = IsPet() ? 0 : cInfo.Rank;
CreatureBaseStats stats = Global.ObjectMgr.GetCreatureBaseStats(GetLevel(), cInfo.UnitClass);
uint level = GetLevel();
CreatureBaseStats stats = Global.ObjectMgr.GetCreatureBaseStats(level, cInfo.UnitClass);
// health
float healthmod = _GetHealthMod(rank);
uint basehp = stats.GenerateHealth(cInfo);
uint basehp = (uint)GetMaxHealthByLevel(level);
uint health = (uint)(basehp * healthmod);
SetCreateHealth(health);
@@ -1200,7 +1201,7 @@ namespace Game.Entities
SetStatFlatModifier(UnitMods.Health, UnitModifierFlatType.Base, health);
//Damage
float basedamage = stats.GenerateBaseDamage(cInfo);
float basedamage = GetBaseDamageForLevel(level);
float weaponBaseMinDamage = basedamage;
float weaponBaseMaxDamage = basedamage * 1.5f;
@@ -1216,7 +1217,7 @@ namespace Game.Entities
SetStatFlatModifier(UnitMods.AttackPower, UnitModifierFlatType.Base, stats.AttackPower);
SetStatFlatModifier(UnitMods.AttackPowerRanged, UnitModifierFlatType.Base, stats.RangedAttackPower);
float armor = stats.GenerateArmor(cInfo); // @todo Why is this treated as uint32 when it's a float?
float armor = GetBaseArmorForLevel(level); /// @todo Why is this treated as uint32 when it's a float?
SetStatFlatModifier(UnitMods.Armor, UnitModifierFlatType.Base, armor);
}
@@ -2352,14 +2353,17 @@ namespace Game.Entities
public bool HasScalableLevels()
{
CreatureTemplate cinfo = GetCreatureTemplate();
return cinfo.levelScaling.HasValue;
CreatureLevelScaling scaling = cinfo.GetLevelScaling(GetMap().GetDifficultyID());
return (scaling.MinLevel != 0 && scaling.MaxLevel != 0);
}
ulong GetMaxHealthByLevel(uint level)
{
CreatureTemplate cInfo = GetCreatureTemplate();
CreatureBaseStats stats = Global.ObjectMgr.GetCreatureBaseStats(level, cInfo.UnitClass);
return stats.GenerateHealth(cInfo);
CreatureLevelScaling scaling = cInfo.GetLevelScaling(GetMap().GetDifficultyID());
float baseHealth = Global.DB2Mgr.EvaluateExpectedStat(ExpectedStatType.CreatureHealth, level, cInfo.HealthScalingExpansion, scaling.ContentTuningID, (Class)cInfo.UnitClass);
return (ulong)(baseHealth * cInfo.ModHealth * cInfo.ModHealthExtra);
}
public override float GetHealthMultiplierForTarget(WorldObject target)
@@ -2377,8 +2381,8 @@ namespace Game.Entities
float GetBaseDamageForLevel(uint level)
{
CreatureTemplate cInfo = GetCreatureTemplate();
CreatureBaseStats stats = Global.ObjectMgr.GetCreatureBaseStats(level, cInfo.UnitClass);
return stats.GenerateBaseDamage(cInfo);
CreatureLevelScaling scaling = cInfo.GetLevelScaling(GetMap().GetDifficultyID());
return Global.DB2Mgr.EvaluateExpectedStat(ExpectedStatType.CreatureAutoAttackDps, level, cInfo.HealthScalingExpansion, scaling.ContentTuningID, (Class)cInfo.UnitClass);
}
public override float GetDamageMultiplierForTarget(WorldObject target)
@@ -2394,8 +2398,9 @@ namespace Game.Entities
float GetBaseArmorForLevel(uint level)
{
CreatureTemplate cInfo = GetCreatureTemplate();
CreatureBaseStats stats = Global.ObjectMgr.GetCreatureBaseStats(level, cInfo.UnitClass);
return stats.GenerateArmor(cInfo);
CreatureLevelScaling scaling = cInfo.GetLevelScaling(GetMap().GetDifficultyID());
float baseArmor = Global.DB2Mgr.EvaluateExpectedStat(ExpectedStatType.CreatureArmor, level, cInfo.HealthScalingExpansion, scaling.ContentTuningID, (Class)cInfo.UnitClass);
return baseArmor * cInfo.ModArmor;
}
public override float GetArmorMultiplierForTarget(WorldObject target)
+12 -20
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@@ -37,7 +37,7 @@ namespace Game.Entities
public string IconName;
public uint GossipMenuId;
public short Minlevel;
public Optional<CreatureLevelScaling> levelScaling;
public Dictionary<Difficulty, CreatureLevelScaling> scalingStorage = new Dictionary<Difficulty, CreatureLevelScaling>();
public short Maxlevel;
public int HealthScalingExpansion;
public uint RequiredExpansion;
@@ -265,23 +265,24 @@ namespace Game.Entities
QueryData.Stats = stats;
}
public CreatureLevelScaling GetLevelScaling(Difficulty difficulty)
{
var creatureLevelScaling = scalingStorage.LookupByKey(difficulty);
if (creatureLevelScaling != null)
return creatureLevelScaling;
return new CreatureLevelScaling();
}
}
public class CreatureBaseStats
{
public uint[] BaseHealth = new uint[(int)Expansion.Max];
public uint BaseMana;
public uint BaseArmor;
public uint AttackPower;
public uint RangedAttackPower;
public float[] BaseDamage = new float[(int)Expansion.Max];
// Helpers
public uint GenerateHealth(CreatureTemplate info)
{
return (uint)Math.Ceiling(BaseHealth[info.HealthScalingExpansion] * info.ModHealth * info.ModHealthExtra);
}
public uint GenerateMana(CreatureTemplate info)
{
// Mana can be 0.
@@ -290,16 +291,6 @@ namespace Game.Entities
return (uint)Math.Ceiling(BaseMana * info.ModMana * info.ModManaExtra);
}
public float GenerateArmor(CreatureTemplate info)
{
return (float)Math.Ceiling(BaseArmor * info.ModArmor);
}
public float GenerateBaseDamage(CreatureTemplate info)
{
return BaseDamage[info.HealthScalingExpansion];
}
}
public class CreatureLocale
@@ -459,11 +450,12 @@ namespace Game.Entities
}
}
public struct CreatureLevelScaling
public class CreatureLevelScaling
{
public ushort MinLevel;
public ushort MaxLevel;
public short DeltaLevelMin;
public short DeltaLevelMax;
public uint ContentTuningID;
}
}
@@ -1037,7 +1037,7 @@ namespace Game.Entities
public UpdateField<ulong> MaxHealth = new UpdateField<ulong>(0, 30);
public UpdateField<uint> Level = new UpdateField<uint>(0, 31);
public UpdateField<int> EffectiveLevel = new UpdateField<int>(32, 33);
public UpdateField<int> ContentTuningID = new UpdateField<int>(32, 34);
public UpdateField<uint> ContentTuningID = new UpdateField<uint>(32, 34);
public UpdateField<int> ScalingLevelMin = new UpdateField<int>(32, 35);
public UpdateField<int> ScalingLevelMax = new UpdateField<int>(32, 36);
public UpdateField<int> ScalingLevelDelta = new UpdateField<int>(32, 37);
@@ -1186,7 +1186,7 @@ namespace Game.Entities
data.WriteUInt64(MaxHealth);
data.WriteUInt32(Level);
data.WriteInt32(EffectiveLevel);
data.WriteInt32(ContentTuningID);
data.WriteUInt32(ContentTuningID);
data.WriteInt32(ScalingLevelMin);
data.WriteInt32(ScalingLevelMax);
data.WriteInt32(ScalingLevelDelta);
@@ -1541,7 +1541,7 @@ namespace Game.Entities
}
if (changesMask[34])
{
data.WriteInt32(ContentTuningID);
data.WriteUInt32(ContentTuningID);
}
if (changesMask[35])
{
+4 -1
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@@ -487,7 +487,10 @@ namespace Game.Entities
{
// remove elite bonuses included in DB values
CreatureBaseStats stats = Global.ObjectMgr.GetCreatureBaseStats(petlevel, cinfo.UnitClass);
SetCreateHealth(stats.BaseHealth[cinfo.HealthScalingExpansion]);
CreatureLevelScaling scaling = cinfo.GetLevelScaling(GetMap().GetDifficultyID());
SetCreateHealth((uint)(Global.DB2Mgr.EvaluateExpectedStat(ExpectedStatType.CreatureHealth, petlevel, cinfo.HealthScalingExpansion, scaling.ContentTuningID, (Class)cinfo.UnitClass) * cinfo.ModHealth * cinfo.ModHealthExtra));
SetCreateMana(stats.BaseMana);
SetCreateStat(Stats.Strength, 22);
+4 -5
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@@ -2760,14 +2760,13 @@ namespace Game.Entities
return damage;
uint attackerLevel = attacker.GetLevelForTarget(victim);
if (attackerLevel > CliDB.ArmorMitigationByLvlGameTable.GetTableRowCount())
attackerLevel = (uint)CliDB.ArmorMitigationByLvlGameTable.GetTableRowCount();
// Expansion and ContentTuningID necessary? Does Player get a ContentTuningID too ?
float armorConstant = Global.DB2Mgr.EvaluateExpectedStat(ExpectedStatType.ArmorConstant, attackerLevel, -2, 0, attacker.GetClass());
GtArmorMitigationByLvlRecord ambl = CliDB.ArmorMitigationByLvlGameTable.GetRow(attackerLevel);
if (ambl == null)
if (armorConstant == 0)
return damage;
float mitigation = Math.Min(armor / (armor + ambl.Mitigation), 0.85f);
float mitigation = Math.Min(armor / (armor + armorConstant), 0.85f);
return Math.Max((uint)(damage * (1.0f - mitigation)), 1);
}
+18 -32
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@@ -2295,9 +2295,9 @@ namespace Game
var time = Time.GetMSTime();
creatureBaseStatsStorage.Clear();
// 0 1 2 3 4 5
SQLResult result = DB.World.Query("SELECT level, class, basemana, basearmor, attackpower, rangedattackpower FROM creature_classlevelstats");
// 0 1 2 3 4
SQLResult result = DB.World.Query("SELECT level, class, basemana, attackpower, rangedattackpower FROM creature_classlevelstats");
if (result.IsEmpty())
{
Log.outError(LogFilter.ServerLoading, "Loaded 0 creature base stats. DB table `creature_classlevelstats` is empty.");
@@ -2315,22 +2315,9 @@ namespace Game
CreatureBaseStats stats = new CreatureBaseStats();
for (var i = 0; i < (int)Expansion.Max; ++i)
{
stats.BaseHealth[i] = (uint)CliDB.GetGameTableColumnForClass(CliDB.NpcTotalHpGameTable[i].GetRow(Level), (Class)_class);
stats.BaseDamage[i] = CliDB.GetGameTableColumnForClass(CliDB.NpcDamageByClassGameTable[i].GetRow(Level), (Class)_class);
if (stats.BaseDamage[i] < 0.0f)
{
Log.outError(LogFilter.Sql, "Creature base stats for class {0}, level {1} has invalid negative base damage[{2}] - set to 0.0", _class, Level, i);
stats.BaseDamage[i] = 0.0f;
}
}
stats.BaseMana = result.Read<uint>(2);
stats.BaseArmor = result.Read<uint>(3);
stats.AttackPower = result.Read<ushort>(4);
stats.RangedAttackPower = result.Read<ushort>(5);
stats.AttackPower = result.Read<ushort>(3);
stats.RangedAttackPower = result.Read<ushort>(4);
creatureBaseStatsStorage.Add(MathFunctions.MakePair16(Level, _class), stats);
@@ -2417,8 +2404,8 @@ namespace Game
{
uint oldMSTime = Time.GetMSTime();
// 0 1 2 3 4
SQLResult result = DB.World.Query("SELECT Entry, LevelScalingMin, LevelScalingMax, LevelScalingDeltaMin, LevelScalingDeltaMax FROM creature_template_scaling");
// 0 1 2 3 4 5 6
SQLResult result = DB.World.Query("SELECT Entry, DifficultyID, LevelScalingMin, LevelScalingMax, LevelScalingDeltaMin, LevelScalingDeltaMax, ContentTuningID FROM creature_template_scaling ORDER BY Entry");
if (result.IsEmpty())
{
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 creature template scaling definitions. DB table `creature_template_scaling` is empty.");
@@ -2429,6 +2416,7 @@ namespace Game
do
{
uint entry = result.Read<uint>(0);
Difficulty difficulty = (Difficulty)result.Read<byte>(1);
var template = _creatureTemplateStorage.LookupByKey(entry);
if (template == null)
@@ -2437,12 +2425,14 @@ namespace Game
continue;
}
CreatureLevelScaling creatureLevelScaling;
creatureLevelScaling.MinLevel = result.Read<ushort>(1);
creatureLevelScaling.MaxLevel = result.Read<ushort>(2);
creatureLevelScaling.DeltaLevelMin = result.Read<short>(3);
creatureLevelScaling.DeltaLevelMax = result.Read<short>(3);
template.levelScaling.Set(creatureLevelScaling);
CreatureLevelScaling creatureLevelScaling = new CreatureLevelScaling();
creatureLevelScaling.MinLevel = result.Read<ushort>(2);
creatureLevelScaling.MaxLevel = result.Read<ushort>(3);
creatureLevelScaling.DeltaLevelMin = result.Read<short>(4);
creatureLevelScaling.DeltaLevelMax = result.Read<short>(5);
creatureLevelScaling.ContentTuningID = result.Read<uint>(6);
template.scalingStorage[difficulty] = creatureLevelScaling;
++count;
} while (result.NextRow());
@@ -3505,6 +3495,8 @@ namespace Game
if (!map)
return 0;
CreatureLevelScaling scaling = cInfo.GetLevelScaling(map.GetDifficultyID());
ulong guid = GenerateCreatureSpawnId();
CreatureData data = NewOrExistCreatureData(guid);
data.id = entry;
@@ -3518,7 +3510,7 @@ namespace Game
data.spawntimesecs = spawntimedelay;
data.spawndist = 0;
data.currentwaypoint = 0;
data.curhealth = stats.GenerateHealth(cInfo);
data.curhealth = (uint)(Global.DB2Mgr.EvaluateExpectedStat(ExpectedStatType.CreatureHealth, level, cInfo.HealthScalingExpansion, scaling.ContentTuningID, (Class)cInfo.UnitClass) * cInfo.ModHealth * cInfo.ModHealthExtra);
data.curmana = stats.GenerateMana(cInfo);
data.movementType = (byte)cInfo.MovementType;
data.spawnDifficulties.Add(Difficulty.None);
@@ -10710,12 +10702,6 @@ namespace Game
{
public DefaultCreatureBaseStats()
{
BaseArmor = 1;
for (byte j = 0; j < 4; ++j)
{
BaseHealth[j] = 1;
BaseDamage[j] = 0.0f;
}
BaseMana = 0;
AttackPower = 0;
RangedAttackPower = 0;
+12 -9
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@@ -1198,15 +1198,16 @@ namespace Game.Network.Packets
bool GenerateDataCreatureToPlayer(Creature attacker, Player target)
{
CreatureTemplate creatureTemplate = attacker.GetCreatureTemplate();
CreatureLevelScaling creatureScaling = creatureTemplate.GetLevelScaling(attacker.GetMap().GetDifficultyID());
TuningType = ContentTuningType.CreatureToPlayerDamage;
PlayerLevelDelta = (short)target.m_activePlayerData.ScalingPlayerLevelDelta;
PlayerItemLevel = (ushort)target.GetAverageItemLevel();
ScalingHealthItemLevelCurveID = (ushort)target.m_unitData.ScalingHealthItemLevelCurveID;
TargetLevel = (byte)target.GetLevel();
Expansion = (byte)creatureTemplate.RequiredExpansion;
TargetMinScalingLevel = (byte)creatureTemplate.levelScaling.Value.MinLevel;
TargetMaxScalingLevel = (byte)creatureTemplate.levelScaling.Value.MaxLevel;
Expansion = (byte)creatureTemplate.HealthScalingExpansion;
TargetMinScalingLevel = (byte)creatureScaling.MinLevel;
TargetMaxScalingLevel = (byte)creatureScaling.MaxLevel;
TargetScalingLevelDelta = (sbyte)attacker.m_unitData.ScalingLevelDelta;
return true;
}
@@ -1214,15 +1215,16 @@ namespace Game.Network.Packets
bool GenerateDataPlayerToCreature(Player attacker, Creature target)
{
CreatureTemplate creatureTemplate = target.GetCreatureTemplate();
CreatureLevelScaling creatureScaling = creatureTemplate.GetLevelScaling(target.GetMap().GetDifficultyID());
TuningType = ContentTuningType.PlayerToCreatureDamage;
PlayerLevelDelta = (short)attacker.m_activePlayerData.ScalingPlayerLevelDelta;
PlayerItemLevel = (ushort)attacker.GetAverageItemLevel();
ScalingHealthItemLevelCurveID = (ushort)target.m_unitData.ScalingHealthItemLevelCurveID;
TargetLevel = (byte)target.GetLevel();
Expansion = (byte)creatureTemplate.RequiredExpansion;
TargetMinScalingLevel = (byte)creatureTemplate.levelScaling.Value.MinLevel;
TargetMaxScalingLevel = (byte)creatureTemplate.levelScaling.Value.MaxLevel;
Expansion = (byte)creatureTemplate.HealthScalingExpansion;
TargetMinScalingLevel = (byte)creatureScaling.MinLevel;
TargetMaxScalingLevel = (byte)creatureScaling.MaxLevel;
TargetScalingLevelDelta = (sbyte)target.m_unitData.ScalingLevelDelta;
return true;
}
@@ -1231,14 +1233,15 @@ namespace Game.Network.Packets
{
Creature accessor = target.HasScalableLevels() ? target : attacker;
CreatureTemplate creatureTemplate = accessor.GetCreatureTemplate();
CreatureLevelScaling creatureScaling = creatureTemplate.GetLevelScaling(accessor.GetMap().GetDifficultyID());
TuningType = ContentTuningType.CreatureToCreatureDamage;
PlayerLevelDelta = 0;
PlayerItemLevel = 0;
TargetLevel = (byte)target.GetLevel();
Expansion = (byte)creatureTemplate.RequiredExpansion;
TargetMinScalingLevel = (byte)creatureTemplate.levelScaling.Value.MinLevel;
TargetMaxScalingLevel = (byte)creatureTemplate.levelScaling.Value.MaxLevel;
Expansion = (byte)creatureTemplate.HealthScalingExpansion;
TargetMinScalingLevel = (byte)creatureScaling.MinLevel;
TargetMaxScalingLevel = (byte)creatureScaling.MaxLevel;
TargetScalingLevelDelta = (sbyte)accessor.m_unitData.ScalingLevelDelta;
return true;
}
@@ -0,0 +1,7 @@
ALTER TABLE `creature_template_scaling`
ADD COLUMN `DifficultyID` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0' AFTER `Entry`,
ADD COLUMN `ContentTuningID` INT(10) NOT NULL DEFAULT '0' AFTER `LevelScalingDeltaMax`,
DROP PRIMARY KEY,
ADD PRIMARY KEY (`Entry`, `DifficultyID`);
ALTER TABLE `creature_classlevelstats` DROP `basearmor`;