Core/Creatures: Update creature scaling to use content tuning

Port From (https://github.com/TrinityCore/TrinityCore/commit/314a35f0cd912daed7c0663f4f13552b6747fd98)
This commit is contained in:
hondacrx
2020-05-20 15:27:22 -04:00
parent 2acce62671
commit c1dbec58bd
10 changed files with 85 additions and 147 deletions
+25 -20
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@@ -1150,17 +1150,17 @@ namespace Game.Entities
byte level = (byte)(minlevel == maxlevel ? minlevel : RandomHelper.URand(minlevel, maxlevel));
SetLevel(level);
if (HasScalableLevels())
{
SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.ScalingLevelMin), cInfo.levelScaling.Value.MinLevel);
SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.ScalingLevelMax), cInfo.levelScaling.Value.MaxLevel);
CreatureLevelScaling scaling = cInfo.GetLevelScaling(GetMap().GetDifficultyID());
int mindelta = Math.Min(cInfo.levelScaling.Value.DeltaLevelMax, cInfo.levelScaling.Value.DeltaLevelMin);
int maxdelta = Math.Max(cInfo.levelScaling.Value.DeltaLevelMax, cInfo.levelScaling.Value.DeltaLevelMin);
int delta = mindelta == maxdelta ? mindelta : RandomHelper.IRand(mindelta, maxdelta);
SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.ScalingLevelMin), scaling.MinLevel);
SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.ScalingLevelMax), scaling.MaxLevel);
SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.ScalingLevelDelta), delta);
}
int mindelta = Math.Min(scaling.DeltaLevelMax, scaling.DeltaLevelMin);
int maxdelta = Math.Max(scaling.DeltaLevelMax, scaling.DeltaLevelMin);
int delta = mindelta == maxdelta ? mindelta : RandomHelper.IRand(mindelta, maxdelta);
SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.ScalingLevelDelta), delta);
SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.ContentTuningID), scaling.ContentTuningID);
UpdateLevelDependantStats();
}
@@ -1169,12 +1169,13 @@ namespace Game.Entities
{
CreatureTemplate cInfo = GetCreatureTemplate();
CreatureEliteType rank = IsPet() ? 0 : cInfo.Rank;
CreatureBaseStats stats = Global.ObjectMgr.GetCreatureBaseStats(GetLevel(), cInfo.UnitClass);
uint level = GetLevel();
CreatureBaseStats stats = Global.ObjectMgr.GetCreatureBaseStats(level, cInfo.UnitClass);
// health
float healthmod = _GetHealthMod(rank);
uint basehp = stats.GenerateHealth(cInfo);
uint basehp = (uint)GetMaxHealthByLevel(level);
uint health = (uint)(basehp * healthmod);
SetCreateHealth(health);
@@ -1200,7 +1201,7 @@ namespace Game.Entities
SetStatFlatModifier(UnitMods.Health, UnitModifierFlatType.Base, health);
//Damage
float basedamage = stats.GenerateBaseDamage(cInfo);
float basedamage = GetBaseDamageForLevel(level);
float weaponBaseMinDamage = basedamage;
float weaponBaseMaxDamage = basedamage * 1.5f;
@@ -1216,7 +1217,7 @@ namespace Game.Entities
SetStatFlatModifier(UnitMods.AttackPower, UnitModifierFlatType.Base, stats.AttackPower);
SetStatFlatModifier(UnitMods.AttackPowerRanged, UnitModifierFlatType.Base, stats.RangedAttackPower);
float armor = stats.GenerateArmor(cInfo); // @todo Why is this treated as uint32 when it's a float?
float armor = GetBaseArmorForLevel(level); /// @todo Why is this treated as uint32 when it's a float?
SetStatFlatModifier(UnitMods.Armor, UnitModifierFlatType.Base, armor);
}
@@ -2352,14 +2353,17 @@ namespace Game.Entities
public bool HasScalableLevels()
{
CreatureTemplate cinfo = GetCreatureTemplate();
return cinfo.levelScaling.HasValue;
CreatureLevelScaling scaling = cinfo.GetLevelScaling(GetMap().GetDifficultyID());
return (scaling.MinLevel != 0 && scaling.MaxLevel != 0);
}
ulong GetMaxHealthByLevel(uint level)
{
CreatureTemplate cInfo = GetCreatureTemplate();
CreatureBaseStats stats = Global.ObjectMgr.GetCreatureBaseStats(level, cInfo.UnitClass);
return stats.GenerateHealth(cInfo);
CreatureLevelScaling scaling = cInfo.GetLevelScaling(GetMap().GetDifficultyID());
float baseHealth = Global.DB2Mgr.EvaluateExpectedStat(ExpectedStatType.CreatureHealth, level, cInfo.HealthScalingExpansion, scaling.ContentTuningID, (Class)cInfo.UnitClass);
return (ulong)(baseHealth * cInfo.ModHealth * cInfo.ModHealthExtra);
}
public override float GetHealthMultiplierForTarget(WorldObject target)
@@ -2377,8 +2381,8 @@ namespace Game.Entities
float GetBaseDamageForLevel(uint level)
{
CreatureTemplate cInfo = GetCreatureTemplate();
CreatureBaseStats stats = Global.ObjectMgr.GetCreatureBaseStats(level, cInfo.UnitClass);
return stats.GenerateBaseDamage(cInfo);
CreatureLevelScaling scaling = cInfo.GetLevelScaling(GetMap().GetDifficultyID());
return Global.DB2Mgr.EvaluateExpectedStat(ExpectedStatType.CreatureAutoAttackDps, level, cInfo.HealthScalingExpansion, scaling.ContentTuningID, (Class)cInfo.UnitClass);
}
public override float GetDamageMultiplierForTarget(WorldObject target)
@@ -2394,8 +2398,9 @@ namespace Game.Entities
float GetBaseArmorForLevel(uint level)
{
CreatureTemplate cInfo = GetCreatureTemplate();
CreatureBaseStats stats = Global.ObjectMgr.GetCreatureBaseStats(level, cInfo.UnitClass);
return stats.GenerateArmor(cInfo);
CreatureLevelScaling scaling = cInfo.GetLevelScaling(GetMap().GetDifficultyID());
float baseArmor = Global.DB2Mgr.EvaluateExpectedStat(ExpectedStatType.CreatureArmor, level, cInfo.HealthScalingExpansion, scaling.ContentTuningID, (Class)cInfo.UnitClass);
return baseArmor * cInfo.ModArmor;
}
public override float GetArmorMultiplierForTarget(WorldObject target)
+12 -20
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@@ -37,7 +37,7 @@ namespace Game.Entities
public string IconName;
public uint GossipMenuId;
public short Minlevel;
public Optional<CreatureLevelScaling> levelScaling;
public Dictionary<Difficulty, CreatureLevelScaling> scalingStorage = new Dictionary<Difficulty, CreatureLevelScaling>();
public short Maxlevel;
public int HealthScalingExpansion;
public uint RequiredExpansion;
@@ -265,23 +265,24 @@ namespace Game.Entities
QueryData.Stats = stats;
}
public CreatureLevelScaling GetLevelScaling(Difficulty difficulty)
{
var creatureLevelScaling = scalingStorage.LookupByKey(difficulty);
if (creatureLevelScaling != null)
return creatureLevelScaling;
return new CreatureLevelScaling();
}
}
public class CreatureBaseStats
{
public uint[] BaseHealth = new uint[(int)Expansion.Max];
public uint BaseMana;
public uint BaseArmor;
public uint AttackPower;
public uint RangedAttackPower;
public float[] BaseDamage = new float[(int)Expansion.Max];
// Helpers
public uint GenerateHealth(CreatureTemplate info)
{
return (uint)Math.Ceiling(BaseHealth[info.HealthScalingExpansion] * info.ModHealth * info.ModHealthExtra);
}
public uint GenerateMana(CreatureTemplate info)
{
// Mana can be 0.
@@ -290,16 +291,6 @@ namespace Game.Entities
return (uint)Math.Ceiling(BaseMana * info.ModMana * info.ModManaExtra);
}
public float GenerateArmor(CreatureTemplate info)
{
return (float)Math.Ceiling(BaseArmor * info.ModArmor);
}
public float GenerateBaseDamage(CreatureTemplate info)
{
return BaseDamage[info.HealthScalingExpansion];
}
}
public class CreatureLocale
@@ -459,11 +450,12 @@ namespace Game.Entities
}
}
public struct CreatureLevelScaling
public class CreatureLevelScaling
{
public ushort MinLevel;
public ushort MaxLevel;
public short DeltaLevelMin;
public short DeltaLevelMax;
public uint ContentTuningID;
}
}
@@ -1037,7 +1037,7 @@ namespace Game.Entities
public UpdateField<ulong> MaxHealth = new UpdateField<ulong>(0, 30);
public UpdateField<uint> Level = new UpdateField<uint>(0, 31);
public UpdateField<int> EffectiveLevel = new UpdateField<int>(32, 33);
public UpdateField<int> ContentTuningID = new UpdateField<int>(32, 34);
public UpdateField<uint> ContentTuningID = new UpdateField<uint>(32, 34);
public UpdateField<int> ScalingLevelMin = new UpdateField<int>(32, 35);
public UpdateField<int> ScalingLevelMax = new UpdateField<int>(32, 36);
public UpdateField<int> ScalingLevelDelta = new UpdateField<int>(32, 37);
@@ -1186,7 +1186,7 @@ namespace Game.Entities
data.WriteUInt64(MaxHealth);
data.WriteUInt32(Level);
data.WriteInt32(EffectiveLevel);
data.WriteInt32(ContentTuningID);
data.WriteUInt32(ContentTuningID);
data.WriteInt32(ScalingLevelMin);
data.WriteInt32(ScalingLevelMax);
data.WriteInt32(ScalingLevelDelta);
@@ -1541,7 +1541,7 @@ namespace Game.Entities
}
if (changesMask[34])
{
data.WriteInt32(ContentTuningID);
data.WriteUInt32(ContentTuningID);
}
if (changesMask[35])
{
+4 -1
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@@ -487,7 +487,10 @@ namespace Game.Entities
{
// remove elite bonuses included in DB values
CreatureBaseStats stats = Global.ObjectMgr.GetCreatureBaseStats(petlevel, cinfo.UnitClass);
SetCreateHealth(stats.BaseHealth[cinfo.HealthScalingExpansion]);
CreatureLevelScaling scaling = cinfo.GetLevelScaling(GetMap().GetDifficultyID());
SetCreateHealth((uint)(Global.DB2Mgr.EvaluateExpectedStat(ExpectedStatType.CreatureHealth, petlevel, cinfo.HealthScalingExpansion, scaling.ContentTuningID, (Class)cinfo.UnitClass) * cinfo.ModHealth * cinfo.ModHealthExtra));
SetCreateMana(stats.BaseMana);
SetCreateStat(Stats.Strength, 22);
+4 -5
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@@ -2760,14 +2760,13 @@ namespace Game.Entities
return damage;
uint attackerLevel = attacker.GetLevelForTarget(victim);
if (attackerLevel > CliDB.ArmorMitigationByLvlGameTable.GetTableRowCount())
attackerLevel = (uint)CliDB.ArmorMitigationByLvlGameTable.GetTableRowCount();
// Expansion and ContentTuningID necessary? Does Player get a ContentTuningID too ?
float armorConstant = Global.DB2Mgr.EvaluateExpectedStat(ExpectedStatType.ArmorConstant, attackerLevel, -2, 0, attacker.GetClass());
GtArmorMitigationByLvlRecord ambl = CliDB.ArmorMitigationByLvlGameTable.GetRow(attackerLevel);
if (ambl == null)
if (armorConstant == 0)
return damage;
float mitigation = Math.Min(armor / (armor + ambl.Mitigation), 0.85f);
float mitigation = Math.Min(armor / (armor + armorConstant), 0.85f);
return Math.Max((uint)(damage * (1.0f - mitigation)), 1);
}