Core/Creatures: Update creature scaling to use content tuning
Port From (https://github.com/TrinityCore/TrinityCore/commit/314a35f0cd912daed7c0663f4f13552b6747fd98)
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@@ -487,7 +487,10 @@ namespace Game.Entities
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{
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// remove elite bonuses included in DB values
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CreatureBaseStats stats = Global.ObjectMgr.GetCreatureBaseStats(petlevel, cinfo.UnitClass);
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SetCreateHealth(stats.BaseHealth[cinfo.HealthScalingExpansion]);
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CreatureLevelScaling scaling = cinfo.GetLevelScaling(GetMap().GetDifficultyID());
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SetCreateHealth((uint)(Global.DB2Mgr.EvaluateExpectedStat(ExpectedStatType.CreatureHealth, petlevel, cinfo.HealthScalingExpansion, scaling.ContentTuningID, (Class)cinfo.UnitClass) * cinfo.ModHealth * cinfo.ModHealthExtra));
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SetCreateMana(stats.BaseMana);
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SetCreateStat(Stats.Strength, 22);
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