Core/Spells: Implemented SPELL_ATTR6_DELAY_COMBAT_TIMER_DURING_CAST

Port From (https://github.com/TrinityCore/TrinityCore/commit/0620b829b2597777f2b5d931dfb0336f79dfd0df)
This commit is contained in:
hondacrx
2022-06-01 16:15:27 -04:00
parent d07b57f930
commit c27b817789
2 changed files with 20 additions and 9 deletions
@@ -1811,7 +1811,7 @@ namespace Framework.Constants
NoJumpPathing = 0x10000, /*Nyi*/ // No Jump Pathing
AllowEquipWhileCasting = 0x20000, // Allow Equip While Casting
OriginateFromController = 0x40000, // Originate From Controller Description Client Will Prevent Casting If Not Possessed, Charmer Will Be Caster For All Intents And Purposes
DelayCombatTimerDuringCast = 0x80000, /*Nyi*/ // Delay Combat Timer During Cast
DelayCombatTimerDuringCast = 0x80000, // Delay Combat Timer During Cast
AuraIconOnlyForCasterLimit10 = 0x100000, // Aura Icon Only For Caster (Limit 10) (Client Only)
ShowMechanicAsCombatText = 0x200000, // Show Mechanic As Combat Text (Client Only)
AbsorbCannotBeIgnore = 0x400000, /*Nyi*/ // Absorb Cannot Be Ignore
+19 -8
View File
@@ -162,14 +162,25 @@ namespace Game.Entities
_lastExtraAttackSpell = 0;
}
uint att;
// not implemented before 3.0.2
if ((att = GetAttackTimer(WeaponAttackType.BaseAttack)) != 0)
SetAttackTimer(WeaponAttackType.BaseAttack, (diff >= att ? 0 : att - diff));
if ((att = GetAttackTimer(WeaponAttackType.RangedAttack)) != 0)
SetAttackTimer(WeaponAttackType.RangedAttack, (diff >= att ? 0 : att - diff));
if ((att = GetAttackTimer(WeaponAttackType.OffAttack)) != 0)
SetAttackTimer(WeaponAttackType.OffAttack, (diff >= att ? 0 : att - diff));
bool spellPausesCombatTimer(CurrentSpellTypes type)
{
return GetCurrentSpell(type) != null && GetCurrentSpell(type).GetSpellInfo().HasAttribute(SpellAttr6.DelayCombatTimerDuringCast);
}
if (!spellPausesCombatTimer(CurrentSpellTypes.Generic) && !spellPausesCombatTimer(CurrentSpellTypes.Channeled))
{
uint base_att = GetAttackTimer(WeaponAttackType.BaseAttack);
if (base_att != 0)
SetAttackTimer(WeaponAttackType.BaseAttack, (diff >= base_att ? 0 : base_att - diff));
uint ranged_att = GetAttackTimer(WeaponAttackType.RangedAttack);
if (ranged_att != 0)
SetAttackTimer(WeaponAttackType.RangedAttack, (diff >= ranged_att ? 0 : ranged_att - diff));
uint off_att = GetAttackTimer(WeaponAttackType.OffAttack);
if (off_att != 0)
SetAttackTimer(WeaponAttackType.OffAttack, (diff >= off_att ? 0 : off_att - diff));
}
// update abilities available only for fraction of time
UpdateReactives(diff);