gameobject summoner
Port From (https://github.com/TrinityCore/TrinityCore/commit/5f545f540216d3b94c26e4aeda50c8bb8d5c3d74)
This commit is contained in:
@@ -28,7 +28,7 @@ namespace Game.AI
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{
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public class CreatureAI : UnitAI
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{
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bool _moveInLineOfSightLocked;
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bool _moveInLOSLocked;
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List<AreaBoundary> _boundary = new();
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bool _negateBoundary;
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@@ -41,7 +41,7 @@ namespace Game.AI
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public CreatureAI(Creature _creature) : base(_creature)
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{
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me = _creature;
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_moveInLineOfSightLocked = false;
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_moveInLOSLocked = false;
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}
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public override void OnCharmed(bool isNew)
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@@ -101,12 +101,12 @@ namespace Game.AI
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public virtual void MoveInLineOfSight_Safe(Unit who)
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{
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if (_moveInLineOfSightLocked)
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if (_moveInLOSLocked)
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return;
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_moveInLineOfSightLocked = true;
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_moveInLOSLocked = true;
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MoveInLineOfSight(who);
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_moveInLineOfSightLocked = false;
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_moveInLOSLocked = false;
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}
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public virtual void MoveInLineOfSight(Unit who)
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@@ -366,7 +366,7 @@ namespace Game.AI
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// Called when the creature summon successfully other creature
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public virtual void JustSummoned(Creature summon) { }
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public virtual void IsSummonedBy(Unit summoner) { }
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public virtual void IsSummonedBy(WorldObject summoner) { }
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public virtual void SummonedCreatureDespawn(Creature summon) { }
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public virtual void SummonedCreatureDies(Creature summon, Unit killer) { }
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@@ -101,5 +101,11 @@ namespace Game.AI
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// Called when spell hits a target
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public virtual void SpellHitTarget(Unit target, SpellInfo spellInfo) { }
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public virtual void SpellHitTargetGameObject(GameObject target, SpellInfo spellInfo) { }
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// Called when the gameobject summon successfully other creature
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public virtual void JustSummoned(Creature summon) { }
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public virtual void SummonedCreatureDespawn(Creature summon) { }
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public virtual void SummonedCreatureDies(Creature summon, Unit killer) { }
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}
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}
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@@ -119,7 +119,7 @@ namespace Game.AI
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{
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public TriggerAI(Creature c) : base(c) { }
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public override void IsSummonedBy(Unit summoner)
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public override void IsSummonedBy(WorldObject summoner)
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{
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if (me.m_spells[0] != 0)
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{
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@@ -689,9 +689,9 @@ namespace Game.AI
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GetScript().ProcessEventsFor(SmartEvents.ReceiveEmote, player, (uint)emoteId);
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}
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public override void IsSummonedBy(Unit summoner)
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public override void IsSummonedBy(WorldObject summoner)
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{
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GetScript().ProcessEventsFor(SmartEvents.JustSummoned, summoner);
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GetScript().ProcessEventsFor(SmartEvents.JustSummoned, summoner.ToUnit(), 0, 0, false, null, summoner.ToGameObject());
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}
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public override void DamageDealt(Unit victim, ref uint damage, DamageEffectType damageType)
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@@ -2944,7 +2944,7 @@ namespace Game.AI
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TempSummon tempSummon = _me.ToTempSummon();
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if (tempSummon)
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{
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Unit summoner = tempSummon.GetSummoner();
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WorldObject summoner = tempSummon.GetSummoner();
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if (summoner)
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charmerOrOwnerGuid = summoner.GetGUID();
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}
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@@ -2953,7 +2953,7 @@ namespace Game.AI
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if (charmerOrOwnerGuid.IsEmpty())
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charmerOrOwnerGuid = _me.GetCreatorGUID();
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Unit owner = Global.ObjAccessor.GetUnit(_me, charmerOrOwnerGuid);
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WorldObject owner = Global.ObjAccessor.GetWorldObject(_me, charmerOrOwnerGuid);
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if (owner != null)
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targets.Add(owner);
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}
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@@ -2967,7 +2967,7 @@ namespace Game.AI
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// Get owner of owner
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if (e.Target.owner.useCharmerOrOwner != 0 && !targets.Empty())
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{
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Unit owner = targets.First().ToUnit();
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WorldObject owner = targets.First();
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targets.Clear();
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Unit unitBase = Global.ObjAccessor.GetUnit(owner, owner.GetCharmerOrOwnerGUID());
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@@ -1415,7 +1415,7 @@ namespace Game.Entities
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Map map = GetMap();
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if (map != null)
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{
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TempSummon summon = map.SummonCreature(entry, pos, null, despawnTime, ToUnit(), spellId, vehId, privateObjectOwner);
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TempSummon summon = map.SummonCreature(entry, pos, null, despawnTime, this, spellId, vehId, privateObjectOwner);
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if (summon != null)
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{
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summon.SetTempSummonType(despawnType);
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@@ -24,7 +24,7 @@ namespace Game.Entities
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{
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public class TempSummon : Creature
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{
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public TempSummon(SummonPropertiesRecord properties, Unit owner, bool isWorldObject) : base(isWorldObject)
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public TempSummon(SummonPropertiesRecord properties, WorldObject owner, bool isWorldObject) : base(isWorldObject)
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{
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m_Properties = properties;
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m_type = TempSummonType.ManualDespawn;
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@@ -33,15 +33,33 @@ namespace Game.Entities
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UnitTypeMask |= UnitTypeMask.Summon;
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}
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public Unit GetSummoner()
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public WorldObject GetSummoner()
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{
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return !m_summonerGUID.IsEmpty() ? Global.ObjAccessor.GetUnit(this, m_summonerGUID) : null;
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return !m_summonerGUID.IsEmpty() ? Global.ObjAccessor.GetWorldObject(this, m_summonerGUID) : null;
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}
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public Unit GetSummonerUnit()
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{
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WorldObject summoner = GetSummoner();
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if (summoner != null)
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return summoner.ToUnit();
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return null;
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}
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public Creature GetSummonerCreatureBase()
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{
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return !m_summonerGUID.IsEmpty() ? ObjectAccessor.GetCreature(this, m_summonerGUID) : null;
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}
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public GameObject GetSummonerGameObject()
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{
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WorldObject summoner = GetSummoner();
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if (summoner != null)
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return summoner.ToGameObject();
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return null;
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}
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public override void Update(uint diff)
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{
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@@ -167,8 +185,7 @@ namespace Game.Entities
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if (m_type == TempSummonType.ManualDespawn)
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m_type = (duration == 0) ? TempSummonType.DeadDespawn : TempSummonType.TimedDespawn;
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Unit owner = GetSummoner();
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Unit owner = GetSummonerUnit();
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if (owner != null && IsTrigger() && m_spells[0] != 0)
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{
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SetLevel(owner.GetLevel());
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@@ -206,11 +223,14 @@ namespace Game.Entities
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public virtual void InitSummon()
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{
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Unit owner = GetSummoner();
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WorldObject owner = GetSummoner();
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if (owner != null)
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{
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if (owner.IsTypeId(TypeId.Unit) && owner.ToCreature().IsAIEnabled())
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owner.ToCreature().GetAI().JustSummoned(this);
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if (owner.IsCreature())
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owner.ToCreature().GetAI()?.JustSummoned(this);
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else if (owner.IsGameObject())
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owner.ToGameObject().GetAI()?.JustSummoned(this);
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if (IsAIEnabled())
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GetAI().IsSummonedBy(owner);
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}
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@@ -244,9 +264,14 @@ namespace Game.Entities
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return;
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}
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Unit owner = GetSummoner();
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if (owner != null && owner.IsTypeId(TypeId.Unit) && owner.ToCreature().IsAIEnabled())
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owner.ToCreature().GetAI().SummonedCreatureDespawn(this);
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WorldObject owner = GetSummoner();
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if (owner != null)
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{
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if (owner.IsCreature())
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owner.ToCreature().GetAI()?.SummonedCreatureDespawn(this);
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else if (owner.IsGameObject())
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owner.ToGameObject().GetAI()?.SummonedCreatureDespawn(this);
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}
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AddObjectToRemoveList();
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}
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@@ -261,7 +286,7 @@ namespace Game.Entities
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int slot = m_Properties.Slot;
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if (slot > 0)
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{
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Unit owner = GetSummoner();
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Unit owner = GetSummonerUnit();
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if (owner != null)
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if (owner.m_SummonSlot[slot] == GetGUID())
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owner.m_SummonSlot[slot].Clear();
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@@ -876,10 +876,14 @@ namespace Game.Entities
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TempSummon summon = creature.ToTempSummon();
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if (summon != null)
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{
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Unit summoner = summon.GetSummoner();
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WorldObject summoner = summon.GetSummoner();
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if (summoner != null)
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if (summoner.IsTypeId(TypeId.Unit) && summoner.IsAIEnabled())
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summoner.ToCreature().GetAI().SummonedCreatureDies(creature, attacker);
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{
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if (summoner.IsCreature())
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summoner.ToCreature().GetAI()?.SummonedCreatureDies(creature, attacker);
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else if (summoner.IsGameObject())
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summoner.ToGameObject().GetAI()?.SummonedCreatureDies(creature, attacker);
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}
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}
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// Dungeon specific stuff, only applies to players killing creatures
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@@ -10957,7 +10957,7 @@ namespace Game
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Unit summoner = null;
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// Check summoners for party
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if (clickee.IsSummon())
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summoner = clickee.ToTempSummon().GetSummoner();
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summoner = clickee.ToTempSummon().GetSummonerUnit();
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if (summoner == null)
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summoner = clickee;
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@@ -75,7 +75,7 @@ namespace Game
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response.CreatureID = summonedBattlePet.GetEntry();
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response.Timestamp = summonedBattlePet.GetBattlePetCompanionNameTimestamp();
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Unit petOwner = summonedBattlePet.ToTempSummon().GetSummoner();
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Unit petOwner = summonedBattlePet.ToTempSummon().GetSummonerUnit();
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if (!petOwner.IsPlayer())
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{
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SendPacket(response);
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@@ -3947,7 +3947,7 @@ namespace Game.Maps
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}
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}
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public TempSummon SummonCreature(uint entry, Position pos, SummonPropertiesRecord properties = null, uint duration = 0, Unit summoner = null, uint spellId = 0, uint vehId = 0, ObjectGuid privateObjectOwner = default)
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public TempSummon SummonCreature(uint entry, Position pos, SummonPropertiesRecord properties = null, uint duration = 0, WorldObject summoner = null, uint spellId = 0, uint vehId = 0, ObjectGuid privateObjectOwner = default)
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{
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var mask = UnitTypeMask.Summon;
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if (properties != null)
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@@ -3997,23 +3997,25 @@ namespace Game.Maps
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}
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}
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Unit summonerUnit = summoner != null ? summoner.ToUnit() : null;
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TempSummon summon;
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switch (mask)
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{
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case UnitTypeMask.Summon:
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summon = new TempSummon(properties, summoner, false);
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summon = new TempSummon(properties, summonerUnit, false);
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break;
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case UnitTypeMask.Guardian:
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summon = new Guardian(properties, summoner, false);
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summon = new Guardian(properties, summonerUnit, false);
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break;
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case UnitTypeMask.Puppet:
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summon = new Puppet(properties, summoner);
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summon = new Puppet(properties, summonerUnit);
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break;
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case UnitTypeMask.Totem:
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summon = new Totem(properties, summoner);
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summon = new Totem(properties, summonerUnit);
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break;
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case UnitTypeMask.Minion:
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summon = new Minion(properties, summoner, false);
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summon = new Minion(properties, summonerUnit, false);
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break;
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default:
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return null;
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@@ -916,7 +916,7 @@ namespace Game.Spells
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TempSummon casterSummon = unitCaster.ToTempSummon();
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if (casterSummon != null)
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{
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Unit summoner = casterSummon.GetSummoner();
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WorldObject summoner = casterSummon.GetSummoner();
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if (summoner != null)
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dest = new SpellDestination(summoner);
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}
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@@ -1059,7 +1059,7 @@ namespace Game.Spells
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Unit unitCaster = m_caster.ToUnit();
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if (unitCaster != null)
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if (unitCaster.IsSummon())
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target = unitCaster.ToTempSummon().GetSummoner();
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target = unitCaster.ToTempSummon().GetSummonerUnit();
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break;
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}
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case Targets.UnitVehicle:
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@@ -1707,7 +1707,7 @@ namespace Game.Spells
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uint faction = properties.Faction;
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if (properties.GetFlags().HasFlag(SummonPropertiesFlags.UseSummonerFaction)) // TODO: Determine priority between faction and flag
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{
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Unit summoner = summon.GetSummoner();
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WorldObject summoner = summon.GetSummoner();
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if (summoner != null)
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faction = summoner.GetFaction();
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}
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@@ -72,7 +72,7 @@ namespace Scripts.Pets
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if (me.IsSummon() && !me.GetThreatManager().GetFixateTarget())
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{ // find new target
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Unit summoner = me.ToTempSummon().GetSummoner();
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Unit summoner = me.ToTempSummon().GetSummonerUnit();
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List<Unit> targets = new();
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foreach (var pair in summoner.GetCombatManager().GetPvPCombatRefs())
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@@ -55,9 +55,13 @@ namespace Scripts.Pets
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{
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public npc_pet_pri_shadowfiend(Creature creature) : base(creature) { }
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public override void IsSummonedBy(Unit summoner)
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public override void IsSummonedBy(WorldObject summoner)
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{
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if (summoner.HasAura(SpellIds.GlyphOfShadowFiend))
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Unit unitSummoner = summoner.ToUnit();
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if (unitSummoner == null)
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return;
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if (unitSummoner.HasAura(SpellIds.GlyphOfShadowFiend))
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DoCastAOE(SpellIds.ShadowFiendDeath);
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}
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}
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@@ -311,10 +311,14 @@ namespace Scripts.World.EmeraldDragons
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public npc_spirit_shade(Creature creature) : base(creature) { }
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public override void IsSummonedBy(Unit summoner)
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public override void IsSummonedBy(WorldObject summoner)
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{
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Unit unitSummoner = summoner.ToUnit();
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if (unitSummoner == null)
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return;
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_summonerGuid = summoner.GetGUID();
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me.GetMotionMaster().MoveFollow(summoner, 0.0f, 0.0f);
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me.GetMotionMaster().MoveFollow(unitSummoner, 0.0f, 0.0f);
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}
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public override void MovementInform(MovementGeneratorType moveType, uint data)
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@@ -522,7 +522,7 @@ namespace Scripts.World.NpcSpecial
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return null;
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}
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public void UpdateAI(uint diff)
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public override void UpdateAI(uint diff)
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{
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base.UpdateAI(diff);
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@@ -2044,7 +2044,7 @@ namespace Scripts.World.NpcSpecial
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summonerGUID.Clear();
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}
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public override void IsSummonedBy(Unit summoner)
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public override void IsSummonedBy(WorldObject summoner)
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{
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if (summoner.IsTypeId(TypeId.Player))
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{
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Block a user