Core/Unit: Restore function of HandleKillPlayer

Port From (https://github.com/TrinityCore/TrinityCore/commit/78012dadf2bb04398cbe3630d07762bffff82c8b)
This commit is contained in:
hondacrx
2024-02-05 13:32:40 -05:00
parent 35f46bea57
commit c38133ad57
+4 -1
View File
@@ -1009,7 +1009,10 @@ namespace Game.Entities
{ {
Player playerVictim = victim.ToPlayer(); Player playerVictim = victim.ToPlayer();
if (playerVictim != null) if (playerVictim != null)
bg.HandleKillPlayer(playerVictim, player); {
if (player != null)
bg.HandleKillPlayer(playerVictim, player);
}
else else
bg.HandleKillUnit(victim.ToCreature(), player); bg.HandleKillUnit(victim.ToCreature(), player);
} }