Core/GameObject: Set SpellVisualID to capturePoint.SpellVisual1 when creating Capture Points
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@@ -340,6 +340,9 @@ namespace Game.Entities
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case GameObjectTypes.PhaseableMo:
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SetByteValue(GameObjectFields.Flags, 1, (byte)(m_goInfo.PhaseableMO.AreaNameSet & 0xF));
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break;
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case GameObjectTypes.CapturePoint:
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SetUInt32Value(GameObjectFields.SpellVisualId, m_goInfo.CapturePoint.SpellVisual1);
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break;
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default:
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SetGoAnimProgress(animProgress);
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break;
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