Core/GameObject: Set SpellVisualID to capturePoint.SpellVisual1 when creating Capture Points

This commit is contained in:
hondacrx
2018-07-19 10:19:45 -04:00
parent 4dd8118ce6
commit c444b74aa1
@@ -340,6 +340,9 @@ namespace Game.Entities
case GameObjectTypes.PhaseableMo:
SetByteValue(GameObjectFields.Flags, 1, (byte)(m_goInfo.PhaseableMO.AreaNameSet & 0xF));
break;
case GameObjectTypes.CapturePoint:
SetUInt32Value(GameObjectFields.SpellVisualId, m_goInfo.CapturePoint.SpellVisual1);
break;
default:
SetGoAnimProgress(animProgress);
break;