Core/Spell: fix one spell range issue
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@@ -456,7 +456,7 @@ namespace Game.Entities
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return false;
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return false;
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// check XP or honor target requirement
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// check XP or honor target requirement
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if (((uint)procEntry.AttributesMask & 0x0000010) != 0)
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if (((uint)procEntry.AttributesMask & 0x0000001) != 0)
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{
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{
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Player actor = eventInfo.GetActor().ToPlayer();
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Player actor = eventInfo.GetActor().ToPlayer();
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if (actor)
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if (actor)
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@@ -2470,8 +2470,8 @@ namespace Game.Entities
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case 121093:
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case 121093:
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spellInfo.SpellFamilyFlags[2] = 0x80000000;
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spellInfo.SpellFamilyFlags[2] = 0x80000000;
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break;
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break;
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// Unleashed Souls
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case 50661:// Weakened Resolve
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case 68979:
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case 68979:// Unleashed Souls
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spellInfo.RangeEntry = CliDB.SpellRangeStorage.LookupByKey(13); // 50000yd
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spellInfo.RangeEntry = CliDB.SpellRangeStorage.LookupByKey(13); // 50000yd
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break;
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break;
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// VIOLET HOLD SPELLS
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// VIOLET HOLD SPELLS
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