Core/Movement: Correct the allowed distance to target before a repositioning is necessary.

Port From (https://github.com/TrinityCore/TrinityCore/commit/0ce1e9d6522974e3186e8b5cf75b7c653a075862)
This commit is contained in:
hondacrx
2021-05-18 13:13:12 -04:00
parent 0f16ad75d0
commit c51e7b3223
4 changed files with 23 additions and 31 deletions
-11
View File
@@ -428,17 +428,6 @@ DetectPosCollision = 1
CheckGameObjectLoS = 1
#
# TargetPosRecalculateRange
# Description: Max distance from movement target point (+moving unit size) and targeted
# object (+size) after that new target movement point calculated.
# Range: 0.5-5.0
# Default: 1.5
# 0.5 - (Minimum, Contact Range, More sensitive reaction to target movement)
# 5.0 - (Maximum, Melee attack range, Less CPU usage)
TargetPosRecalculateRange = 1.5
#
# UpdateUptimeInterval
# Description: Update realm uptime period (in minutes).