Core/Movement: Correct the allowed distance to target before a repositioning is necessary.
Port From (https://github.com/TrinityCore/TrinityCore/commit/0ce1e9d6522974e3186e8b5cf75b7c653a075862)
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@@ -428,17 +428,6 @@ DetectPosCollision = 1
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CheckGameObjectLoS = 1
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#
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# TargetPosRecalculateRange
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# Description: Max distance from movement target point (+moving unit size) and targeted
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# object (+size) after that new target movement point calculated.
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# Range: 0.5-5.0
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# Default: 1.5
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# 0.5 - (Minimum, Contact Range, More sensitive reaction to target movement)
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# 5.0 - (Maximum, Melee attack range, Less CPU usage)
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TargetPosRecalculateRange = 1.5
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#
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# UpdateUptimeInterval
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# Description: Update realm uptime period (in minutes).
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