Core/Spells: Defined and implemented some new spell attributes
Port From (https://github.com/TrinityCore/TrinityCore/commit/1912999b9e4b1f1b7503e404d359dfeac38c3d29)
This commit is contained in:
@@ -1667,7 +1667,7 @@ namespace Framework.Constants
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{
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IgnoreResistances = 0x01, // 0 Spells With This Attribute Will Completely Ignore The Target'S Resistance (These Spells Can'T Be Resisted)
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ProcOnlyOnCaster = 0x02, // 1 Proc Only On Effects With TargetUnitCaster?
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Unk2 = 0x04, // 2
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AuraExpiresOffline = 0x04, // 2 duration is removed from aura while player is logged out
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Unk3 = 0x08, // 3
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Unk4 = 0x10, // 4 This Will No Longer Cause Guards To Attack On Use??
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Unk5 = 0x20, // 5
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@@ -1688,7 +1688,7 @@ namespace Framework.Constants
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NotCheckSelfcastPower = 0x100000, // 20 Supersedes Message "More Powerful Spell Applied" For Self Casts.
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DontRemoveInArena = 0x200000, // 21 Pally Aura, Dk Presence, Dudu Form, Warrior Stance, Shadowform, Hunter Track
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Unk22 = 0x400000, // 22 Seal Of Command (42058,57770) And Gymer'S Smash 55426
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Unk23 = 0x800000, // 23
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SuppressWeaponProcs = 0x800000, // 23 spells with this flag should not trigger item spells / enchants (mostly in conjunction with SPELL_ATTR0_STOP_ATTACK_TARGET)
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Unk24 = 0x1000000, // 24 Some Shoot Spell
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IsPetScaling = 0x2000000, // 25 Pet Scaling Auras
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CastOnlyInOutland = 0x4000000, // 26 Can Only Be Used In Outland.
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@@ -1702,7 +1702,7 @@ namespace Framework.Constants
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{
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CanChannelWhenMoving = 0x01, // 0 available casting channel spell when moving
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NoReagentWhilePrep = 0x02, // 1 Not Need Reagents If UnitFlagPreparation
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Unk2 = 0x04, // 2
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RemoveEnteringArena = 0x04, // 2 remove this aura on arena enter
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UsableWhileStunned = 0x08, // 3 Usable While Stunned
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Unk4 = 0x10, // 4
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SingleTargetSpell = 0x20, // 5 Only One Target Can Be Apply At A Time
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@@ -1726,7 +1726,7 @@ namespace Framework.Constants
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Unk23 = 0x800000, // 23
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Unk24 = 0x1000000, // 24
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Unk25 = 0x2000000, // 25
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Unk26 = 0x4000000, // 26 Aoe Related - Boulder, Cannon, Corpse Explosion, Fire Nova, Flames, Frost Bomb, Living Bomb, Seed Of Corruption, Starfall, Thunder Clap, Volley
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AlwaysAoeLineOfSight = 0x4000000, // 26 Aoe Related - Boulder, Cannon, Corpse Explosion, Fire Nova, Flames, Frost Bomb, Living Bomb, Seed Of Corruption, Starfall, Thunder Clap, Volley
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DontShowAuraIfSelfCast = 0x8000000, // 27
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DontShowAuraIfNotSelfCast = 0x10000000, // 28
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Unk29 = 0x20000000, // 29
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@@ -1740,7 +1740,7 @@ namespace Framework.Constants
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IgnoreCasterAuras = 0x04, // 2
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AssistIgnoreImmuneFlag = 0x08, // 3
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Unk4 = 0x10, // 4
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Unk5 = 0x20, // 5
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DoNotConsumeResources = 0x20, // 5 dont consume proc charges
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UseSpellCastEvent = 0x40, // 6
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Unk7 = 0x80, // 7
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CantTargetCrowdControlled = 0x100, // 8
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@@ -1762,9 +1762,9 @@ namespace Framework.Constants
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CanTargetUntargetable = 0x1000000, // 24
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NotResetSwingIfInstant = 0x2000000, // 25 Exorcism, Flash Of Light
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Unk26 = 0x4000000, // 26 Related To Player Castable Positive Buff
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Unk27 = 0x8000000, // 27
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IgnoreHealingModifiers = 0x8000000, // 27 some custom rules - complicated
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Unk28 = 0x10000000, // 28 Death Grip
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NoDonePctDamageMods = 0x20000000, // 29 Ignores Done Percent Damage Mods?
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IgnoreCasterDamageModifiers = 0x20000000, // 29 ignores done percent damage mods? some custom rules - complicated
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Unk30 = 0x40000000, // 30
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IgnoreCategoryCooldownMods = 0x80000000 // 31 Some Special Cooldown Calc? Only 2894
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}
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@@ -891,7 +891,7 @@ namespace Game.Entities
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}
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// negative effects should continue counting down after logout
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if (remainTime != -1 && !spellInfo.IsPositive())
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if (remainTime != -1 && (!spellInfo.IsPositive() || spellInfo.HasAttribute(SpellAttr4.AuraExpiresOffline)))
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{
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if (remainTime / Time.InMilliseconds <= timediff)
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continue;
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@@ -521,7 +521,7 @@ namespace Game.Entities
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}
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// negative effects should continue counting down after logout
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if (remainTime != -1 && !spellInfo.IsPositive())
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if (remainTime != -1 && (!spellInfo.IsPositive() || spellInfo.HasAttribute(SpellAttr4.AuraExpiresOffline)))
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{
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if (remainTime / Time.InMilliseconds <= timediff)
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continue;
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@@ -172,7 +172,7 @@ namespace Game.Entities
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return 1.0f;
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// Some spells don't benefit from pct done mods
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if (spellProto.HasAttribute(SpellAttr6.NoDonePctDamageMods))
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if (spellProto.HasAttribute(SpellAttr6.IgnoreCasterDamageModifiers))
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return 1.0f;
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// For totems pct done mods are calculated when its calculation is run on the player in SpellDamageBonusDone.
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@@ -3761,9 +3761,10 @@ namespace Game.Entities
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RemoveAppliedAuras(aurApp =>
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{
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Aura aura = aurApp.GetBase();
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return !aura.GetSpellInfo().HasAttribute(SpellAttr4.DontRemoveInArena) // don't remove stances, shadowform, pally/hunter auras
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&& !aura.IsPassive() // don't remove passive auras
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&& (aurApp.IsPositive() || !aura.GetSpellInfo().HasAttribute(SpellAttr3.DeathPersistent)); // not negative death persistent auras
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return (!aura.GetSpellInfo().HasAttribute(SpellAttr4.DontRemoveInArena) // don't remove stances, shadowform, pally/hunter auras
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&& !aura.IsPassive() // don't remove passive auras
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&& (aurApp.IsPositive() || !aura.GetSpellInfo().HasAttribute(SpellAttr3.DeathPersistent))) || // not negative death persistent auras
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aura.GetSpellInfo().HasAttribute(SpellAttr5.RemoveEnteringArena); // special marker, always remove
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});
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}
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public void RemoveAllAurasExceptType(AuraType type)
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@@ -490,7 +490,6 @@ namespace Game.Entities
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m_Events.KillAllEvents(false); // non-delatable (currently casted spells) will not deleted now but it will deleted at call in Map.RemoveAllObjectsInRemoveList
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CombatStop();
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GetThreatManager().ClearAllThreat();
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}
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public override void CleanupsBeforeDelete(bool finalCleanup = true)
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{
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@@ -2970,7 +2969,7 @@ namespace Game.Entities
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if (damagetype != DamageEffectType.NoDamage)
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{
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if (victim != this && (spellProto == null || !spellProto.HasAttribute(SpellAttr7.NoPushbackOnDamage)))
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if (victim != this && (spellProto == null || !(spellProto.HasAttribute(SpellAttr7.NoPushbackOnDamage) || spellProto.HasAttribute(SpellAttr3.TreatAsPeriodic))))
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{
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if (damagetype != DamageEffectType.DOT)
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{
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@@ -3829,7 +3828,7 @@ namespace Game.Entities
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{
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// Some spells don't benefit from pct done mods
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// mods for SPELL_SCHOOL_MASK_NORMAL are already factored in base melee damage calculation
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if (!spellProto.HasAttribute(SpellAttr6.NoDonePctDamageMods) && !spellProto.GetSchoolMask().HasAnyFlag(SpellSchoolMask.Normal))
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if (!spellProto.HasAttribute(SpellAttr6.IgnoreCasterDamageModifiers) && !spellProto.GetSchoolMask().HasAnyFlag(SpellSchoolMask.Normal))
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{
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float maxModDamagePercentSchool = 0.0f;
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Player thisPlayer = ToPlayer();
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@@ -1628,7 +1628,7 @@ namespace Game.Spells
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Cypher.Assert(procEntry != null);
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// take one charge, aura expiration will be handled in Aura.TriggerProcOnEvent (if needed)
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if (!procEntry.AttributesMask.HasAnyFlag(ProcAttributes.UseStacksForCharges) && IsUsingCharges())
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if (!procEntry.AttributesMask.HasAnyFlag(ProcAttributes.UseStacksForCharges) && IsUsingCharges() && (eventInfo.GetSpellInfo() == null || !eventInfo.GetSpellInfo().HasAttribute(SpellAttr6.DoNotConsumeResources)))
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{
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--m_procCharges;
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SetNeedClientUpdateForTargets();
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@@ -1997,7 +1997,7 @@ namespace Game.Spells
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DamageInfo spellDamageInfo = new(damageInfo, DamageEffectType.SpellDirect, m_attackType, hitMask);
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caster.ProcSkillsAndAuras(unitTarget, procAttacker, procVictim, ProcFlagsSpellType.Damage, ProcFlagsSpellPhase.Hit, hitMask, this, spellDamageInfo, null);
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if (caster.IsPlayer() && !m_spellInfo.HasAttribute(SpellAttr0.StopAttackTarget) &&
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if (caster.IsPlayer() && !m_spellInfo.HasAttribute(SpellAttr0.StopAttackTarget) && !m_spellInfo.HasAttribute(SpellAttr4.SuppressWeaponProcs) &&
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(m_spellInfo.DmgClass == SpellDmgClass.Melee || m_spellInfo.DmgClass == SpellDmgClass.Ranged))
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caster.ToPlayer().CastItemCombatSpell(spellDamageInfo);
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}
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@@ -2014,7 +2014,7 @@ namespace Game.Spells
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DamageInfo spellNoDamageInfo = new(damageInfo, DamageEffectType.NoDamage, m_attackType, hitMask);
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caster.ProcSkillsAndAuras(unitTarget, procAttacker, procVictim, ProcFlagsSpellType.NoDmgHeal, ProcFlagsSpellPhase.Hit, hitMask, this, spellNoDamageInfo, null);
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if (caster.IsPlayer() && !m_spellInfo.HasAttribute(SpellAttr0.StopAttackTarget) &&
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if (caster.IsPlayer() && !m_spellInfo.HasAttribute(SpellAttr0.StopAttackTarget) && !m_spellInfo.HasAttribute(SpellAttr4.SuppressWeaponProcs) &&
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(m_spellInfo.DmgClass == SpellDmgClass.Melee || m_spellInfo.DmgClass == SpellDmgClass.Ranged))
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caster.ToPlayer().CastItemCombatSpell(spellNoDamageInfo);
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}
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@@ -4741,7 +4741,7 @@ namespace Game.Spells
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losTarget = dynObj;
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}
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if (!m_spellInfo.HasAttribute(SpellAttr2.CanTargetNotInLos) && !Global.DisableMgr.IsDisabledFor(DisableType.Spell, m_spellInfo.Id, null, DisableFlags.SpellLOS)
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if (!m_spellInfo.HasAttribute(SpellAttr2.CanTargetNotInLos) && !m_spellInfo.HasAttribute(SpellAttr5.AlwaysAoeLineOfSight) && !Global.DisableMgr.IsDisabledFor(DisableType.Spell, m_spellInfo.Id, null, DisableFlags.SpellLOS)
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&& !unitTarget.IsWithinLOSInMap(losTarget, LineOfSightChecks.All, ModelIgnoreFlags.M2))
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return SpellCastResult.LineOfSight;
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}
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@@ -4754,7 +4754,7 @@ namespace Game.Spells
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float x, y, z;
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m_targets.GetDstPos().GetPosition(out x, out y, out z);
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if (!m_spellInfo.HasAttribute(SpellAttr2.CanTargetNotInLos) && !Global.DisableMgr.IsDisabledFor(DisableType.Spell, m_spellInfo.Id, null, DisableFlags.SpellLOS)
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if (!m_spellInfo.HasAttribute(SpellAttr2.CanTargetNotInLos) && !m_spellInfo.HasAttribute(SpellAttr5.AlwaysAoeLineOfSight) && !Global.DisableMgr.IsDisabledFor(DisableType.Spell, m_spellInfo.Id, null, DisableFlags.SpellLOS)
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&& !m_caster.IsWithinLOS(x, y, z, LineOfSightChecks.All, ModelIgnoreFlags.M2))
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return SpellCastResult.LineOfSight;
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}
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@@ -2580,7 +2580,7 @@ namespace Game.Spells
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// if (addPctMods) { percent mods are added in Unit::CalculateDamage } else { percent mods are added in Unit::MeleeDamageBonusDone }
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// this distinction is neccessary to properly inform the client about his autoattack damage values from Script_UnitDamage
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bool addPctMods = !m_spellInfo.HasAttribute(SpellAttr6.NoDonePctDamageMods) && m_spellSchoolMask.HasAnyFlag(SpellSchoolMask.Normal);
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bool addPctMods = !m_spellInfo.HasAttribute(SpellAttr6.IgnoreCasterDamageModifiers) && m_spellSchoolMask.HasAnyFlag(SpellSchoolMask.Normal);
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if (addPctMods)
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{
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UnitMods unitMod;
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@@ -3386,7 +3386,7 @@ namespace Game.Entities
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break;
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case 70106: // Chilled to the Bone
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spellInfo.AttributesEx3 |= SpellAttr3.NoDoneBonus;
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spellInfo.AttributesEx6 |= SpellAttr6.NoDonePctDamageMods;
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spellInfo.AttributesEx6 |= SpellAttr6.IgnoreCasterDamageModifiers;
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break;
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case 71614: // Ice Lock
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spellInfo.Mechanic = Mechanics.Stun;
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