Core/Spells: Fixed Shapeshift using macro

Port From (https://github.com/TrinityCore/TrinityCore/commit/068b4f96e5f4d57f31ad6c00611f01aad3fab4d3)
This commit is contained in:
hondacrx
2021-05-18 12:56:02 -04:00
parent 5a9ff185b9
commit 58bbbade44
+1 -1
View File
@@ -1163,7 +1163,7 @@ namespace Game.Spells
[AuraEffectHandler(AuraType.ModShapeshift)]
void HandleAuraModShapeshift(AuraApplication aurApp, AuraEffectHandleModes mode, bool apply)
{
if (!mode.HasAnyFlag(AuraEffectHandleModes.Real))
if (!mode.HasAnyFlag(AuraEffectHandleModes.RealOrReapplyMask))
return;
SpellShapeshiftFormRecord shapeInfo = CliDB.SpellShapeshiftFormStorage.LookupByKey(GetMiscValue());