Core/Spells: Fixes a crash when powercosts doesnt contain the powertype.
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@@ -2677,7 +2677,7 @@ namespace Game.Spells
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public SpellPowerCost CalcPowerCost(PowerType powerType, bool optionalCost, Unit caster, SpellSchoolMask schoolMask, Spell spell = null)
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public SpellPowerCost CalcPowerCost(PowerType powerType, bool optionalCost, Unit caster, SpellSchoolMask schoolMask, Spell spell = null)
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{
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{
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var spellPowerRecord = PowerCosts.First(spellPowerEntry => spellPowerEntry?.PowerType == powerType);
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var spellPowerRecord = PowerCosts.FirstOrDefault(spellPowerEntry => spellPowerEntry?.PowerType == powerType);
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if (spellPowerRecord == null)
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if (spellPowerRecord == null)
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return null;
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return null;
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