Core/Quest: fix RewardNextQuest being used to condition previous quests in chain

Port From (https://github.com/TrinityCore/TrinityCore/commit/9e945615bc9967cc1f49c801c708cf5881cd8de9)
This commit is contained in:
hondacrx
2020-05-07 14:37:32 -04:00
parent 415d6d84ba
commit c5a4504ac6
3 changed files with 4 additions and 34 deletions
+4 -31
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@@ -408,7 +408,7 @@ namespace Game.Entities
if (!Global.DisableMgr.IsDisabledFor(DisableType.Quest, quest.Id, this) && SatisfyQuestClass(quest, false) && SatisfyQuestRace(quest, false) &&
SatisfyQuestSkill(quest, false) && SatisfyQuestExclusiveGroup(quest, false) && SatisfyQuestReputation(quest, false) &&
SatisfyQuestDependentQuests(quest, false) && SatisfyQuestNextChain(quest, false) &&
SatisfyQuestPrevChain(quest, false) && SatisfyQuestDay(quest, false) && SatisfyQuestWeek(quest, false) &&
SatisfyQuestDay(quest, false) && SatisfyQuestWeek(quest, false) &&
SatisfyQuestMonth(quest, false) && SatisfyQuestSeasonal(quest, false))
{
return GetLevel() + WorldConfig.GetIntValue(WorldCfg.QuestHighLevelHideDiff) >= GetQuestMinLevel(quest);
@@ -424,10 +424,9 @@ namespace Game.Entities
&& SatisfyQuestClass(quest, msg) && SatisfyQuestRace(quest, msg) && SatisfyQuestLevel(quest, msg)
&& SatisfyQuestSkill(quest, msg) && SatisfyQuestReputation(quest, msg)
&& SatisfyQuestDependentQuests(quest, msg) && SatisfyQuestTimed(quest, msg)
&& SatisfyQuestNextChain(quest, msg) && SatisfyQuestPrevChain(quest, msg)
&& SatisfyQuestDay(quest, msg) && SatisfyQuestWeek(quest, msg)
&& SatisfyQuestMonth(quest, msg) && SatisfyQuestSeasonal(quest, msg)
&& SatisfyQuestConditions(quest, msg);
&& SatisfyQuestNextChain(quest, msg) && SatisfyQuestDay(quest, msg)
&& SatisfyQuestWeek(quest, msg) && SatisfyQuestMonth(quest, msg)
&& SatisfyQuestSeasonal(quest, msg) && SatisfyQuestConditions(quest, msg);
}
public bool CanAddQuest(Quest quest, bool msg)
@@ -1581,32 +1580,6 @@ namespace Game.Entities
return true;
}
public bool SatisfyQuestPrevChain(Quest qInfo, bool msg)
{
// No previous quest in chain
if (qInfo.PrevChainQuests.Empty())
return true;
foreach (var prevQuestId in qInfo.PrevChainQuests)
{
var questStatusData = m_QuestStatus.LookupByKey(prevQuestId);
// If any of the previous quests in chain active, return false
if (questStatusData != null && questStatusData.Status != QuestStatus.None)
{
if (msg)
{
SendCanTakeQuestResponse(QuestFailedReasons.None);
Log.outDebug(LogFilter.Server, "SatisfyQuestNextChain: Sent QuestFailedReason.None (questId: {0}) because player already did or started next quest in chain.", qInfo.Id);
}
return false;
}
}
// No previous quest in chain active
return true;
}
public bool SatisfyQuestDay(Quest qInfo, bool msg)
{
if (!qInfo.IsDaily() && !qInfo.IsDFQuest())
-2
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@@ -7017,8 +7017,6 @@ namespace Game
qinfo.Id, qinfo.NextQuestInChain, qinfo.NextQuestInChain);
qinfo.NextQuestInChain = 0;
}
else
qNext.PrevChainQuests.Add(qinfo.Id);
}
for (var j = 0; j < SharedConst.QuestRewardCurrencyCount; ++j)
-1
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@@ -662,7 +662,6 @@ namespace Game
public uint ScriptId;
public List<uint> DependentPreviousQuests = new List<uint>();
public List<uint> PrevChainQuests = new List<uint>();
public QueryQuestInfoResponse QueryData;
uint _rewChoiceItemsCount;