Core/Quest: fix RewardNextQuest being used to condition previous quests in chain
Port From (https://github.com/TrinityCore/TrinityCore/commit/9e945615bc9967cc1f49c801c708cf5881cd8de9)
This commit is contained in:
@@ -7017,8 +7017,6 @@ namespace Game
|
||||
qinfo.Id, qinfo.NextQuestInChain, qinfo.NextQuestInChain);
|
||||
qinfo.NextQuestInChain = 0;
|
||||
}
|
||||
else
|
||||
qNext.PrevChainQuests.Add(qinfo.Id);
|
||||
}
|
||||
|
||||
for (var j = 0; j < SharedConst.QuestRewardCurrencyCount; ++j)
|
||||
|
||||
Reference in New Issue
Block a user