Core/Quest: fix RewardNextQuest being used to condition previous quests in chain
Port From (https://github.com/TrinityCore/TrinityCore/commit/9e945615bc9967cc1f49c801c708cf5881cd8de9)
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@@ -662,7 +662,6 @@ namespace Game
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public uint ScriptId;
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public List<uint> DependentPreviousQuests = new List<uint>();
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public List<uint> PrevChainQuests = new List<uint>();
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public QueryQuestInfoResponse QueryData;
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uint _rewChoiceItemsCount;
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