Core/Chat: Chat translation improvements (needs testing unsure)
Port From (https://github.com/TrinityCore/TrinityCore/commit/67e16888ac76d144fab7433b542d660b13e7cb62)
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@@ -69,7 +69,7 @@ namespace Game.Chat
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if (!TranslatedPacket.HasValue)
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{
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TranslatedPacket.HasValue = true;
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TranslatedPacket.Value.Initialize(Type, Language, Sender, Receiver, Global.LanguageMgr.Translate(Text, (uint)Language), AchievementId, "", Locale);
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TranslatedPacket.Value.Initialize(Type, Language, Sender, Receiver, Global.LanguageMgr.Translate(Text, (uint)Language, player.GetSession().GetSessionDbcLocale()), AchievementId, "", Locale);
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TranslatedPacket.Value.Write();
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}
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