Core/Chat: Allow incorrect spell/skill language assignments to mirror client behavior
Port From (https://github.com/TrinityCore/TrinityCore/commit/14098b28b39bc9d1ea17d18a7ecd3dd610f29cdc)
This commit is contained in:
@@ -97,7 +97,9 @@ namespace Game.Chat.Commands
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// skipping UNIVERSAL language (0)
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Global.LanguageMgr.ForEachLanguage((lang, languageDesc) =>
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{
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handler.GetSession().GetPlayer().LearnSpell(languageDesc.SpellId, false);
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if (languageDesc.SpellId != 0)
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handler.GetSession().GetPlayer().LearnSpell(languageDesc.SpellId, false);
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return true;
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});
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@@ -31,7 +31,7 @@ namespace Game.Chat
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{
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public class LanguageManager : Singleton<LanguageManager>
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{
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Dictionary<uint, LanguageDesc> _langsMap = new();
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MultiMap<uint, LanguageDesc> _langsMap = new();
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MultiMap<Tuple<uint, byte>, string> _wordsMap = new();
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LanguageManager() { }
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@@ -41,36 +41,7 @@ namespace Game.Chat
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Cypher.Assert(spellEffect != null && spellEffect.Effect == (uint)SpellEffectName.Language);
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uint languageId = (uint)spellEffect.EffectMiscValue[0];
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if (!_langsMap.TryGetValue(languageId, out LanguageDesc desc))
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{
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Log.outWarn(LogFilter.Spells, $"LoadSpellEffectLanguage called on Spell {spellEffect.SpellID} with language {languageId} which does not exist in Language.db2!");
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return;
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}
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desc.SpellId = spellEffect.SpellID;
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}
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uint GetSpellLanguage(uint spellId)
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{
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SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(spellId, Difficulty.None);
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if (spellInfo != null)
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{
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var effects = spellInfo.GetEffects();
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if (effects.Length != 1 || effects[0].Effect != SpellEffectName.Language)
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Log.outWarn(LogFilter.Spells, $"Invalid language spell {spellId}. Expected 1 effect with SPELL_EFFECT_LANGUAGE");
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else
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return (uint)effects[0].MiscValue;
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}
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return 0;
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}
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bool IsRelevantLanguageSkill(SkillLineRecord skillLineEntry)
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{
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if (skillLineEntry == null)
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return false;
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SkillRaceClassInfoRecord entry = Global.DB2Mgr.GetAvailableSkillRaceClassInfo(skillLineEntry.Id);
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return entry != null;
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_langsMap.Add(languageId, new LanguageDesc(spellEffect.SpellID, 0)); // register without a skill id for now
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}
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public void LoadLanguages()
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@@ -79,7 +50,25 @@ namespace Game.Chat
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// Load languages from Languages.db2. Just the id, we don't need the name
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foreach (LanguagesRecord langEntry in CliDB.LanguagesStorage.Values)
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_langsMap.Add(langEntry.Id, new LanguageDesc());
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{
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var spellsRange = _langsMap.LookupByKey(langEntry.Id);
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if (spellsRange.Empty())
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_langsMap.Add(langEntry.Id, new LanguageDesc());
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else
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{
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List<LanguageDesc> langsWithSkill = new();
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foreach (var spellItr in spellsRange)
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foreach (var skillPair in Global.SpellMgr.GetSkillLineAbilityMapBounds(spellItr.SpellId))
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langsWithSkill.Add(new LanguageDesc(spellItr.SpellId, (uint)skillPair.SkillLine));
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foreach (var langDesc in langsWithSkill)
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{
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// erase temporary assignment that lacked skill
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_langsMap.Remove(langEntry.Id, new LanguageDesc(langDesc.SpellId, 0));
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_langsMap.Add(langEntry.Id, langDesc);
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}
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}
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}
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// Add the languages used in code in case they don't exist
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_langsMap.Add((uint)Language.Universal, new LanguageDesc());
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@@ -90,49 +79,6 @@ namespace Game.Chat
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Log.outInfo(LogFilter.ServerLoading, $"Loaded {_langsMap.Count} languages in {Time.GetMSTimeDiffToNow(oldMSTime)} ms");
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}
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public void LoadLanguagesSkills()
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{
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uint oldMSTime = Time.GetMSTime();
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uint count = 0;
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foreach (SkillLineRecord skillLineEntry in CliDB.SkillLineStorage.Values)
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{
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if (skillLineEntry.CategoryID != SkillCategory.Languages)
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continue;
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if (!IsRelevantLanguageSkill(skillLineEntry))
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continue;
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var skills = Global.DB2Mgr.GetSkillLineAbilitiesBySkill(skillLineEntry.Id);
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// We're expecting only 1 skill
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if (skills.Count != 1)
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Log.outWarn(LogFilter.ServerLoading, $"Found language skill line with {skills.Count} spells. Expected 1. Will use 1st if available");
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SkillLineAbilityRecord ability = skills.Empty() ? null : skills[0];
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if (ability != null)
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{
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uint languageId = GetSpellLanguage(ability.Spell);
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if (languageId != 0)
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{
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if (!_langsMap.TryGetValue(languageId, out LanguageDesc desc))
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Log.outWarn(LogFilter.ServerLoading, $"Spell {ability.Spell} has language {languageId}, which doesn't exist in Languages.db2");
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else
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{
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desc.SpellId = ability.Spell;
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desc.SkillId = skillLineEntry.Id;
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++count;
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}
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}
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}
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}
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// Languages that don't have skills will be added in SpellMgr::LoadSpellInfoStore() (e.g. LANG_ZOMBIE, LANG_SHATH_YAR)
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// Log load time
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Log.outInfo(LogFilter.ServerLoading, $"Loaded {count} languages skills in {Time.GetMSTimeDiffToNow(oldMSTime)} ms");
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}
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public void LoadLanguagesWords()
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{
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uint oldMSTime = Time.GetMSTime();
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@@ -215,10 +161,10 @@ namespace Game.Chat
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public bool IsLanguageExist(Language languageId)
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{
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return _langsMap.ContainsKey((uint)languageId);
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return CliDB.LanguagesStorage.HasRecord((uint)languageId);
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}
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public LanguageDesc GetLanguageDescById(Language languageId)
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public List<LanguageDesc> GetLanguageDescById(Language languageId)
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{
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return _langsMap.LookupByKey((uint)languageId);
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}
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@@ -1807,19 +1807,20 @@ namespace Game
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if (condition.LanguageID != 0)
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{
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LanguageDesc langDesc = Global.LanguageMgr.GetLanguageDescById((Language)condition.LanguageID);
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if (langDesc != null)
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int languageSkill = 0;
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if (player.HasAuraTypeWithMiscvalue(AuraType.ComprehendLanguage, condition.LanguageID))
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languageSkill = 300;
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else
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{
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uint languageSkill = player.GetSkillValue((SkillType)langDesc.SkillId);
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if (languageSkill == 0 && player.HasAuraTypeWithMiscvalue(AuraType.ComprehendLanguage, condition.LanguageID))
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languageSkill = 300;
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if (condition.MinLanguage != 0 && languageSkill < condition.MinLanguage)
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return false;
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if (condition.MaxLanguage != 0 && languageSkill > condition.MaxLanguage)
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return false;
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foreach (var languageDesc in Global.LanguageMgr.GetLanguageDescById((Language)condition.LanguageID))
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languageSkill = Math.Max(languageSkill, player.GetSkillValue((SkillType)languageDesc.SkillId));
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}
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if (condition.MinLanguage != 0 && languageSkill < condition.MinLanguage)
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return false;
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if (condition.MaxLanguage != 0 && languageSkill > condition.MaxLanguage)
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return false;
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}
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if (condition.MinFactionID[0] != 0 && condition.MinFactionID[1] != 0 && condition.MinFactionID[2] != 0 && condition.MaxFactionID != 0)
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@@ -1850,16 +1850,6 @@ namespace Game.DataStorage
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{
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return _skillLineAbilitiesBySkillupSkill.LookupByKey(skillId);
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}
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public SkillRaceClassInfoRecord GetAvailableSkillRaceClassInfo(uint skill)
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{
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var bounds = _skillRaceClassInfoBySkill.LookupByKey(skill);
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foreach (var record in bounds)
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if (record.Availability == 1)
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return record;
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return null;
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}
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public SkillRaceClassInfoRecord GetSkillRaceClassInfo(uint skill, Race race, Class class_)
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{
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@@ -6334,9 +6334,16 @@ namespace Game.Entities
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packet.Initialize(ChatMsg.Whisper, Language.Universal, this, target, Global.DB2Mgr.GetBroadcastTextValue(bct, locale, GetGender()));
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target.SendPacket(packet);
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}
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public bool CanUnderstandLanguageSkillId(uint langSkillId)
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public bool CanUnderstandLanguage(Language language)
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{
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return IsGameMaster() || (langSkillId != 0 && HasSkill((SkillType)langSkillId));
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if (IsGameMaster())
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return true;
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foreach (var languageDesc in Global.LanguageMgr.GetLanguageDescById(language))
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if (languageDesc.SkillId != 0 && HasSkill((SkillType)languageDesc.SkillId))
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return true;
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return false;
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}
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#endregion
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@@ -10887,6 +10887,36 @@ namespace Game
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{
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public uint SpellId;
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public uint SkillId;
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public LanguageDesc() { }
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public LanguageDesc(uint spellId, uint skillId)
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{
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SpellId = spellId;
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SkillId = skillId;
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}
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public override int GetHashCode()
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{
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return SpellId.GetHashCode() ^ SkillId.GetHashCode();
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}
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public override bool Equals(object obj)
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{
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if (obj is LanguageDesc)
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return (LanguageDesc)obj == this;
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return false;
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}
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public static bool operator ==(LanguageDesc left, LanguageDesc right)
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{
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return left.SpellId == right.SpellId && left.SkillId == right.SkillId;
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}
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public static bool operator !=(LanguageDesc left, LanguageDesc right)
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{
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return !(left == right);
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}
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}
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class ItemSpecStats
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@@ -106,27 +106,17 @@ namespace Game
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}
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// prevent talking at unknown language (cheating)
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LanguageDesc langDesc = Global.LanguageMgr.GetLanguageDescById(lang);
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if (langDesc == null)
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var languageData = Global.LanguageMgr.GetLanguageDescById(lang);
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if (languageData.Empty())
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{
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SendNotification(CypherStrings.UnknownLanguage);
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return;
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}
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if (langDesc.SkillId != 0 && !sender.HasSkill((SkillType)langDesc.SkillId))
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if (!languageData.Any(langDesc => langDesc.SkillId == 0 || sender.HasSkill((SkillType)langDesc.SkillId)))
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{
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// also check SPELL_AURA_COMPREHEND_LANGUAGE (client offers option to speak in that language)
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var langAuras = sender.GetAuraEffectsByType(AuraType.ComprehendLanguage);
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bool foundAura = false;
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foreach (var eff in langAuras)
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{
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if (eff.GetMiscValue() == (int)lang)
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{
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foundAura = true;
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break;
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}
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}
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if (!foundAura)
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if (!sender.HasAuraTypeWithMiscvalue(AuraType.ComprehendLanguage, (int)lang))
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{
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SendNotification(CypherStrings.NotLearnedLanguage);
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return;
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@@ -439,12 +439,6 @@ namespace Game
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Global.VMapMgr.Initialize(mapData);
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Global.MMapMgr.Initialize(mapData);
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Log.outInfo(LogFilter.ServerLoading, "Loading languages...");
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Global.LanguageMgr.LoadLanguages();
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Log.outInfo(LogFilter.ServerLoading, "Loading languages words...");
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Global.LanguageMgr.LoadLanguagesWords();
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Log.outInfo(LogFilter.ServerLoading, "Loading SpellInfo Storage...");
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Global.SpellMgr.LoadSpellInfoStore();
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@@ -466,15 +460,18 @@ namespace Game
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Log.outInfo(LogFilter.ServerLoading, "Loading SpellInfo immunity infos...");
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Global.SpellMgr.LoadSpellInfoImmunities();
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Log.outInfo(LogFilter.ServerLoading, "Loading languages skills...");
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Global.LanguageMgr.LoadLanguagesSkills();
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Log.outInfo(LogFilter.ServerLoading, "Loading PetFamilySpellsStore Data...");
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Global.SpellMgr.LoadPetFamilySpellsStore();
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Log.outInfo(LogFilter.ServerLoading, "Loading Spell Totem models...");
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Global.SpellMgr.LoadSpellTotemModel();
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Log.outInfo(LogFilter.ServerLoading, "Loading languages...");
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Global.LanguageMgr.LoadLanguages();
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Log.outInfo(LogFilter.ServerLoading, "Loading languages words...");
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Global.LanguageMgr.LoadLanguagesWords();
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Log.outInfo(LogFilter.ServerLoading, "Loading GameObject models...");
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GameObjectModel.LoadGameObjectModelList();
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@@ -40,8 +40,6 @@ namespace Game.Chat
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uint AchievementId;
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Locale Locale;
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uint LanguageSkillId;
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// caches
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public ChatPkt UntranslatedPacket;
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public Optional<ChatPkt> TranslatedPacket;
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@@ -58,15 +56,11 @@ namespace Game.Chat
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UntranslatedPacket.Initialize(Type, Language, Sender, Receiver, Text, AchievementId, "", Locale);
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UntranslatedPacket.Write();
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LanguageDesc languageDesc = Global.LanguageMgr.GetLanguageDescById(language);
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if (languageDesc != null)
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LanguageSkillId = languageDesc.SkillId;
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}
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public void Invoke(Player player)
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{
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if (Language == Language.Universal || Language == Language.Addon || Language == Language.AddonLogged || player.CanUnderstandLanguageSkillId(LanguageSkillId))
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if (Language == Language.Universal || Language == Language.Addon || Language == Language.AddonLogged || player.CanUnderstandLanguage(Language))
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{
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player.SendPacket(UntranslatedPacket);
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return;
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@@ -78,7 +78,7 @@ namespace Game
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temp.sound = 0;
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}
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}
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if (!Global.LanguageMgr.IsLanguageExist(temp.lang))
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if (temp.lang != Language.Universal && !Global.LanguageMgr.IsLanguageExist(temp.lang))
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{
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Log.outError(LogFilter.Sql, "GossipManager: Entry {0}, Group {1} in table `creature_texts` using Language {2} but Language does not exist.", temp.creatureId, temp.groupId, temp.lang);
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temp.lang = Language.Universal;
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