Core/Maps: Improvements to terrain swap handling
Port From (https://github.com/TrinityCore/TrinityCore/commit/eba31dea27b7fdc4a49c024898ef3a01bcbc7295)
This commit is contained in:
@@ -33,7 +33,8 @@ namespace Game.Collision
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{
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Success,
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FileNotFound,
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VersionMismatch
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VersionMismatch,
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InvalidFile
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}
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public class VMapManager : Singleton<VMapManager>
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@@ -233,8 +233,14 @@ namespace Game.Collision
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if (!File.Exists(tilefile))
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{
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int parentMapId = vm.GetParentMapId(mapID);
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if (parentMapId != -1)
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while (parentMapId != -1)
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{
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tilefile = vmapPath + GetTileFileName((uint)parentMapId, tileX, tileY);
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if (File.Exists(tilefile))
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break;
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parentMapId = vm.GetParentMapId((uint)parentMapId);
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}
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}
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if (!File.Exists(tilefile))
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@@ -4692,7 +4692,7 @@ namespace Game.Entities
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AreaTableRecord zone = CliDB.AreaTableStorage.LookupByKey(GetAreaId());
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// Such zones are considered unreachable as a ghost and the player must be automatically revived
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if ((!IsAlive() && zone != null && zone.Flags[0].HasAnyFlag(AreaFlags.NeedFly)) || GetTransport() != null || GetPositionZ() < GetMap().GetMinHeight(GetPositionX(), GetPositionY()))
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if ((!IsAlive() && zone != null && zone.Flags[0].HasAnyFlag(AreaFlags.NeedFly)) || GetTransport() != null || GetPositionZ() < GetMap().GetMinHeight(GetPhaseShift(), GetPositionX(), GetPositionY()))
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{
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ResurrectPlayer(0.5f);
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SpawnCorpseBones();
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@@ -4729,7 +4729,7 @@ namespace Game.Entities
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SendPacket(packet);
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}
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}
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else if (GetPositionZ() < GetMap().GetMinHeight(GetPositionX(), GetPositionY()))
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else if (GetPositionZ() < GetMap().GetMinHeight(GetPhaseShift(), GetPositionX(), GetPositionY()))
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TeleportTo(homebind);
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RemovePlayerFlag(PlayerFlags.IsOutOfBounds);
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@@ -188,7 +188,7 @@ namespace Game
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plrMover.UpdateFallInformationIfNeed(movementInfo, opcode);
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if (movementInfo.Pos.posZ < plrMover.GetMap().GetMinHeight(movementInfo.Pos.GetPositionX(), movementInfo.Pos.GetPositionY()))
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if (movementInfo.Pos.posZ < plrMover.GetMap().GetMinHeight(plrMover.GetPhaseShift(), movementInfo.Pos.GetPositionX(), movementInfo.Pos.GetPositionY()))
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{
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if (!(plrMover.GetBattleground() && plrMover.GetBattleground().HandlePlayerUnderMap(GetPlayer())))
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{
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@@ -21,6 +21,7 @@ using Game.DataStorage;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using Game.Collision;
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namespace Game.Maps
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{
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@@ -36,41 +37,40 @@ namespace Game.Maps
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_liquidLevel = MapConst.InvalidHeight;
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}
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public bool LoadData(string filename)
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public LoadResult LoadData(string filename)
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{
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UnloadData();
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if (!File.Exists(filename))
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return true;
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return LoadResult.FileNotFound;
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_fileExists = true;
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using (BinaryReader reader = new BinaryReader(new FileStream(filename, FileMode.Open, FileAccess.Read)))
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{
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MapFileHeader header = reader.Read<MapFileHeader>();
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if (header.mapMagic != MapConst.MapMagic || header.versionMagic != MapConst.MapVersionMagic)
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{
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Log.outError(LogFilter.Maps, $"Map file '{filename}' is from an incompatible map version. Please recreate using the mapextractor.");
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return false;
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return LoadResult.InvalidFile;
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}
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if (header.areaMapOffset != 0 && !LoadAreaData(reader, header.areaMapOffset))
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{
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Log.outError(LogFilter.Maps, "Error loading map area data");
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return false;
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return LoadResult.InvalidFile;
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}
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if (header.heightMapOffset != 0 && !LoadHeightData(reader, header.heightMapOffset))
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{
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Log.outError(LogFilter.Maps, "Error loading map height data");
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return false;
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return LoadResult.InvalidFile;
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}
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if (header.liquidMapOffset != 0 && !LoadLiquidData(reader, header.liquidMapOffset))
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{
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Log.outError(LogFilter.Maps, "Error loading map liquids data");
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return false;
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return LoadResult.InvalidFile;
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}
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return true;
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return LoadResult.Success;
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}
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}
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@@ -83,7 +83,6 @@ namespace Game.Maps
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_liquidFlags = null;
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_liquidMap = null;
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_gridGetHeight = GetHeightFromFlat;
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_fileExists = false;
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}
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bool LoadAreaData(BinaryReader reader, uint offset)
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@@ -596,8 +595,6 @@ namespace Game.Maps
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public float GetHeight(float x, float y) { return _gridGetHeight(x, y); }
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public bool GileExists() { return _fileExists; }
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#region Fields
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delegate float GetHeightDel(float x, float y);
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@@ -630,7 +627,6 @@ namespace Game.Maps
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byte _liquidOffY;
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byte _liquidWidth;
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byte _liquidHeight;
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bool _fileExists;
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#endregion
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}
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+80
-50
@@ -32,6 +32,7 @@ using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Threading;
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namespace Game.Maps
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{
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@@ -106,6 +107,22 @@ namespace Game.Maps
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Global.MMapMgr.UnloadMapInstance(GetId(), i_InstanceId);
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}
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public void DiscoverGridMapFiles()
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{
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for (uint gx = 0; gx < MapConst.MaxGrids; ++gx)
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for (uint gy = 0; gy < MapConst.MaxGrids; ++gy)
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i_gridFileExists[(int)(gx * MapConst.MaxGrids + gy)] = ExistMap(GetId(), gx, gy);
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}
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Map GetRootParentTerrainMap()
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{
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Map map = this;
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while (map != map.m_parentTerrainMap)
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map = map.m_parentTerrainMap;
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return map;
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}
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public static bool ExistMap(uint mapid, uint gx, uint gy)
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{
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string fileName = $"{Global.WorldMgr.GetDataPath()}/maps/{mapid:D4}_{gx:D2}_{gy:D2}.map";
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@@ -195,29 +212,33 @@ namespace Game.Maps
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if (map.GridMaps[gx][gy] != null)
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return;
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Map parent = map.m_parentMap;
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++parent.GridMapReference[gx][gy];
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// map file name
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string fileName = $"{Global.WorldMgr.GetDataPath()}/maps/{map.GetId():D4}_{gx:D2}_{gy:D2}.map";
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Log.outInfo(LogFilter.Maps, "Loading map {0}", fileName);
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// load grid map for base map
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if (parent != map)
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// loading data
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GridMap gridMap = new GridMap();
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LoadResult gridMapLoadResult = gridMap.LoadData(fileName);
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if (gridMapLoadResult == LoadResult.Success)
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map.GridMaps[gx][gy] = gridMap;
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else
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{
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GridCoord ngridCoord = new GridCoord((MapConst.MaxGrids - 1) - gx, (MapConst.MaxGrids - 1) - gy);
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if (parent.GridMaps[gx][gy] == null)
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parent.EnsureGridCreated(ngridCoord);
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map.i_gridFileExists[(int)(gx * MapConst.MaxGrids + gy)] = false;
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Map parentTerrain = map;
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while (parentTerrain != parentTerrain.m_parentTerrainMap)
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{
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map.GridMaps[gx][gy] = parentTerrain.m_parentTerrainMap.GridMaps[gx][gy];
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if (map.GridMaps[gx][gy] != null)
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break;
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map.GridMaps[gx][gy] = parent.GridMaps[gx][gy];
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return;
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parentTerrain = parentTerrain.m_parentTerrainMap;
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}
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}
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// map file name
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string filename = $"{Global.WorldMgr.GetDataPath()}/maps/{map.GetId():D4}_{gx:D2}_{gy:D2}.map";
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Log.outInfo(LogFilter.Maps, "Loading map {0}", filename);
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// loading data
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map.GridMaps[gx][gy] = new GridMap();
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if (!map.GridMaps[gx][gy].LoadData(filename))
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Log.outError(LogFilter.Maps, "Error loading map file: {0}", filename);
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Global.ScriptMgr.OnLoadGridMap(map, map.GridMaps[gx][gy], gx, gy);
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if (map.GridMaps[gx][gy] != null)
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Global.ScriptMgr.OnLoadGridMap(map, map.GridMaps[gx][gy], gx, gy);
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else if (gridMapLoadResult == LoadResult.InvalidFile)
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Log.outError(LogFilter.Maps, $"Error loading map file: {fileName}");
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}
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void UnloadMap(uint gx, uint gy)
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@@ -230,25 +251,18 @@ namespace Game.Maps
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void UnloadMapImpl(Map map, uint gx, uint gy)
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{
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if (map.GridMaps[gx][gy] != null)
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{
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Map parent = map.m_parentMap;
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if ((--parent.GridMapReference[gx][gy]) == 0)
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{
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parent.GridMaps[gx][gy].UnloadData();
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parent.GridMaps[gx][gy] = null;
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}
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}
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map.GridMaps[gx][gy] = null;
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}
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void LoadMapAndVMap(uint gx, uint gy)
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{
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LoadMap(gx, gy);
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LoadVMap(gx, gy);
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LoadMMap(gx, gy);
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// Only load the data for the base map
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if (this == m_parentMap)
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{
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LoadVMap(gx, gy);
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LoadMMap(gx, gy);
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}
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}
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public void LoadAllCells()
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@@ -404,7 +418,21 @@ namespace Game.Maps
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uint gy = (MapConst.MaxGrids - 1) - p.Y_coord;
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if (GridMaps[gx][gy] == null)
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m_parentTerrainMap.LoadMapAndVMap(gx, gy);
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{
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Map rootParentTerrainMap = m_parentMap.GetRootParentTerrainMap();
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// because LoadMapAndVMap is always entered using rootParentTerrainMap, we can only lock that once and not have to do it for every child map
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if (this != rootParentTerrainMap)
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Monitor.Enter(rootParentTerrainMap._gridLock);
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if (m_parentMap.GridMaps[gx][gy] == null)
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rootParentTerrainMap.LoadMapAndVMap(gx, gy);
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if (m_parentMap.GridMaps[gx][gy] != null)
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{
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GridMaps[gx][gy] = m_parentMap.GridMaps[gx][gy];
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++rootParentTerrainMap.GridMapReference[gx][gy];
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}
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}
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}
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}
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@@ -1614,9 +1642,13 @@ namespace Game.Maps
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// delete grid map, but don't delete if it is from parent map (and thus only reference)
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if (GridMaps[gx][gy] != null)
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{
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m_parentTerrainMap.UnloadMap(gx, gy);
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Global.VMapMgr.UnloadMap(m_parentTerrainMap.GetId(), gx, gy);
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Global.MMapMgr.UnloadMap(m_parentTerrainMap.GetId(), gx, gy);
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Map terrainRoot = m_parentMap.GetRootParentTerrainMap();
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if (--terrainRoot.GridMapReference[gx][gy] == 0)
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{
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m_parentMap.GetRootParentTerrainMap().UnloadMap(gx, gy);
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Global.VMapMgr.UnloadMap(terrainRoot.GetId(), gx, gy);
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Global.MMapMgr.UnloadMap(terrainRoot.GetId(), gx, gy);
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}
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}
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Log.outDebug(LogFilter.Maps, "Unloading grid[{0}, {1}] for map {2} finished", x, y, GetId());
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@@ -1690,9 +1722,6 @@ namespace Game.Maps
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GridMap GetGridMap(uint mapId, float x, float y)
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{
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if (GetId() == mapId)
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return GetGridMap(x, y);
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// half opt method
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uint gx = (uint)(MapConst.CenterGridId - x / MapConst.SizeofGrids); //grid x
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uint gy = (uint)(MapConst.CenterGridId - y / MapConst.SizeofGrids); //grid y
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@@ -1702,16 +1731,16 @@ namespace Game.Maps
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GridMap grid = GridMaps[gx][gy];
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var childMap = m_childTerrainMaps.Find(childTerrainMap => childTerrainMap.GetId() == mapId);
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if (childMap != null && childMap.GridMaps[gx][gy].GileExists())
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if (childMap != null && childMap.GridMaps[gx][gy] != null)
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grid = childMap.GridMaps[gx][gy];
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return grid;
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}
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public bool HasGridMap(uint mapId, uint gx, uint gy)
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public bool HasChildMapGridFile(uint mapId, uint gx, uint gy)
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{
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var childMap = m_childTerrainMaps.Find(childTerrainMap => childTerrainMap.GetId() == mapId);
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return childMap != null && childMap.GridMaps[gx][gy] != null && childMap.GridMaps[gx][gy].GileExists();
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return childMap != null && childMap.i_gridFileExists[(int)(gx * MapConst.MaxGrids + gy)];
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}
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public float GetWaterOrGroundLevel(PhaseShift phaseShift, float x, float y, float z)
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@@ -1722,7 +1751,7 @@ namespace Game.Maps
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public float GetWaterOrGroundLevel(PhaseShift phaseShift, float x, float y, float z, ref float ground, bool swim = false)
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{
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if (GetGridMap(x, y) != null)
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if (GetGridMap(PhasingHandler.GetTerrainMapId(phaseShift, this, x, y), x, y) != null)
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{
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// we need ground level (including grid height version) for proper return water level in point
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float ground_z = GetHeight(phaseShift, x, y, z, true, 50.0f);
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@@ -1742,7 +1771,7 @@ namespace Game.Maps
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// find raw .map surface under Z coordinates
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float mapHeight = MapConst.VMAPInvalidHeightValue;
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uint terrainMapId = PhasingHandler.GetTerrainMapId(phaseShift, this, x, y);
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GridMap gmap = m_parentTerrainMap.GetGridMap(terrainMapId, x, y);
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GridMap gmap = GetGridMap(terrainMapId, x, y);
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if (gmap != null)
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{
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float gridHeight = gmap.GetHeight(x, y);
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@@ -1779,9 +1808,9 @@ namespace Game.Maps
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return mapHeight; // explicitly use map data
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}
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public float GetMinHeight(float x, float y)
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public float GetMinHeight(PhaseShift phaseShift, float x, float y)
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{
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GridMap grid = GetGridMap(x, y);
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GridMap grid = GetGridMap(PhasingHandler.GetTerrainMapId(phaseShift, this, x, y), x, y);
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if (grid != null)
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return grid.GetMinHeight(x, y);
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@@ -1887,7 +1916,7 @@ namespace Game.Maps
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if (hasVmapAreaInfo || hasDynamicAreaInfo)
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{
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// check if there's terrain between player height and object height
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GridMap gmap = m_parentTerrainMap.GetGridMap(terrainMapId, x, y);
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GridMap gmap = GetGridMap(terrainMapId, x, y);
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if (gmap != null)
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{
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float mapHeight = gmap.GetHeight(x, y);
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@@ -1929,7 +1958,7 @@ namespace Game.Maps
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if (areaId == 0)
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{
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GridMap gmap = m_parentTerrainMap.GetGridMap(PhasingHandler.GetTerrainMapId(phaseShift, this, x, y), x, y);
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GridMap gmap = GetGridMap(PhasingHandler.GetTerrainMapId(phaseShift, this, x, y), x, y);
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if (gmap != null)
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areaId = gmap.GetArea(x, y);
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@@ -1968,7 +1997,7 @@ namespace Game.Maps
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private byte GetTerrainType(PhaseShift phaseShift, float x, float y)
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{
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GridMap gmap = m_parentTerrainMap.GetGridMap(PhasingHandler.GetTerrainMapId(phaseShift, this, x, y), x, y);
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GridMap gmap = GetGridMap(PhasingHandler.GetTerrainMapId(phaseShift, this, x, y), x, y);
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if (gmap != null)
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return gmap.GetTerrainType(x, y);
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return 0;
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@@ -2046,7 +2075,7 @@ namespace Game.Maps
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}
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}
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GridMap gmap = m_parentTerrainMap.GetGridMap(terrainMapId, x, y);
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GridMap gmap = GetGridMap(terrainMapId, x, y);
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if (gmap != null)
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{
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var map_data = new LiquidData();
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@@ -2068,7 +2097,7 @@ namespace Game.Maps
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public float GetWaterLevel(PhaseShift phaseShift, float x, float y)
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{
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GridMap gmap = m_parentTerrainMap.GetGridMap(PhasingHandler.GetTerrainMapId(phaseShift, this, x, y), x, y);
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GridMap gmap = GetGridMap(PhasingHandler.GetTerrainMapId(phaseShift, this, x, y), x, y);
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if (gmap != null)
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return gmap.GetLiquidLevel(x, y);
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return 0;
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@@ -4320,6 +4349,7 @@ namespace Game.Maps
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List<Map> m_childTerrainMaps = new List<Map>(); // contains m_parentMap of maps that have MapEntry::ParentMapID == GetId()
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SortedMultiMap<long, ScriptAction> m_scriptSchedule = new SortedMultiMap<long, ScriptAction>();
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BitSet i_gridFileExists = new BitSet(MapConst.MaxGrids * MapConst.MaxGrids); // cache what grids are available for this map (not including parent/child maps)
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BitSet marked_cells = new BitSet(MapConst.TotalCellsPerMap * MapConst.TotalCellsPerMap);
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public Dictionary<uint, CreatureGroup> CreatureGroupHolder = new Dictionary<uint, CreatureGroup>();
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internal uint i_InstanceId;
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@@ -60,9 +60,9 @@ namespace Game.Entities
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{
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var entry = CliDB.MapStorage.LookupByKey(id);
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Cypher.Assert(entry != null);
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if (entry.ParentMapID != -1)
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if (entry.ParentMapID != -1 || entry.CosmeticParentMapID != -1)
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{
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CreateBaseMap((uint)entry.ParentMapID);
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CreateBaseMap((uint)(entry.ParentMapID != -1 ? entry.ParentMapID : entry.CosmeticParentMapID));
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// must have been created by parent map
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map = FindBaseMap(id);
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@@ -84,6 +84,8 @@ namespace Game.Entities
|
||||
else
|
||||
map = new Map(mapEntry.Id, i_gridCleanUpDelay, 0, Difficulty.None);
|
||||
|
||||
map.DiscoverGridMapFiles();
|
||||
|
||||
i_maps[mapEntry.Id] = map;
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||||
|
||||
foreach (uint childMapId in _parentMapData[mapEntry.Id])
|
||||
@@ -265,16 +267,14 @@ namespace Game.Entities
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||||
|
||||
public void UnloadAll()
|
||||
{
|
||||
// first unlink child maps
|
||||
// first unload maps
|
||||
foreach (var pair in i_maps)
|
||||
pair.Value.UnlinkAllChildTerrainMaps();
|
||||
|
||||
foreach (var pair in i_maps.ToList())
|
||||
{
|
||||
pair.Value.UnloadAll();
|
||||
|
||||
foreach (var pair in i_maps)
|
||||
pair.Value.Dispose();
|
||||
i_maps.Remove(pair.Key);
|
||||
}
|
||||
|
||||
i_maps.Clear();
|
||||
|
||||
if (m_updater != null)
|
||||
m_updater.Deactivate();
|
||||
|
||||
@@ -471,19 +471,12 @@ namespace Game
|
||||
return phaseShift.VisibleMapIds.First().Key;
|
||||
|
||||
GridCoord gridCoord = GridDefines.ComputeGridCoord(x, y);
|
||||
uint gx = (uint)((MapConst.MaxGrids - 1) - gridCoord.X_coord);
|
||||
uint gy = (uint)((MapConst.MaxGrids - 1) - gridCoord.Y_coord);
|
||||
uint gx = ((MapConst.MaxGrids - 1) - gridCoord.X_coord);
|
||||
uint gy = ((MapConst.MaxGrids - 1) - gridCoord.Y_coord);
|
||||
|
||||
uint gxbegin = Math.Max(gx - 1, 0);
|
||||
uint gxend = Math.Min(gx + 1, MapConst.MaxGrids);
|
||||
uint gybegin = Math.Max(gy - 1, 0);
|
||||
uint gyend = Math.Min(gy + 1, MapConst.MaxGrids);
|
||||
|
||||
foreach (var itr in phaseShift.VisibleMapIds)
|
||||
for (uint gxi = gxbegin; gxi < gxend; ++gxi)
|
||||
for (uint gyi = gybegin; gyi < gyend; ++gyi)
|
||||
if (map.HasGridMap(itr.Key, gxi, gyi))
|
||||
return itr.Key;
|
||||
foreach (var visibleMap in phaseShift.VisibleMapIds)
|
||||
if (map.HasChildMapGridFile(visibleMap.Key, gx, gy))
|
||||
return visibleMap.Key;
|
||||
|
||||
return map.GetId();
|
||||
}
|
||||
|
||||
@@ -360,7 +360,12 @@ namespace Game
|
||||
foreach (MapRecord mapEntry in CliDB.MapStorage.Values)
|
||||
{
|
||||
if (mapEntry.ParentMapID != -1)
|
||||
{
|
||||
Cypher.Assert(mapEntry.CosmeticParentMapID == -1 || mapEntry.ParentMapID == mapEntry.CosmeticParentMapID, $"Inconsistent parent map data for map {mapEntry.Id} (ParentMapID = {mapEntry.ParentMapID}, CosmeticParentMapID = {mapEntry.CosmeticParentMapID})");
|
||||
mapData.Add((uint)mapEntry.ParentMapID, mapEntry.Id);
|
||||
}
|
||||
else if (mapEntry.CosmeticParentMapID != -1)
|
||||
mapData.Add((uint)mapEntry.CosmeticParentMapID, mapEntry.Id);
|
||||
}
|
||||
|
||||
Global.MapMgr.InitializeParentMapData(mapData);
|
||||
|
||||
Reference in New Issue
Block a user