Core/WorldStates: Allow setting "hidden" field of SMSG_UPDATE_WORLD_STATE

Port From (https://github.com/TrinityCore/TrinityCore/commit/de26cafbbe1b355b69ec871f4fee0704a3ef29a5)
This commit is contained in:
hondacrx
2022-07-09 12:37:04 -04:00
parent 5404654d65
commit c6ecb00c0a
5 changed files with 40 additions and 38 deletions
+1 -1
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@@ -601,7 +601,7 @@ namespace Game.Maps
public void DoUpdateWorldState(uint worldStateId, int value)
{
Global.WorldStateMgr.SetValue(worldStateId, value, instance);
Global.WorldStateMgr.SetValue(worldStateId, value, false, instance);
}
// Send Notify to all players in instance
+2 -1
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@@ -584,7 +584,7 @@ namespace Game.Maps
public Dictionary<int, int> GetWorldStateValues() { return _worldStateValues; }
public void SetWorldStateValue(int worldStateId, int value)
public void SetWorldStateValue(int worldStateId, int value, bool hidden)
{
int oldValue = _worldStateValues.LookupByKey(worldStateId);
_worldStateValues[worldStateId] = value;
@@ -597,6 +597,7 @@ namespace Game.Maps
UpdateWorldState updateWorldState = new();
updateWorldState.VariableID = (uint)worldStateId;
updateWorldState.Value = value;
updateWorldState.Hidden = hidden;
updateWorldState.Write();
foreach (var player in GetPlayers())
+6 -6
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@@ -896,8 +896,8 @@ namespace Game
LoadWorldStates();
// TODO: this is temporary until custom world states are purged from old world state saved values
Global.WorldStateMgr.SetValue(WorldStates.WarModeHordeBuffValue, (int)GetWorldState(WorldStates.WarModeHordeBuffValue), null);
Global.WorldStateMgr.SetValue(WorldStates.WarModeAllianceBuffValue, (int)GetWorldState(WorldStates.WarModeAllianceBuffValue), null);
Global.WorldStateMgr.SetValue(WorldStates.WarModeHordeBuffValue, (int)GetWorldState(WorldStates.WarModeHordeBuffValue), false, null);
Global.WorldStateMgr.SetValue(WorldStates.WarModeAllianceBuffValue, (int)GetWorldState(WorldStates.WarModeAllianceBuffValue), false, null);
Global.ObjectMgr.LoadPhases();
@@ -1258,8 +1258,8 @@ namespace Game
public void SetForcedWarModeFactionBalanceState(int team, int reward = 0)
{
Global.WorldStateMgr.SetValue(WorldStates.WarModeHordeBuffValue, 10 + (team == TeamId.Alliance ? reward : 0), null);
Global.WorldStateMgr.SetValue(WorldStates.WarModeAllianceBuffValue, 10 + (team == TeamId.Horde ? reward : 0), null);
Global.WorldStateMgr.SetValue(WorldStates.WarModeHordeBuffValue, 10 + (team == TeamId.Alliance ? reward : 0), false, null);
Global.WorldStateMgr.SetValue(WorldStates.WarModeAllianceBuffValue, 10 + (team == TeamId.Horde ? reward : 0), false, null);
// save to db
SetWorldState(WorldStates.WarModeHordeBuffValue, Global.WorldStateMgr.GetValue(WorldStates.WarModeHordeBuffValue, null));
@@ -2533,8 +2533,8 @@ namespace Game
outnumberedFactionReward = 5;
}
Global.WorldStateMgr.SetValue(WorldStates.WarModeHordeBuffValue, 10 + (dominantFaction == TeamId.Alliance ? outnumberedFactionReward : 0), null);
Global.WorldStateMgr.SetValue(WorldStates.WarModeAllianceBuffValue, 10 + (dominantFaction == TeamId.Horde ? outnumberedFactionReward : 0), null);
Global.WorldStateMgr.SetValue(WorldStates.WarModeHordeBuffValue, 10 + (dominantFaction == TeamId.Alliance ? outnumberedFactionReward : 0), false, null);
Global.WorldStateMgr.SetValue(WorldStates.WarModeAllianceBuffValue, 10 + (dominantFaction == TeamId.Horde ? outnumberedFactionReward : 0), false, null);
// save to db
SetWorldState(WorldStates.WarModeHordeBuffValue, Global.WorldStateMgr.GetValue(WorldStates.WarModeHordeBuffValue, null));
+7 -6
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@@ -160,17 +160,17 @@ namespace Game
return map.GetWorldStateValue(worldStateId);
}
public void SetValue(WorldStates worldStateId, int value, Map map)
public void SetValue(WorldStates worldStateId, int value, bool hidden, Map map)
{
SetValue((int)worldStateId, value, map);
SetValue((int)worldStateId, value, hidden, map);
}
public void SetValue(uint worldStateId, int value, Map map)
public void SetValue(uint worldStateId, int value, bool hidden, Map map)
{
SetValue((int)worldStateId, value, map);
SetValue((int)worldStateId, value, hidden, map);
}
public void SetValue(int worldStateId, int value, Map map)
public void SetValue(int worldStateId, int value, bool hidden, Map map)
{
WorldStateTemplate worldStateTemplate = GetWorldStateTemplate(worldStateId);
if (worldStateTemplate == null || worldStateTemplate.MapIds.Empty())
@@ -185,6 +185,7 @@ namespace Game
UpdateWorldState updateWorldState = new();
updateWorldState.VariableID = (uint)worldStateId;
updateWorldState.Value = value;
updateWorldState.Hidden = hidden;
Global.WorldMgr.SendGlobalMessage(updateWorldState);
return;
}
@@ -192,7 +193,7 @@ namespace Game
if (!worldStateTemplate.MapIds.Contains(map.GetId()))
return;
map.SetWorldStateValue(worldStateId, value);
map.SetWorldStateValue(worldStateId, value, hidden);
}
public Dictionary<int, int> GetInitialWorldStatesForMap(Map map)