Core/WorldStates: Allow setting "hidden" field of SMSG_UPDATE_WORLD_STATE
Port From (https://github.com/TrinityCore/TrinityCore/commit/de26cafbbe1b355b69ec871f4fee0704a3ef29a5)
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@@ -601,7 +601,7 @@ namespace Game.Maps
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public void DoUpdateWorldState(uint worldStateId, int value)
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{
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Global.WorldStateMgr.SetValue(worldStateId, value, instance);
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Global.WorldStateMgr.SetValue(worldStateId, value, false, instance);
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}
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// Send Notify to all players in instance
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