Core/Entities: fix creatures ignoring immune flags.

Port From (https://github.com/TrinityCore/TrinityCore/commit/339a2acac86604c32a1501e0af3454b979ad1e1b)
This commit is contained in:
hondacrx
2021-09-08 23:36:28 -04:00
parent b071efe105
commit c790d78095
+2 -2
View File
@@ -2338,7 +2338,7 @@ namespace Game.Entities
return false;
// ignore immunity flags when assisting
if (isPositiveSpell && !bySpell.HasAttribute(SpellAttr6.AssistIgnoreImmuneFlag))
if (bySpell == null || (isPositiveSpell && !bySpell.HasAttribute(SpellAttr6.AssistIgnoreImmuneFlag)))
{
if (unit != null && !unit.HasUnitFlag(UnitFlags.PvpAttackable) && unitTarget != null && unitTarget.IsImmuneToNPC())
return false;
@@ -2346,7 +2346,7 @@ namespace Game.Entities
if (unitTarget != null && !unitTarget.HasUnitFlag(UnitFlags.PvpAttackable) && unit && unit.IsImmuneToNPC())
return false;
if (!bySpell.HasAttribute(SpellAttr8.AttackIgnoreImmuneToPCFlag))
if (bySpell == null || !bySpell.HasAttribute(SpellAttr8.AttackIgnoreImmuneToPCFlag))
{
if (unit != null && unit.HasUnitFlag(UnitFlags.PvpAttackable) && unitTarget && unitTarget.IsImmuneToPC())
return false;