Core/Logs: Add load time to some logs like every other load log
Port From (https://github.com/TrinityCore/TrinityCore/commit/41a4692de37c7591516d9a9f86b3019b90556428)
This commit is contained in:
@@ -38,6 +38,8 @@ namespace Game
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public void LoadFromDB()
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public void LoadFromDB()
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{
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{
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uint oldMSTime = Time.GetMSTime();
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uint count = 0;
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uint count = 0;
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_maxEventId = 0;
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_maxEventId = 0;
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_maxInviteId = 0;
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_maxInviteId = 0;
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@@ -72,8 +74,9 @@ namespace Game
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while (result.NextRow());
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while (result.NextRow());
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}
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}
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Log.outInfo(LogFilter.ServerLoading, "Loaded {0} calendar events", count);
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Log.outInfo(LogFilter.ServerLoading, $"Loaded {count} calendar events in {Time.GetMSTimeDiffToNow(oldMSTime)} ms");
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count = 0;
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count = 0;
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oldMSTime = Time.GetMSTime();
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// 0 1 2 3 4 5 6 7
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// 0 1 2 3 4 5 6 7
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result = DB.Characters.Query("SELECT InviteID, EventID, Invitee, Sender, Status, ResponseTime, ModerationRank, Note FROM calendar_invites");
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result = DB.Characters.Query("SELECT InviteID, EventID, Invitee, Sender, Status, ResponseTime, ModerationRank, Note FROM calendar_invites");
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@@ -100,7 +103,7 @@ namespace Game
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while (result.NextRow());
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while (result.NextRow());
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}
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}
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Log.outInfo(LogFilter.ServerLoading, "Loaded {0} calendar invites", count);
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Log.outInfo(LogFilter.ServerLoading, $"Loaded {count} calendar invites in {Time.GetMSTimeDiffToNow(oldMSTime)} ms");
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for (ulong i = 1; i < _maxEventId; ++i)
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for (ulong i = 1; i < _maxEventId; ++i)
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if (GetEvent(i) == null)
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if (GetEvent(i) == null)
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@@ -29,6 +29,8 @@ namespace Game
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public void LoadWardenChecks()
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public void LoadWardenChecks()
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{
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{
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uint oldMSTime = Time.GetMSTime();
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// Check if Warden is enabled by config before loading anything
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// Check if Warden is enabled by config before loading anything
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if (!WorldConfig.GetBoolValue(WorldCfg.WardenEnabled))
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if (!WorldConfig.GetBoolValue(WorldCfg.WardenEnabled))
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{
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{
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@@ -98,11 +100,13 @@ namespace Game
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}
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}
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while (result.NextRow());
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while (result.NextRow());
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Log.outInfo(LogFilter.ServerLoading, "Loaded {0} warden checks.", count);
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Log.outInfo(LogFilter.ServerLoading, $"Loaded {count} warden checks in {Time.GetMSTimeDiffToNow(oldMSTime)} ms");
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}
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}
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public void LoadWardenOverrides()
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public void LoadWardenOverrides()
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{
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{
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uint oldMSTime = Time.GetMSTime();
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// Check if Warden is enabled by config before loading anything
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// Check if Warden is enabled by config before loading anything
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if (!WorldConfig.GetBoolValue(WorldCfg.WardenEnabled))
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if (!WorldConfig.GetBoolValue(WorldCfg.WardenEnabled))
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{
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{
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@@ -138,7 +142,7 @@ namespace Game
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}
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}
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while (result.NextRow());
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while (result.NextRow());
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Log.outInfo(LogFilter.ServerLoading, "Loaded {0} warden action overrides.", count);
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Log.outInfo(LogFilter.ServerLoading, $"Loaded {count} warden action overrides in {Time.GetMSTimeDiffToNow(oldMSTime)} ms");
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}
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}
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public WardenCheck GetWardenDataById(ushort Id)
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public WardenCheck GetWardenDataById(ushort Id)
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