Fixed another crash.
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@@ -87,8 +87,7 @@ namespace Game.Collision
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for (uint i = 0; i < spawnIndicesSize; ++i)
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{
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uint spawnId = reader.ReadUInt32();
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uint spawnIndex = reader.ReadUInt32();
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iSpawnIndices[spawnId] = spawnIndex;
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iSpawnIndices[spawnId] = i;
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}
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}
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