Scripts/Spells: Implemented various rogue spells

Port From (https://github.com/TrinityCore/TrinityCore/commit/a3d06f2f329a6d21b9a79aed8b39f1d56fa933e6)
This commit is contained in:
hondacrx
2022-01-07 16:42:42 -05:00
parent 5bb553b0e3
commit cb7438506f
4 changed files with 794 additions and 25 deletions
+1 -1
View File
@@ -50,7 +50,7 @@ namespace Game.Scripting
{
if (!Global.SpellMgr.HasSpellInfo(spellId, Difficulty.None))
{
Log.outError(LogFilter.Scripts, "BaseSpellScript.ValidateSpellInfo: Spell {0} does not exist.", spellId);
Log.outError(LogFilter.Scripts, "BaseSpellScript::ValidateSpellInfo: Spell {0} does not exist.", spellId);
allValid = false;
}
}