Scripts/Spells: Implemented various rogue spells
Port From (https://github.com/TrinityCore/TrinityCore/commit/a3d06f2f329a6d21b9a79aed8b39f1d56fa933e6)
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@@ -50,7 +50,7 @@ namespace Game.Scripting
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{
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if (!Global.SpellMgr.HasSpellInfo(spellId, Difficulty.None))
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{
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Log.outError(LogFilter.Scripts, "BaseSpellScript.ValidateSpellInfo: Spell {0} does not exist.", spellId);
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Log.outError(LogFilter.Scripts, "BaseSpellScript::ValidateSpellInfo: Spell {0} does not exist.", spellId);
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allValid = false;
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}
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}
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