Core/Players: PlayerChoice improvements
Port From (https://github.com/TrinityCore/TrinityCore/commit/e59059e1bd2f67691e2da0105771b0cb55b123a4)
This commit is contained in:
@@ -8,6 +8,7 @@ using Game.DataStorage;
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using Game.Entities;
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using Game.Networking.Packets;
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using Game.Spells;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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@@ -205,16 +206,31 @@ namespace Game.Misc
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public class InteractionData
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{
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public ObjectGuid SourceGuid;
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public bool IsLaunchedByQuest;
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ushort _playerChoiceResponseIdentifierGenerator = 0; // not reset between interactions
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uint trainerId;
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PlayerChoiceData playerChoiceData;
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public void Reset()
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{
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SourceGuid.Clear();
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TrainerId = 0;
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IsLaunchedByQuest = false;
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trainerId = 0;
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}
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public ObjectGuid SourceGuid;
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public uint TrainerId;
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public uint PlayerChoiceId;
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public bool IsLaunchedByQuest;
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public uint? GetTrainerId() { return trainerId; }
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public void SetTrainerId(uint _trainerId) { trainerId = _trainerId; }
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public PlayerChoiceData GetPlayerChoice() { return playerChoiceData; }
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public void SetPlayerChoice(uint choiceId) { playerChoiceData = new PlayerChoiceData(choiceId); }
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public ushort AddPlayerChoiceResponse(uint responseId)
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{
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playerChoiceData.AddResponse(responseId, ++_playerChoiceResponseIdentifierGenerator);
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return _playerChoiceResponseIdentifierGenerator;
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}
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}
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public class PlayerMenu
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@@ -835,4 +851,40 @@ namespace Game.Misc
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public uint TextId;
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public ConditionsReference Conditions;
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}
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public class PlayerChoiceData
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{
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uint _choiceId;
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List<Response> _responses = new();
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DateTime? _expireTime;
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public PlayerChoiceData(uint choiceId)
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{
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_choiceId = choiceId;
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}
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public uint? FindIdByClientIdentifier(ushort clientIdentifier)
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{
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var itr = _responses.Find(p => p.ClientIdentifier == clientIdentifier);
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return itr != null ? itr.Id : null;
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}
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public void AddResponse(uint id, ushort clientIdentifier)
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{
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_responses.Add(new Response(id, clientIdentifier));
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}
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public uint GetChoiceId() { return _choiceId; }
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public void SetChoiceId(uint choiceId) { _choiceId = choiceId; }
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public DateTime? GetExpireTime() { return _expireTime; }
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public void SetExpireTime(DateTime expireTime) { _expireTime = expireTime; }
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public class Response(uint id, ushort clientIdentifier)
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{
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public uint Id = id;
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public ushort ClientIdentifier = clientIdentifier;
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}
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}
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}
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@@ -4954,22 +4954,28 @@ namespace Game.Entities
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PlayerTalkClass.GetInteractionData().Reset();
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PlayerTalkClass.GetInteractionData().SourceGuid = sender;
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PlayerTalkClass.GetInteractionData().PlayerChoiceId = (uint)choiceId;
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PlayerTalkClass.GetInteractionData().SetPlayerChoice((uint)choiceId);
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DisplayPlayerChoice displayPlayerChoice = new();
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displayPlayerChoice.SenderGUID = sender;
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displayPlayerChoice.ChoiceID = choiceId;
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displayPlayerChoice.UiTextureKitID = playerChoice.UiTextureKitId;
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displayPlayerChoice.SoundKitID = playerChoice.SoundKitId;
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displayPlayerChoice.CloseUISoundKitID = playerChoice.CloseSoundKitId;
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if (playerChoice.Duration > TimeSpan.Zero)
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displayPlayerChoice.ExpireTime = (GameTime.GetSystemTime() + playerChoice.Duration).ToFileTime();
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displayPlayerChoice.Question = playerChoice.Question;
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if (playerChoiceLocale != null)
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ObjectManager.GetLocaleString(playerChoiceLocale.Question, locale, ref displayPlayerChoice.Question);
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displayPlayerChoice.InfiniteRange = false;
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displayPlayerChoice.InfiniteRange = playerChoice.InfiniteRange;
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displayPlayerChoice.HideWarboardHeader = playerChoice.HideWarboardHeader;
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displayPlayerChoice.KeepOpenAfterChoice = playerChoice.KeepOpenAfterChoice;
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displayPlayerChoice.ShowChoicesAsList = playerChoice.ShowChoicesAsList;
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displayPlayerChoice.ForceDontShowChoicesAsList = playerChoice.ForceDontShowChoicesAsList;
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for (var i = 0; i < playerChoice.Responses.Count; ++i)
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for (var i = 0; i < playerChoice.Responses.Count && (playerChoice.MaxResponses == 0 || displayPlayerChoice.Responses.Count < playerChoice.MaxResponses); ++i)
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{
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PlayerChoiceResponse playerChoiceResponseTemplate = playerChoice.Responses[i];
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if (!Global.ConditionMgr.IsObjectMeetingPlayerChoiceResponseConditions((uint)choiceId, playerChoiceResponseTemplate.ResponseId, this))
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@@ -4977,9 +4983,9 @@ namespace Game.Entities
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var playerChoiceResponse = new Networking.Packets.PlayerChoiceResponse();
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playerChoiceResponse.ResponseID = playerChoiceResponseTemplate.ResponseId;
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playerChoiceResponse.ResponseIdentifier = playerChoiceResponseTemplate.ResponseIdentifier;
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playerChoiceResponse.ResponseIdentifier = PlayerTalkClass.GetInteractionData().AddPlayerChoiceResponse((uint)playerChoiceResponseTemplate.ResponseId);
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playerChoiceResponse.ChoiceArtFileID = playerChoiceResponseTemplate.ChoiceArtFileId;
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playerChoiceResponse.Flags = playerChoiceResponseTemplate.Flags;
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playerChoiceResponse.Flags = (int)playerChoiceResponseTemplate.Flags;
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playerChoiceResponse.WidgetSetID = playerChoiceResponseTemplate.WidgetSetID;
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playerChoiceResponse.UiTextureAtlasElementID = playerChoiceResponseTemplate.UiTextureAtlasElementID;
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playerChoiceResponse.SoundKitID = playerChoiceResponseTemplate.SoundKitID;
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@@ -5017,51 +5023,32 @@ namespace Game.Entities
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reward.Money = playerChoiceResponseTemplate.Reward.Money;
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reward.Xp = playerChoiceResponseTemplate.Reward.Xp;
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foreach (var item in playerChoiceResponseTemplate.Reward.Items)
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void fillRewardItems<T>(List<T> src, List<Networking.Packets.PlayerChoiceResponseRewardEntry> dest)
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{
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var rewardEntry = new Networking.Packets.PlayerChoiceResponseRewardEntry();
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rewardEntry.Item.ItemID = item.Id;
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rewardEntry.Quantity = item.Quantity;
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if (!item.BonusListIDs.Empty())
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for (var j = 0; j < src.Count; ++j)
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{
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rewardEntry.Item.ItemBonus = new();
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rewardEntry.Item.ItemBonus.BonusListIDs = item.BonusListIDs;
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dynamic rewardEntryTemplate = src[j];
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Networking.Packets.PlayerChoiceResponseRewardEntry rewardEntry = new();
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rewardEntry.Item.ItemID = rewardEntryTemplate.Id;
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rewardEntry.Quantity = rewardEntryTemplate.Quantity;
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if (rewardEntryTemplate is PlayerChoiceResponseRewardItem)
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{
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if (!rewardEntryTemplate.BonusListIDs.empty())
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{
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ItemBonuses itemBonuses = new();
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itemBonuses.BonusListIDs = rewardEntryTemplate.BonusListIDs;
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rewardEntry.Item.ItemBonus = itemBonuses;
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}
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}
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dest.Add(rewardEntry);
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}
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reward.Items.Add(rewardEntry);
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}
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foreach (var currency in playerChoiceResponseTemplate.Reward.Currency)
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{
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var rewardEntry = new Networking.Packets.PlayerChoiceResponseRewardEntry();
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rewardEntry.Item.ItemID = currency.Id;
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rewardEntry.Quantity = currency.Quantity;
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reward.Items.Add(rewardEntry);
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}
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foreach (var faction in playerChoiceResponseTemplate.Reward.Faction)
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{
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var rewardEntry = new Networking.Packets.PlayerChoiceResponseRewardEntry();
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rewardEntry.Item.ItemID = faction.Id;
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rewardEntry.Quantity = faction.Quantity;
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reward.Items.Add(rewardEntry);
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}
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foreach (PlayerChoiceResponseRewardItem item in playerChoiceResponseTemplate.Reward.ItemChoices)
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{
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var rewardEntry = new Networking.Packets.PlayerChoiceResponseRewardEntry();
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rewardEntry.Item.ItemID = item.Id;
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rewardEntry.Quantity = item.Quantity;
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if (!item.BonusListIDs.Empty())
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{
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rewardEntry.Item.ItemBonus = new();
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rewardEntry.Item.ItemBonus.BonusListIDs = item.BonusListIDs;
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}
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reward.ItemChoices.Add(rewardEntry);
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}
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playerChoiceResponse.Reward = reward;
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displayPlayerChoice.Responses[i] = playerChoiceResponse;
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fillRewardItems(playerChoiceResponseTemplate.Reward.Items, playerChoiceResponse.Reward.Items);
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fillRewardItems(playerChoiceResponseTemplate.Reward.Currency, playerChoiceResponse.Reward.Currencies);
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fillRewardItems(playerChoiceResponseTemplate.Reward.Faction, playerChoiceResponse.Reward.Factions);
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fillRewardItems(playerChoiceResponseTemplate.Reward.ItemChoices, playerChoiceResponse.Reward.ItemChoices);
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}
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playerChoiceResponse.RewardQuestID = playerChoiceResponseTemplate.RewardQuestID;
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@@ -10152,7 +10152,10 @@ namespace Game
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uint oldMSTime = Time.GetMSTime();
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_playerChoices.Clear();
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SQLResult choiceResult = DB.World.Query("SELECT ChoiceId, UiTextureKitId, SoundKitId, CloseSoundKitId, Duration, Question, PendingChoiceText, HideWarboardHeader, KeepOpenAfterChoice FROM playerchoice");
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// 0 1 2 3 4 5 6
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SQLResult choiceResult = DB.World.Query("SELECT ChoiceId, UiTextureKitId, SoundKitId, CloseSoundKitId, Duration, Question, PendingChoiceText, " +
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//7 8 9 10 11 12 13
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"InfiniteRange, HideWarboardHeader, KeepOpenAfterChoice, ShowChoicesAsList, ForceDontShowChoicesAsList, MaxResponses, ScriptName FROM playerchoice");
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if (choiceResult.IsEmpty())
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{
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Log.outInfo(LogFilter.ServerLoading, "Loaded 0 player choices. DB table `playerchoice` is empty.");
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@@ -10174,18 +10177,26 @@ namespace Game
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choice.UiTextureKitId = choiceResult.Read<int>(1);
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choice.SoundKitId = choiceResult.Read<uint>(2);
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choice.CloseSoundKitId = choiceResult.Read<uint>(3);
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choice.Duration = choiceResult.Read<long>(4);
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choice.Duration = TimeSpan.FromSeconds(choiceResult.Read<long>(4));
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choice.Question = choiceResult.Read<string>(5);
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choice.PendingChoiceText = choiceResult.Read<string>(6);
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choice.HideWarboardHeader = choiceResult.Read<bool>(7);
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choice.KeepOpenAfterChoice = choiceResult.Read<bool>(8);
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choice.InfiniteRange = choiceResult.Read<bool>(7);
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choice.HideWarboardHeader = choiceResult.Read<bool>(8);
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choice.KeepOpenAfterChoice = choiceResult.Read<bool>(9);
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choice.ShowChoicesAsList = choiceResult.Read<bool>(10);
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choice.ForceDontShowChoicesAsList = choiceResult.Read<bool>(11);
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if (!choiceResult.IsNull(12))
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choice.MaxResponses = choiceResult.Read<uint>(12);
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choice.ScriptId = GetScriptId(choiceResult.Read<string>(13));
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_playerChoices[choice.ChoiceId] = choice;
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} while (choiceResult.NextRow());
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// 0 1 2 3 4 5
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SQLResult responses = DB.World.Query("SELECT ChoiceId, ResponseId, ResponseIdentifier, ChoiceArtFileId, Flags, WidgetSetID, " +
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// 0 1 2 3 4 5
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SQLResult responses = DB.World.Query("SELECT ChoiceId, ResponseId, NULL, ChoiceArtFileId, Flags, WidgetSetID, " +
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//6 7 8 9 10 11 12 13 14 15 16
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"UiTextureAtlasElementID, SoundKitID, GroupID, UiTextureKitID, Answer, Header, SubHeader, ButtonTooltip, Description, Confirmation, RewardQuestID " +
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"FROM playerchoice_response ORDER BY `Index` ASC");
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@@ -10206,9 +10217,8 @@ namespace Game
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PlayerChoiceResponse response = new();
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response.ResponseId = responseId;
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response.ResponseIdentifier = responses.Read<ushort>(2);
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response.ChoiceArtFileId = responses.Read<int>(3);
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response.Flags = responses.Read<int>(4);
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response.Flags = (PlayerChoiceResponseFlags)responses.Read<int>(4);
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response.WidgetSetID = responses.Read<uint>(5);
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response.UiTextureAtlasElementID = responses.Read<uint>(6);
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response.SoundKitID = responses.Read<uint>(7);
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@@ -12665,104 +12675,6 @@ namespace Game
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public StringArray Confirmation = new((int)Locale.Total);
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}
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public class PlayerChoiceResponseRewardItem
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{
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public PlayerChoiceResponseRewardItem() { }
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public PlayerChoiceResponseRewardItem(uint id, List<uint> bonusListIDs, int quantity)
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{
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Id = id;
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BonusListIDs = bonusListIDs;
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Quantity = quantity;
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}
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public uint Id;
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public List<uint> BonusListIDs = new();
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public int Quantity;
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}
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public class PlayerChoiceResponseRewardEntry
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{
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public PlayerChoiceResponseRewardEntry(uint id, int quantity)
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{
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Id = id;
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Quantity = quantity;
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}
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public uint Id;
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public int Quantity;
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}
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public class PlayerChoiceResponseReward
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{
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public int TitleId;
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public int PackageId;
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public int SkillLineId;
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public uint SkillPointCount;
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public uint ArenaPointCount;
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public uint HonorPointCount;
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public ulong Money;
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public uint Xp;
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public List<PlayerChoiceResponseRewardItem> Items = new();
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public List<PlayerChoiceResponseRewardEntry> Currency = new();
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public List<PlayerChoiceResponseRewardEntry> Faction = new();
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public List<PlayerChoiceResponseRewardItem> ItemChoices = new();
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}
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public struct PlayerChoiceResponseMawPower
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{
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public int TypeArtFileID;
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public int? Rarity;
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public int SpellID;
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public int MaxStacks;
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}
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public class PlayerChoiceResponse
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{
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public int ResponseId;
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public ushort ResponseIdentifier;
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public int ChoiceArtFileId;
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public int Flags;
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public uint WidgetSetID;
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public uint UiTextureAtlasElementID;
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public uint SoundKitID;
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public byte GroupID;
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public int UiTextureKitID;
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public string Answer;
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public string Header;
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public string SubHeader;
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public string ButtonTooltip;
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public string Description;
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public string Confirmation;
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public PlayerChoiceResponseReward Reward;
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public uint? RewardQuestID;
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public PlayerChoiceResponseMawPower? MawPower;
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}
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public class PlayerChoice
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{
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public int ChoiceId;
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public int UiTextureKitId;
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public uint SoundKitId;
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public uint CloseSoundKitId;
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public long Duration;
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public string Question;
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public string PendingChoiceText;
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public List<PlayerChoiceResponse> Responses = new();
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public bool HideWarboardHeader;
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public bool KeepOpenAfterChoice;
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public PlayerChoiceResponse GetResponse(int responseId)
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{
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return Responses.Find(playerChoiceResponse => playerChoiceResponse.ResponseId == responseId);
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}
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public PlayerChoiceResponse GetResponseByIdentifier(int responseIdentifier)
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{
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return Responses.Find(playerChoiceResponse => playerChoiceResponse.ResponseIdentifier == responseIdentifier);
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}
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}
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public class ClassAvailability
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{
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public byte ClassID;
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@@ -0,0 +1,119 @@
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// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
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// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
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using System;
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using System.Collections.Generic;
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namespace Game
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{
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public class PlayerChoiceResponseRewardItem
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{
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public uint Id;
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public List<uint> BonusListIDs = new();
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public int Quantity;
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public PlayerChoiceResponseRewardItem() { }
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public PlayerChoiceResponseRewardItem(uint id, List<uint> bonusListIDs, int quantity)
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{
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Id = id;
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BonusListIDs = bonusListIDs;
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Quantity = quantity;
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}
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}
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public class PlayerChoiceResponseRewardEntry
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{
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public uint Id;
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public int Quantity;
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public PlayerChoiceResponseRewardEntry(uint id, int quantity)
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{
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Id = id;
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Quantity = quantity;
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}
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}
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public class PlayerChoiceResponseReward
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{
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public int TitleId;
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public int PackageId;
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public int SkillLineId;
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public uint SkillPointCount;
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public uint ArenaPointCount;
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public uint HonorPointCount;
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public ulong Money;
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public uint Xp;
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public List<PlayerChoiceResponseRewardItem> Items = new();
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public List<PlayerChoiceResponseRewardEntry> Currency = new();
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public List<PlayerChoiceResponseRewardEntry> Faction = new();
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public List<PlayerChoiceResponseRewardItem> ItemChoices = new();
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}
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public struct PlayerChoiceResponseMawPower
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{
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public int TypeArtFileID;
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public int? Rarity;
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public int SpellID;
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public int MaxStacks;
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}
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public enum PlayerChoiceResponseFlags
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{
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None = 0x000,
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DisabledButton = 0x001, // Disables single button
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DesaturateArt = 0x002,
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DisabledOption = 0x004, // Disables the entire group of options
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ConsolidateWidgets = 0x020,
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ShowCheckmark = 0x040,
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HideButtonShowText = 0x080,
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Selected = 0x100,
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}
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public class PlayerChoiceResponse
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{
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public int ResponseId;
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public int ChoiceArtFileId;
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public PlayerChoiceResponseFlags Flags;
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public uint WidgetSetID;
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public uint UiTextureAtlasElementID;
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public uint SoundKitID;
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public byte GroupID;
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public int UiTextureKitID;
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public string Answer;
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public string Header;
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public string SubHeader;
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public string ButtonTooltip;
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public string Description;
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public string Confirmation;
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public PlayerChoiceResponseReward Reward;
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public uint? RewardQuestID;
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public PlayerChoiceResponseMawPower? MawPower;
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}
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public class PlayerChoice
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{
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public int ChoiceId;
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public int UiTextureKitId;
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public uint SoundKitId;
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public uint CloseSoundKitId;
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public TimeSpan Duration;
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public string Question;
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public string PendingChoiceText;
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public List<PlayerChoiceResponse> Responses = new();
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public bool InfiniteRange;
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public bool HideWarboardHeader;
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public bool KeepOpenAfterChoice;
|
||||
public bool ShowChoicesAsList;
|
||||
public bool ForceDontShowChoicesAsList;
|
||||
|
||||
public uint MaxResponses;
|
||||
|
||||
public uint ScriptId;
|
||||
|
||||
public PlayerChoiceResponse GetResponse(int responseId)
|
||||
{
|
||||
return Responses.Find(playerChoiceResponse => playerChoiceResponse.ResponseId == responseId);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -91,7 +91,7 @@ namespace Game
|
||||
|
||||
_player.PlayerTalkClass.GetInteractionData().Reset();
|
||||
_player.PlayerTalkClass.GetInteractionData().SourceGuid = npc.GetGUID();
|
||||
_player.PlayerTalkClass.GetInteractionData().TrainerId = trainerId;
|
||||
_player.PlayerTalkClass.GetInteractionData().SetTrainerId(trainerId);
|
||||
trainer.SendSpells(npc, _player, GetSessionDbLocaleIndex());
|
||||
}
|
||||
|
||||
@@ -112,7 +112,7 @@ namespace Game
|
||||
if (_player.PlayerTalkClass.GetInteractionData().SourceGuid != packet.TrainerGUID)
|
||||
return;
|
||||
|
||||
if (_player.PlayerTalkClass.GetInteractionData().TrainerId != packet.TrainerID)
|
||||
if (_player.PlayerTalkClass.GetInteractionData().GetTrainerId() != packet.TrainerID)
|
||||
return;
|
||||
|
||||
// check present spell in trainer spell list
|
||||
|
||||
@@ -10,6 +10,7 @@ using Game.Networking.Packets;
|
||||
using Game.DataStorage;
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
using Game.Misc;
|
||||
|
||||
namespace Game
|
||||
{
|
||||
@@ -738,9 +739,29 @@ namespace Game
|
||||
[WorldPacketHandler(ClientOpcodes.ChoiceResponse)]
|
||||
void HandlePlayerChoiceResponse(ChoiceResponse choiceResponse)
|
||||
{
|
||||
if (_player.PlayerTalkClass.GetInteractionData().PlayerChoiceId != choiceResponse.ChoiceID)
|
||||
PlayerChoiceData playerChoiceData = _player.PlayerTalkClass.GetInteractionData().GetPlayerChoice();
|
||||
if (playerChoiceData == null)
|
||||
{
|
||||
Log.outError(LogFilter.Player, $"Error in CMSG_CHOICE_RESPONSE: {GetPlayerInfo()} tried to respond to invalid player choice {choiceResponse.ChoiceID} (allowed {_player.PlayerTalkClass.GetInteractionData().PlayerChoiceId}) (possible packet-hacking detected)");
|
||||
Log.outError(LogFilter.Player, $"Error in CMSG_CHOICE_RESPONSE: {GetPlayerInfo()} tried to respond to invalid player choice {choiceResponse.ChoiceID} (none allowed)");
|
||||
return;
|
||||
}
|
||||
|
||||
if (playerChoiceData.GetChoiceId() != choiceResponse.ChoiceID)
|
||||
{
|
||||
Log.outError(LogFilter.Player, $"Error in CMSG_CHOICE_RESPONSE: {GetPlayerInfo()} tried to respond to invalid player choice {choiceResponse.ChoiceID} ({playerChoiceData.GetChoiceId()} allowed)");
|
||||
return;
|
||||
}
|
||||
|
||||
if (playerChoiceData.GetExpireTime().HasValue && playerChoiceData.GetExpireTime() < GameTime.GetSystemTime())
|
||||
{
|
||||
Log.outError(LogFilter.Player, $"Error in CMSG_CHOICE_RESPONSE: {GetPlayerInfo()} tried to respond to expired player choice {choiceResponse.ChoiceID})");
|
||||
return;
|
||||
}
|
||||
|
||||
uint? responseId = playerChoiceData.FindIdByClientIdentifier((ushort)choiceResponse.ResponseIdentifier);
|
||||
if (!responseId.HasValue)
|
||||
{
|
||||
Log.outError(LogFilter.Player, $"Error in CMSG_CHOICE_RESPONSE: {GetPlayerInfo()} tried to select invalid player choice response identifier {choiceResponse.ResponseIdentifier}");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -748,52 +769,21 @@ namespace Game
|
||||
if (playerChoice == null)
|
||||
return;
|
||||
|
||||
PlayerChoiceResponse playerChoiceResponse = playerChoice.GetResponseByIdentifier(choiceResponse.ResponseIdentifier);
|
||||
PlayerChoiceResponse playerChoiceResponse = playerChoice.GetResponse((ushort)responseId);
|
||||
if (playerChoiceResponse == null)
|
||||
{
|
||||
Log.outError(LogFilter.Player, $"Error in CMSG_CHOICE_RESPONSE: {GetPlayerInfo()} tried to select invalid player choice response {choiceResponse.ResponseIdentifier} (possible packet-hacking detected)");
|
||||
Log.outError(LogFilter.Player, $"Error in CMSG_CHOICE_RESPONSE: {GetPlayerInfo()} tried to select invalid player choice response {responseId}");
|
||||
return;
|
||||
}
|
||||
|
||||
Global.ScriptMgr.OnPlayerChoiceResponse(GetPlayer(), (uint)choiceResponse.ChoiceID, (uint)choiceResponse.ResponseIdentifier);
|
||||
|
||||
if (playerChoiceResponse.Reward != null)
|
||||
if (playerChoiceResponse.Flags.HasFlag(PlayerChoiceResponseFlags.DisabledButton | PlayerChoiceResponseFlags.DisabledOption | PlayerChoiceResponseFlags.HideButtonShowText))
|
||||
{
|
||||
var reward = playerChoiceResponse.Reward;
|
||||
if (reward.TitleId != 0)
|
||||
_player.SetTitle(CliDB.CharTitlesStorage.LookupByKey(reward.TitleId), false);
|
||||
|
||||
if (reward.PackageId != 0)
|
||||
_player.RewardQuestPackage((uint)reward.PackageId, ItemContext.None);
|
||||
|
||||
if (reward.SkillLineId != 0 && _player.HasSkill((SkillType)reward.SkillLineId))
|
||||
_player.UpdateSkillPro((uint)reward.SkillLineId, 1000, reward.SkillPointCount);
|
||||
|
||||
if (reward.HonorPointCount != 0)
|
||||
_player.AddHonorXP(reward.HonorPointCount);
|
||||
|
||||
if (reward.Money != 0)
|
||||
_player.ModifyMoney((long)reward.Money, false);
|
||||
|
||||
if (reward.Xp != 0)
|
||||
_player.GiveXP(reward.Xp, null, 0.0f);
|
||||
|
||||
foreach (PlayerChoiceResponseRewardItem item in reward.Items)
|
||||
{
|
||||
List<ItemPosCount> dest = new();
|
||||
if (_player.CanStoreNewItem(ItemConst.NullBag, ItemConst.NullSlot, dest, item.Id, (uint)item.Quantity) == InventoryResult.Ok)
|
||||
{
|
||||
Item newItem = _player.StoreNewItem(dest, item.Id, true, ItemEnchantmentManager.GenerateItemRandomBonusListId(item.Id), null, ItemContext.QuestReward, item.BonusListIDs);
|
||||
_player.SendNewItem(newItem, (uint)item.Quantity, true, false);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (PlayerChoiceResponseRewardEntry currency in reward.Currency)
|
||||
_player.ModifyCurrency(currency.Id, currency.Quantity);
|
||||
|
||||
foreach (PlayerChoiceResponseRewardEntry faction in reward.Faction)
|
||||
_player.GetReputationMgr().ModifyReputation(CliDB.FactionStorage.LookupByKey(faction.Id), faction.Quantity);
|
||||
Log.outError(LogFilter.Player, $"Error in CMSG_CHOICE_RESPONSE: {GetPlayerInfo()} tried to select disabled player choice response {responseId}");
|
||||
return;
|
||||
}
|
||||
|
||||
Global.ScriptMgr.OnPlayerChoiceResponse(Global.ObjAccessor.GetWorldObject(_player, _player.PlayerTalkClass.GetInteractionData().SourceGuid), _player,
|
||||
playerChoice, playerChoiceResponse, (ushort)choiceResponse.ResponseIdentifier);
|
||||
}
|
||||
|
||||
[WorldPacketHandler(ClientOpcodes.UiMapQuestLinesRequest)]
|
||||
|
||||
@@ -912,14 +912,14 @@ namespace Game.Networking.Packets
|
||||
_worldPacket.WriteUInt32(SoundKitID);
|
||||
_worldPacket.WriteUInt32(CloseUISoundKitID);
|
||||
_worldPacket.WriteUInt8(NumRerolls);
|
||||
_worldPacket.WriteInt64(Duration);
|
||||
_worldPacket.WriteInt64(ExpireTime);
|
||||
_worldPacket.WriteBits(Question.GetByteCount(), 8);
|
||||
_worldPacket.WriteBits(PendingChoiceText.GetByteCount(), 8);
|
||||
_worldPacket.WriteBit(InfiniteRange);
|
||||
_worldPacket.WriteBit(HideWarboardHeader);
|
||||
_worldPacket.WriteBit(KeepOpenAfterChoice);
|
||||
_worldPacket.WriteBit(Unknown_1115_1);
|
||||
_worldPacket.WriteBit(Unknown_1115_2);
|
||||
_worldPacket.WriteBit(ShowChoicesAsList);
|
||||
_worldPacket.WriteBit(ForceDontShowChoicesAsList);
|
||||
_worldPacket.FlushBits();
|
||||
|
||||
foreach (PlayerChoiceResponse response in Responses)
|
||||
@@ -935,15 +935,15 @@ namespace Game.Networking.Packets
|
||||
public uint SoundKitID;
|
||||
public uint CloseUISoundKitID;
|
||||
public byte NumRerolls;
|
||||
public long Duration;
|
||||
public long ExpireTime;
|
||||
public string Question;
|
||||
public string PendingChoiceText;
|
||||
public List<PlayerChoiceResponse> Responses = new();
|
||||
public bool InfiniteRange;
|
||||
public bool HideWarboardHeader;
|
||||
public bool KeepOpenAfterChoice;
|
||||
public bool Unknown_1115_1;
|
||||
public bool Unknown_1115_2;
|
||||
public bool ShowChoicesAsList;
|
||||
public bool ForceDontShowChoicesAsList;
|
||||
}
|
||||
|
||||
class ChoiceResponse : ClientPacket
|
||||
@@ -1502,7 +1502,7 @@ namespace Game.Networking.Packets
|
||||
public int Unused901_1;
|
||||
public int TypeArtFileID;
|
||||
public int? Rarity;
|
||||
public int Unused901_2;
|
||||
public int BorderUiTextureAtlasMemberID;
|
||||
public int SpellID;
|
||||
public int MaxStacks;
|
||||
|
||||
@@ -1510,7 +1510,7 @@ namespace Game.Networking.Packets
|
||||
{
|
||||
data.WriteInt32(Unused901_1);
|
||||
data.WriteInt32(TypeArtFileID);
|
||||
data.WriteInt32(Unused901_2);
|
||||
data.WriteInt32(BorderUiTextureAtlasMemberID);
|
||||
data.WriteInt32(SpellID);
|
||||
data.WriteInt32(MaxStacks);
|
||||
data.WriteBit(Rarity.HasValue);
|
||||
|
||||
@@ -703,9 +703,6 @@ namespace Game.Scripting
|
||||
|
||||
// Called when a player completes a movie
|
||||
public virtual void OnMovieComplete(Player player, uint movieId) { }
|
||||
|
||||
// Called when a player choose a response from a PlayerChoice
|
||||
public virtual void OnPlayerChoiceResponse(Player player, uint choiceId, uint responseId) { }
|
||||
}
|
||||
|
||||
public class AccountScript : ScriptObject
|
||||
@@ -892,4 +889,16 @@ namespace Game.Scripting
|
||||
// Called when a game event is triggered
|
||||
public virtual void OnTrigger(WorldObject obj, WorldObject invoker, uint eventId) { }
|
||||
}
|
||||
|
||||
public class PlayerChoiceScript : ScriptObject
|
||||
{
|
||||
public PlayerChoiceScript(string name) : base(name)
|
||||
{
|
||||
Global.ScriptMgr.AddScript(this);
|
||||
}
|
||||
|
||||
public override bool IsDatabaseBound() { return true; }
|
||||
|
||||
public virtual void OnResponse(WorldObject obj, Player player, PlayerChoice choice, PlayerChoiceResponse response, ushort clientIdentifier) { }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -915,9 +915,12 @@ namespace Game.Scripting
|
||||
{
|
||||
ForEach<PlayerScript>(p => p.OnMovieComplete(player, movieId));
|
||||
}
|
||||
public void OnPlayerChoiceResponse(Player player, uint choiceId, uint responseId)
|
||||
public void OnPlayerChoiceResponse(WorldObject obj, Player player, PlayerChoice choice, PlayerChoiceResponse response, ushort clientIdentifier)
|
||||
{
|
||||
ForEach<PlayerScript>(p => p.OnPlayerChoiceResponse(player, choiceId, responseId));
|
||||
Cypher.Assert(choice != null);
|
||||
Cypher.Assert(response != null);
|
||||
|
||||
ForEach<PlayerChoiceScript>(p => p.OnResponse(obj, player, choice, response, clientIdentifier));
|
||||
}
|
||||
|
||||
// Account
|
||||
|
||||
Reference in New Issue
Block a user