Core/Players: PlayerChoice improvements

Port From (https://github.com/TrinityCore/TrinityCore/commit/e59059e1bd2f67691e2da0105771b0cb55b123a4)
This commit is contained in:
Hondacrx
2025-08-18 16:57:28 -04:00
parent 1f6f9013c7
commit cd0ffc6975
9 changed files with 284 additions and 212 deletions
+57 -5
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@@ -8,6 +8,7 @@ using Game.DataStorage;
using Game.Entities;
using Game.Networking.Packets;
using Game.Spells;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
@@ -205,16 +206,31 @@ namespace Game.Misc
public class InteractionData
{
public ObjectGuid SourceGuid;
public bool IsLaunchedByQuest;
ushort _playerChoiceResponseIdentifierGenerator = 0; // not reset between interactions
uint trainerId;
PlayerChoiceData playerChoiceData;
public void Reset()
{
SourceGuid.Clear();
TrainerId = 0;
IsLaunchedByQuest = false;
trainerId = 0;
}
public ObjectGuid SourceGuid;
public uint TrainerId;
public uint PlayerChoiceId;
public bool IsLaunchedByQuest;
public uint? GetTrainerId() { return trainerId; }
public void SetTrainerId(uint _trainerId) { trainerId = _trainerId; }
public PlayerChoiceData GetPlayerChoice() { return playerChoiceData; }
public void SetPlayerChoice(uint choiceId) { playerChoiceData = new PlayerChoiceData(choiceId); }
public ushort AddPlayerChoiceResponse(uint responseId)
{
playerChoiceData.AddResponse(responseId, ++_playerChoiceResponseIdentifierGenerator);
return _playerChoiceResponseIdentifierGenerator;
}
}
public class PlayerMenu
@@ -835,4 +851,40 @@ namespace Game.Misc
public uint TextId;
public ConditionsReference Conditions;
}
public class PlayerChoiceData
{
uint _choiceId;
List<Response> _responses = new();
DateTime? _expireTime;
public PlayerChoiceData(uint choiceId)
{
_choiceId = choiceId;
}
public uint? FindIdByClientIdentifier(ushort clientIdentifier)
{
var itr = _responses.Find(p => p.ClientIdentifier == clientIdentifier);
return itr != null ? itr.Id : null;
}
public void AddResponse(uint id, ushort clientIdentifier)
{
_responses.Add(new Response(id, clientIdentifier));
}
public uint GetChoiceId() { return _choiceId; }
public void SetChoiceId(uint choiceId) { _choiceId = choiceId; }
public DateTime? GetExpireTime() { return _expireTime; }
public void SetExpireTime(DateTime expireTime) { _expireTime = expireTime; }
public class Response(uint id, ushort clientIdentifier)
{
public uint Id = id;
public ushort ClientIdentifier = clientIdentifier;
}
}
}
+32 -45
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@@ -4954,22 +4954,28 @@ namespace Game.Entities
PlayerTalkClass.GetInteractionData().Reset();
PlayerTalkClass.GetInteractionData().SourceGuid = sender;
PlayerTalkClass.GetInteractionData().PlayerChoiceId = (uint)choiceId;
PlayerTalkClass.GetInteractionData().SetPlayerChoice((uint)choiceId);
DisplayPlayerChoice displayPlayerChoice = new();
displayPlayerChoice.SenderGUID = sender;
displayPlayerChoice.ChoiceID = choiceId;
displayPlayerChoice.UiTextureKitID = playerChoice.UiTextureKitId;
displayPlayerChoice.SoundKitID = playerChoice.SoundKitId;
displayPlayerChoice.CloseUISoundKitID = playerChoice.CloseSoundKitId;
if (playerChoice.Duration > TimeSpan.Zero)
displayPlayerChoice.ExpireTime = (GameTime.GetSystemTime() + playerChoice.Duration).ToFileTime();
displayPlayerChoice.Question = playerChoice.Question;
if (playerChoiceLocale != null)
ObjectManager.GetLocaleString(playerChoiceLocale.Question, locale, ref displayPlayerChoice.Question);
displayPlayerChoice.InfiniteRange = false;
displayPlayerChoice.InfiniteRange = playerChoice.InfiniteRange;
displayPlayerChoice.HideWarboardHeader = playerChoice.HideWarboardHeader;
displayPlayerChoice.KeepOpenAfterChoice = playerChoice.KeepOpenAfterChoice;
displayPlayerChoice.ShowChoicesAsList = playerChoice.ShowChoicesAsList;
displayPlayerChoice.ForceDontShowChoicesAsList = playerChoice.ForceDontShowChoicesAsList;
for (var i = 0; i < playerChoice.Responses.Count; ++i)
for (var i = 0; i < playerChoice.Responses.Count && (playerChoice.MaxResponses == 0 || displayPlayerChoice.Responses.Count < playerChoice.MaxResponses); ++i)
{
PlayerChoiceResponse playerChoiceResponseTemplate = playerChoice.Responses[i];
if (!Global.ConditionMgr.IsObjectMeetingPlayerChoiceResponseConditions((uint)choiceId, playerChoiceResponseTemplate.ResponseId, this))
@@ -4977,9 +4983,9 @@ namespace Game.Entities
var playerChoiceResponse = new Networking.Packets.PlayerChoiceResponse();
playerChoiceResponse.ResponseID = playerChoiceResponseTemplate.ResponseId;
playerChoiceResponse.ResponseIdentifier = playerChoiceResponseTemplate.ResponseIdentifier;
playerChoiceResponse.ResponseIdentifier = PlayerTalkClass.GetInteractionData().AddPlayerChoiceResponse((uint)playerChoiceResponseTemplate.ResponseId);
playerChoiceResponse.ChoiceArtFileID = playerChoiceResponseTemplate.ChoiceArtFileId;
playerChoiceResponse.Flags = playerChoiceResponseTemplate.Flags;
playerChoiceResponse.Flags = (int)playerChoiceResponseTemplate.Flags;
playerChoiceResponse.WidgetSetID = playerChoiceResponseTemplate.WidgetSetID;
playerChoiceResponse.UiTextureAtlasElementID = playerChoiceResponseTemplate.UiTextureAtlasElementID;
playerChoiceResponse.SoundKitID = playerChoiceResponseTemplate.SoundKitID;
@@ -5017,51 +5023,32 @@ namespace Game.Entities
reward.Money = playerChoiceResponseTemplate.Reward.Money;
reward.Xp = playerChoiceResponseTemplate.Reward.Xp;
foreach (var item in playerChoiceResponseTemplate.Reward.Items)
void fillRewardItems<T>(List<T> src, List<Networking.Packets.PlayerChoiceResponseRewardEntry> dest)
{
var rewardEntry = new Networking.Packets.PlayerChoiceResponseRewardEntry();
rewardEntry.Item.ItemID = item.Id;
rewardEntry.Quantity = item.Quantity;
if (!item.BonusListIDs.Empty())
for (var j = 0; j < src.Count; ++j)
{
rewardEntry.Item.ItemBonus = new();
rewardEntry.Item.ItemBonus.BonusListIDs = item.BonusListIDs;
dynamic rewardEntryTemplate = src[j];
Networking.Packets.PlayerChoiceResponseRewardEntry rewardEntry = new();
rewardEntry.Item.ItemID = rewardEntryTemplate.Id;
rewardEntry.Quantity = rewardEntryTemplate.Quantity;
if (rewardEntryTemplate is PlayerChoiceResponseRewardItem)
{
if (!rewardEntryTemplate.BonusListIDs.empty())
{
ItemBonuses itemBonuses = new();
itemBonuses.BonusListIDs = rewardEntryTemplate.BonusListIDs;
rewardEntry.Item.ItemBonus = itemBonuses;
}
}
dest.Add(rewardEntry);
}
reward.Items.Add(rewardEntry);
}
foreach (var currency in playerChoiceResponseTemplate.Reward.Currency)
{
var rewardEntry = new Networking.Packets.PlayerChoiceResponseRewardEntry();
rewardEntry.Item.ItemID = currency.Id;
rewardEntry.Quantity = currency.Quantity;
reward.Items.Add(rewardEntry);
}
foreach (var faction in playerChoiceResponseTemplate.Reward.Faction)
{
var rewardEntry = new Networking.Packets.PlayerChoiceResponseRewardEntry();
rewardEntry.Item.ItemID = faction.Id;
rewardEntry.Quantity = faction.Quantity;
reward.Items.Add(rewardEntry);
}
foreach (PlayerChoiceResponseRewardItem item in playerChoiceResponseTemplate.Reward.ItemChoices)
{
var rewardEntry = new Networking.Packets.PlayerChoiceResponseRewardEntry();
rewardEntry.Item.ItemID = item.Id;
rewardEntry.Quantity = item.Quantity;
if (!item.BonusListIDs.Empty())
{
rewardEntry.Item.ItemBonus = new();
rewardEntry.Item.ItemBonus.BonusListIDs = item.BonusListIDs;
}
reward.ItemChoices.Add(rewardEntry);
}
playerChoiceResponse.Reward = reward;
displayPlayerChoice.Responses[i] = playerChoiceResponse;
fillRewardItems(playerChoiceResponseTemplate.Reward.Items, playerChoiceResponse.Reward.Items);
fillRewardItems(playerChoiceResponseTemplate.Reward.Currency, playerChoiceResponse.Reward.Currencies);
fillRewardItems(playerChoiceResponseTemplate.Reward.Faction, playerChoiceResponse.Reward.Factions);
fillRewardItems(playerChoiceResponseTemplate.Reward.ItemChoices, playerChoiceResponse.Reward.ItemChoices);
}
playerChoiceResponse.RewardQuestID = playerChoiceResponseTemplate.RewardQuestID;
+18 -106
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@@ -10152,7 +10152,10 @@ namespace Game
uint oldMSTime = Time.GetMSTime();
_playerChoices.Clear();
SQLResult choiceResult = DB.World.Query("SELECT ChoiceId, UiTextureKitId, SoundKitId, CloseSoundKitId, Duration, Question, PendingChoiceText, HideWarboardHeader, KeepOpenAfterChoice FROM playerchoice");
// 0 1 2 3 4 5 6
SQLResult choiceResult = DB.World.Query("SELECT ChoiceId, UiTextureKitId, SoundKitId, CloseSoundKitId, Duration, Question, PendingChoiceText, " +
//7 8 9 10 11 12 13
"InfiniteRange, HideWarboardHeader, KeepOpenAfterChoice, ShowChoicesAsList, ForceDontShowChoicesAsList, MaxResponses, ScriptName FROM playerchoice");
if (choiceResult.IsEmpty())
{
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 player choices. DB table `playerchoice` is empty.");
@@ -10174,18 +10177,26 @@ namespace Game
choice.UiTextureKitId = choiceResult.Read<int>(1);
choice.SoundKitId = choiceResult.Read<uint>(2);
choice.CloseSoundKitId = choiceResult.Read<uint>(3);
choice.Duration = choiceResult.Read<long>(4);
choice.Duration = TimeSpan.FromSeconds(choiceResult.Read<long>(4));
choice.Question = choiceResult.Read<string>(5);
choice.PendingChoiceText = choiceResult.Read<string>(6);
choice.HideWarboardHeader = choiceResult.Read<bool>(7);
choice.KeepOpenAfterChoice = choiceResult.Read<bool>(8);
choice.InfiniteRange = choiceResult.Read<bool>(7);
choice.HideWarboardHeader = choiceResult.Read<bool>(8);
choice.KeepOpenAfterChoice = choiceResult.Read<bool>(9);
choice.ShowChoicesAsList = choiceResult.Read<bool>(10);
choice.ForceDontShowChoicesAsList = choiceResult.Read<bool>(11);
if (!choiceResult.IsNull(12))
choice.MaxResponses = choiceResult.Read<uint>(12);
choice.ScriptId = GetScriptId(choiceResult.Read<string>(13));
_playerChoices[choice.ChoiceId] = choice;
} while (choiceResult.NextRow());
// 0 1 2 3 4 5
SQLResult responses = DB.World.Query("SELECT ChoiceId, ResponseId, ResponseIdentifier, ChoiceArtFileId, Flags, WidgetSetID, " +
// 0 1 2 3 4 5
SQLResult responses = DB.World.Query("SELECT ChoiceId, ResponseId, NULL, ChoiceArtFileId, Flags, WidgetSetID, " +
//6 7 8 9 10 11 12 13 14 15 16
"UiTextureAtlasElementID, SoundKitID, GroupID, UiTextureKitID, Answer, Header, SubHeader, ButtonTooltip, Description, Confirmation, RewardQuestID " +
"FROM playerchoice_response ORDER BY `Index` ASC");
@@ -10206,9 +10217,8 @@ namespace Game
PlayerChoiceResponse response = new();
response.ResponseId = responseId;
response.ResponseIdentifier = responses.Read<ushort>(2);
response.ChoiceArtFileId = responses.Read<int>(3);
response.Flags = responses.Read<int>(4);
response.Flags = (PlayerChoiceResponseFlags)responses.Read<int>(4);
response.WidgetSetID = responses.Read<uint>(5);
response.UiTextureAtlasElementID = responses.Read<uint>(6);
response.SoundKitID = responses.Read<uint>(7);
@@ -12665,104 +12675,6 @@ namespace Game
public StringArray Confirmation = new((int)Locale.Total);
}
public class PlayerChoiceResponseRewardItem
{
public PlayerChoiceResponseRewardItem() { }
public PlayerChoiceResponseRewardItem(uint id, List<uint> bonusListIDs, int quantity)
{
Id = id;
BonusListIDs = bonusListIDs;
Quantity = quantity;
}
public uint Id;
public List<uint> BonusListIDs = new();
public int Quantity;
}
public class PlayerChoiceResponseRewardEntry
{
public PlayerChoiceResponseRewardEntry(uint id, int quantity)
{
Id = id;
Quantity = quantity;
}
public uint Id;
public int Quantity;
}
public class PlayerChoiceResponseReward
{
public int TitleId;
public int PackageId;
public int SkillLineId;
public uint SkillPointCount;
public uint ArenaPointCount;
public uint HonorPointCount;
public ulong Money;
public uint Xp;
public List<PlayerChoiceResponseRewardItem> Items = new();
public List<PlayerChoiceResponseRewardEntry> Currency = new();
public List<PlayerChoiceResponseRewardEntry> Faction = new();
public List<PlayerChoiceResponseRewardItem> ItemChoices = new();
}
public struct PlayerChoiceResponseMawPower
{
public int TypeArtFileID;
public int? Rarity;
public int SpellID;
public int MaxStacks;
}
public class PlayerChoiceResponse
{
public int ResponseId;
public ushort ResponseIdentifier;
public int ChoiceArtFileId;
public int Flags;
public uint WidgetSetID;
public uint UiTextureAtlasElementID;
public uint SoundKitID;
public byte GroupID;
public int UiTextureKitID;
public string Answer;
public string Header;
public string SubHeader;
public string ButtonTooltip;
public string Description;
public string Confirmation;
public PlayerChoiceResponseReward Reward;
public uint? RewardQuestID;
public PlayerChoiceResponseMawPower? MawPower;
}
public class PlayerChoice
{
public int ChoiceId;
public int UiTextureKitId;
public uint SoundKitId;
public uint CloseSoundKitId;
public long Duration;
public string Question;
public string PendingChoiceText;
public List<PlayerChoiceResponse> Responses = new();
public bool HideWarboardHeader;
public bool KeepOpenAfterChoice;
public PlayerChoiceResponse GetResponse(int responseId)
{
return Responses.Find(playerChoiceResponse => playerChoiceResponse.ResponseId == responseId);
}
public PlayerChoiceResponse GetResponseByIdentifier(int responseIdentifier)
{
return Responses.Find(playerChoiceResponse => playerChoiceResponse.ResponseIdentifier == responseIdentifier);
}
}
public class ClassAvailability
{
public byte ClassID;
+119
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@@ -0,0 +1,119 @@
// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using System;
using System.Collections.Generic;
namespace Game
{
public class PlayerChoiceResponseRewardItem
{
public uint Id;
public List<uint> BonusListIDs = new();
public int Quantity;
public PlayerChoiceResponseRewardItem() { }
public PlayerChoiceResponseRewardItem(uint id, List<uint> bonusListIDs, int quantity)
{
Id = id;
BonusListIDs = bonusListIDs;
Quantity = quantity;
}
}
public class PlayerChoiceResponseRewardEntry
{
public uint Id;
public int Quantity;
public PlayerChoiceResponseRewardEntry(uint id, int quantity)
{
Id = id;
Quantity = quantity;
}
}
public class PlayerChoiceResponseReward
{
public int TitleId;
public int PackageId;
public int SkillLineId;
public uint SkillPointCount;
public uint ArenaPointCount;
public uint HonorPointCount;
public ulong Money;
public uint Xp;
public List<PlayerChoiceResponseRewardItem> Items = new();
public List<PlayerChoiceResponseRewardEntry> Currency = new();
public List<PlayerChoiceResponseRewardEntry> Faction = new();
public List<PlayerChoiceResponseRewardItem> ItemChoices = new();
}
public struct PlayerChoiceResponseMawPower
{
public int TypeArtFileID;
public int? Rarity;
public int SpellID;
public int MaxStacks;
}
public enum PlayerChoiceResponseFlags
{
None = 0x000,
DisabledButton = 0x001, // Disables single button
DesaturateArt = 0x002,
DisabledOption = 0x004, // Disables the entire group of options
ConsolidateWidgets = 0x020,
ShowCheckmark = 0x040,
HideButtonShowText = 0x080,
Selected = 0x100,
}
public class PlayerChoiceResponse
{
public int ResponseId;
public int ChoiceArtFileId;
public PlayerChoiceResponseFlags Flags;
public uint WidgetSetID;
public uint UiTextureAtlasElementID;
public uint SoundKitID;
public byte GroupID;
public int UiTextureKitID;
public string Answer;
public string Header;
public string SubHeader;
public string ButtonTooltip;
public string Description;
public string Confirmation;
public PlayerChoiceResponseReward Reward;
public uint? RewardQuestID;
public PlayerChoiceResponseMawPower? MawPower;
}
public class PlayerChoice
{
public int ChoiceId;
public int UiTextureKitId;
public uint SoundKitId;
public uint CloseSoundKitId;
public TimeSpan Duration;
public string Question;
public string PendingChoiceText;
public List<PlayerChoiceResponse> Responses = new();
public bool InfiniteRange;
public bool HideWarboardHeader;
public bool KeepOpenAfterChoice;
public bool ShowChoicesAsList;
public bool ForceDontShowChoicesAsList;
public uint MaxResponses;
public uint ScriptId;
public PlayerChoiceResponse GetResponse(int responseId)
{
return Responses.Find(playerChoiceResponse => playerChoiceResponse.ResponseId == responseId);
}
}
}
+2 -2
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@@ -91,7 +91,7 @@ namespace Game
_player.PlayerTalkClass.GetInteractionData().Reset();
_player.PlayerTalkClass.GetInteractionData().SourceGuid = npc.GetGUID();
_player.PlayerTalkClass.GetInteractionData().TrainerId = trainerId;
_player.PlayerTalkClass.GetInteractionData().SetTrainerId(trainerId);
trainer.SendSpells(npc, _player, GetSessionDbLocaleIndex());
}
@@ -112,7 +112,7 @@ namespace Game
if (_player.PlayerTalkClass.GetInteractionData().SourceGuid != packet.TrainerGUID)
return;
if (_player.PlayerTalkClass.GetInteractionData().TrainerId != packet.TrainerID)
if (_player.PlayerTalkClass.GetInteractionData().GetTrainerId() != packet.TrainerID)
return;
// check present spell in trainer spell list
+31 -41
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@@ -10,6 +10,7 @@ using Game.Networking.Packets;
using Game.DataStorage;
using System.Collections.Generic;
using System;
using Game.Misc;
namespace Game
{
@@ -738,9 +739,29 @@ namespace Game
[WorldPacketHandler(ClientOpcodes.ChoiceResponse)]
void HandlePlayerChoiceResponse(ChoiceResponse choiceResponse)
{
if (_player.PlayerTalkClass.GetInteractionData().PlayerChoiceId != choiceResponse.ChoiceID)
PlayerChoiceData playerChoiceData = _player.PlayerTalkClass.GetInteractionData().GetPlayerChoice();
if (playerChoiceData == null)
{
Log.outError(LogFilter.Player, $"Error in CMSG_CHOICE_RESPONSE: {GetPlayerInfo()} tried to respond to invalid player choice {choiceResponse.ChoiceID} (allowed {_player.PlayerTalkClass.GetInteractionData().PlayerChoiceId}) (possible packet-hacking detected)");
Log.outError(LogFilter.Player, $"Error in CMSG_CHOICE_RESPONSE: {GetPlayerInfo()} tried to respond to invalid player choice {choiceResponse.ChoiceID} (none allowed)");
return;
}
if (playerChoiceData.GetChoiceId() != choiceResponse.ChoiceID)
{
Log.outError(LogFilter.Player, $"Error in CMSG_CHOICE_RESPONSE: {GetPlayerInfo()} tried to respond to invalid player choice {choiceResponse.ChoiceID} ({playerChoiceData.GetChoiceId()} allowed)");
return;
}
if (playerChoiceData.GetExpireTime().HasValue && playerChoiceData.GetExpireTime() < GameTime.GetSystemTime())
{
Log.outError(LogFilter.Player, $"Error in CMSG_CHOICE_RESPONSE: {GetPlayerInfo()} tried to respond to expired player choice {choiceResponse.ChoiceID})");
return;
}
uint? responseId = playerChoiceData.FindIdByClientIdentifier((ushort)choiceResponse.ResponseIdentifier);
if (!responseId.HasValue)
{
Log.outError(LogFilter.Player, $"Error in CMSG_CHOICE_RESPONSE: {GetPlayerInfo()} tried to select invalid player choice response identifier {choiceResponse.ResponseIdentifier}");
return;
}
@@ -748,52 +769,21 @@ namespace Game
if (playerChoice == null)
return;
PlayerChoiceResponse playerChoiceResponse = playerChoice.GetResponseByIdentifier(choiceResponse.ResponseIdentifier);
PlayerChoiceResponse playerChoiceResponse = playerChoice.GetResponse((ushort)responseId);
if (playerChoiceResponse == null)
{
Log.outError(LogFilter.Player, $"Error in CMSG_CHOICE_RESPONSE: {GetPlayerInfo()} tried to select invalid player choice response {choiceResponse.ResponseIdentifier} (possible packet-hacking detected)");
Log.outError(LogFilter.Player, $"Error in CMSG_CHOICE_RESPONSE: {GetPlayerInfo()} tried to select invalid player choice response {responseId}");
return;
}
Global.ScriptMgr.OnPlayerChoiceResponse(GetPlayer(), (uint)choiceResponse.ChoiceID, (uint)choiceResponse.ResponseIdentifier);
if (playerChoiceResponse.Reward != null)
if (playerChoiceResponse.Flags.HasFlag(PlayerChoiceResponseFlags.DisabledButton | PlayerChoiceResponseFlags.DisabledOption | PlayerChoiceResponseFlags.HideButtonShowText))
{
var reward = playerChoiceResponse.Reward;
if (reward.TitleId != 0)
_player.SetTitle(CliDB.CharTitlesStorage.LookupByKey(reward.TitleId), false);
if (reward.PackageId != 0)
_player.RewardQuestPackage((uint)reward.PackageId, ItemContext.None);
if (reward.SkillLineId != 0 && _player.HasSkill((SkillType)reward.SkillLineId))
_player.UpdateSkillPro((uint)reward.SkillLineId, 1000, reward.SkillPointCount);
if (reward.HonorPointCount != 0)
_player.AddHonorXP(reward.HonorPointCount);
if (reward.Money != 0)
_player.ModifyMoney((long)reward.Money, false);
if (reward.Xp != 0)
_player.GiveXP(reward.Xp, null, 0.0f);
foreach (PlayerChoiceResponseRewardItem item in reward.Items)
{
List<ItemPosCount> dest = new();
if (_player.CanStoreNewItem(ItemConst.NullBag, ItemConst.NullSlot, dest, item.Id, (uint)item.Quantity) == InventoryResult.Ok)
{
Item newItem = _player.StoreNewItem(dest, item.Id, true, ItemEnchantmentManager.GenerateItemRandomBonusListId(item.Id), null, ItemContext.QuestReward, item.BonusListIDs);
_player.SendNewItem(newItem, (uint)item.Quantity, true, false);
}
}
foreach (PlayerChoiceResponseRewardEntry currency in reward.Currency)
_player.ModifyCurrency(currency.Id, currency.Quantity);
foreach (PlayerChoiceResponseRewardEntry faction in reward.Faction)
_player.GetReputationMgr().ModifyReputation(CliDB.FactionStorage.LookupByKey(faction.Id), faction.Quantity);
Log.outError(LogFilter.Player, $"Error in CMSG_CHOICE_RESPONSE: {GetPlayerInfo()} tried to select disabled player choice response {responseId}");
return;
}
Global.ScriptMgr.OnPlayerChoiceResponse(Global.ObjAccessor.GetWorldObject(_player, _player.PlayerTalkClass.GetInteractionData().SourceGuid), _player,
playerChoice, playerChoiceResponse, (ushort)choiceResponse.ResponseIdentifier);
}
[WorldPacketHandler(ClientOpcodes.UiMapQuestLinesRequest)]
@@ -912,14 +912,14 @@ namespace Game.Networking.Packets
_worldPacket.WriteUInt32(SoundKitID);
_worldPacket.WriteUInt32(CloseUISoundKitID);
_worldPacket.WriteUInt8(NumRerolls);
_worldPacket.WriteInt64(Duration);
_worldPacket.WriteInt64(ExpireTime);
_worldPacket.WriteBits(Question.GetByteCount(), 8);
_worldPacket.WriteBits(PendingChoiceText.GetByteCount(), 8);
_worldPacket.WriteBit(InfiniteRange);
_worldPacket.WriteBit(HideWarboardHeader);
_worldPacket.WriteBit(KeepOpenAfterChoice);
_worldPacket.WriteBit(Unknown_1115_1);
_worldPacket.WriteBit(Unknown_1115_2);
_worldPacket.WriteBit(ShowChoicesAsList);
_worldPacket.WriteBit(ForceDontShowChoicesAsList);
_worldPacket.FlushBits();
foreach (PlayerChoiceResponse response in Responses)
@@ -935,15 +935,15 @@ namespace Game.Networking.Packets
public uint SoundKitID;
public uint CloseUISoundKitID;
public byte NumRerolls;
public long Duration;
public long ExpireTime;
public string Question;
public string PendingChoiceText;
public List<PlayerChoiceResponse> Responses = new();
public bool InfiniteRange;
public bool HideWarboardHeader;
public bool KeepOpenAfterChoice;
public bool Unknown_1115_1;
public bool Unknown_1115_2;
public bool ShowChoicesAsList;
public bool ForceDontShowChoicesAsList;
}
class ChoiceResponse : ClientPacket
@@ -1502,7 +1502,7 @@ namespace Game.Networking.Packets
public int Unused901_1;
public int TypeArtFileID;
public int? Rarity;
public int Unused901_2;
public int BorderUiTextureAtlasMemberID;
public int SpellID;
public int MaxStacks;
@@ -1510,7 +1510,7 @@ namespace Game.Networking.Packets
{
data.WriteInt32(Unused901_1);
data.WriteInt32(TypeArtFileID);
data.WriteInt32(Unused901_2);
data.WriteInt32(BorderUiTextureAtlasMemberID);
data.WriteInt32(SpellID);
data.WriteInt32(MaxStacks);
data.WriteBit(Rarity.HasValue);
+12 -3
View File
@@ -703,9 +703,6 @@ namespace Game.Scripting
// Called when a player completes a movie
public virtual void OnMovieComplete(Player player, uint movieId) { }
// Called when a player choose a response from a PlayerChoice
public virtual void OnPlayerChoiceResponse(Player player, uint choiceId, uint responseId) { }
}
public class AccountScript : ScriptObject
@@ -892,4 +889,16 @@ namespace Game.Scripting
// Called when a game event is triggered
public virtual void OnTrigger(WorldObject obj, WorldObject invoker, uint eventId) { }
}
public class PlayerChoiceScript : ScriptObject
{
public PlayerChoiceScript(string name) : base(name)
{
Global.ScriptMgr.AddScript(this);
}
public override bool IsDatabaseBound() { return true; }
public virtual void OnResponse(WorldObject obj, Player player, PlayerChoice choice, PlayerChoiceResponse response, ushort clientIdentifier) { }
}
}
+5 -2
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@@ -915,9 +915,12 @@ namespace Game.Scripting
{
ForEach<PlayerScript>(p => p.OnMovieComplete(player, movieId));
}
public void OnPlayerChoiceResponse(Player player, uint choiceId, uint responseId)
public void OnPlayerChoiceResponse(WorldObject obj, Player player, PlayerChoice choice, PlayerChoiceResponse response, ushort clientIdentifier)
{
ForEach<PlayerScript>(p => p.OnPlayerChoiceResponse(player, choiceId, responseId));
Cypher.Assert(choice != null);
Cypher.Assert(response != null);
ForEach<PlayerChoiceScript>(p => p.OnResponse(obj, player, choice, response, clientIdentifier));
}
// Account