Core/Players: PlayerChoice improvements
Port From (https://github.com/TrinityCore/TrinityCore/commit/e59059e1bd2f67691e2da0105771b0cb55b123a4)
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@@ -91,7 +91,7 @@ namespace Game
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_player.PlayerTalkClass.GetInteractionData().Reset();
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_player.PlayerTalkClass.GetInteractionData().SourceGuid = npc.GetGUID();
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_player.PlayerTalkClass.GetInteractionData().TrainerId = trainerId;
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_player.PlayerTalkClass.GetInteractionData().SetTrainerId(trainerId);
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trainer.SendSpells(npc, _player, GetSessionDbLocaleIndex());
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}
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@@ -112,7 +112,7 @@ namespace Game
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if (_player.PlayerTalkClass.GetInteractionData().SourceGuid != packet.TrainerGUID)
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return;
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if (_player.PlayerTalkClass.GetInteractionData().TrainerId != packet.TrainerID)
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if (_player.PlayerTalkClass.GetInteractionData().GetTrainerId() != packet.TrainerID)
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return;
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// check present spell in trainer spell list
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