Core/Spells: Fixed value of aura effects for stat mod auras applied by items
Port From (https://github.com/TrinityCore/TrinityCore/commit/123858331211db6fe6745f0886c1499f8e598443)
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@@ -359,7 +359,7 @@ namespace Game.DataStorage
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BarberShopCostBaseGameTable = GameTableReader.Read<GtBarberShopCostBaseRecord>("BarberShopCostBase.txt");
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BaseMPGameTable = GameTableReader.Read<GtBaseMPRecord>("BaseMp.txt");
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CombatRatingsGameTable = GameTableReader.Read<GtCombatRatingsRecord>("CombatRatings.txt");
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CombatRatingsMultByILvlGameTable = GameTableReader.Read<GtCombatRatingsMultByILvlRecord>("CombatRatingsMultByILvl.txt");
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CombatRatingsMultByILvlGameTable = GameTableReader.Read<GtGenericMultByILvlRecord>("CombatRatingsMultByILvl.txt");
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ItemSocketCostPerLevelGameTable = GameTableReader.Read<GtItemSocketCostPerLevelRecord>("ItemSocketCostPerLevel.txt");
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HpPerStaGameTable = GameTableReader.Read<GtHpPerStaRecord>("HpPerSta.txt");
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NpcDamageByClassGameTable[0] = GameTableReader.Read<GtNpcDamageByClassRecord>("NpcDamageByClass.txt");
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@@ -380,6 +380,7 @@ namespace Game.DataStorage
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NpcTotalHpGameTable[6] = GameTableReader.Read<GtNpcTotalHpRecord>("NpcTotalHpExp6.txt");
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NpcTotalHpGameTable[7] = GameTableReader.Read<GtNpcTotalHpRecord>("NpcTotalHpExp7.txt");
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SpellScalingGameTable = GameTableReader.Read<GtSpellScalingRecord>("SpellScaling.txt");
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StaminaMultByILvlGameTable = GameTableReader.Read<GtGenericMultByILvlRecord>("StaminaMultByILvl.txt");
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XpGameTable = GameTableReader.Read<GtXpRecord>("xp.txt");
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Log.outInfo(LogFilter.ServerLoading, "Initialized {0} DBC GameTables data stores in {1} ms", LoadedFileCount, Time.GetMSTimeDiffToNow(oldMSTime));
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@@ -641,13 +642,14 @@ namespace Game.DataStorage
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public static GameTable<GtBarberShopCostBaseRecord> BarberShopCostBaseGameTable;
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public static GameTable<GtBaseMPRecord> BaseMPGameTable;
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public static GameTable<GtCombatRatingsRecord> CombatRatingsGameTable;
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public static GameTable<GtCombatRatingsMultByILvlRecord> CombatRatingsMultByILvlGameTable;
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public static GameTable<GtGenericMultByILvlRecord> CombatRatingsMultByILvlGameTable;
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public static GameTable<GtHpPerStaRecord> HpPerStaGameTable;
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public static GameTable<GtItemSocketCostPerLevelRecord> ItemSocketCostPerLevelGameTable;
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public static GameTable<GtNpcDamageByClassRecord>[] NpcDamageByClassGameTable = new GameTable<GtNpcDamageByClassRecord>[(int)Expansion.Max];
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public static GameTable<GtNpcManaCostScalerRecord> NpcManaCostScalerGameTable;
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public static GameTable<GtNpcTotalHpRecord>[] NpcTotalHpGameTable = new GameTable<GtNpcTotalHpRecord>[(int)Expansion.Max];
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public static GameTable<GtSpellScalingRecord> SpellScalingGameTable;
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public static GameTable<GtGenericMultByILvlRecord> StaminaMultByILvlGameTable;
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public static GameTable<GtXpRecord> XpGameTable;
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#endregion
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@@ -747,6 +749,29 @@ namespace Game.DataStorage
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return 0.0f;
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}
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public static float GetIlvlStatMultiplier(GtGenericMultByILvlRecord row, InventoryType invType)
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{
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switch (invType)
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{
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case InventoryType.Neck:
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case InventoryType.Finger:
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return row.JewelryMultiplier;
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case InventoryType.Trinket:
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return row.TrinketMultiplier;
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case InventoryType.Weapon:
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case InventoryType.Shield:
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case InventoryType.Ranged:
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case InventoryType.Weapon2Hand:
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case InventoryType.WeaponMainhand:
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case InventoryType.WeaponOffhand:
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case InventoryType.Holdable:
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case InventoryType.RangedRight:
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return row.WeaponMultiplier;
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default:
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return row.ArmorMultiplier;
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}
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}
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#endregion
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}
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}
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@@ -90,7 +90,7 @@ namespace Game.DataStorage
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public float Unused12;
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}
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public sealed class GtCombatRatingsMultByILvlRecord
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public sealed class GtGenericMultByILvlRecord
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{
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public float ArmorMultiplier;
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public float WeaponMultiplier;
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