Core/Spells: Fixed value of aura effects for stat mod auras applied by items
Port From (https://github.com/TrinityCore/TrinityCore/commit/123858331211db6fe6745f0886c1499f8e598443)
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@@ -4002,33 +4002,9 @@ namespace Game.Entities
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uint itemLevel = item.GetItemLevel(this);
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float combatRatingMultiplier = 1.0f;
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GtCombatRatingsMultByILvlRecord ratingMult = CliDB.CombatRatingsMultByILvlGameTable.GetRow(itemLevel);
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GtGenericMultByILvlRecord ratingMult = CliDB.CombatRatingsMultByILvlGameTable.GetRow(itemLevel);
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if (ratingMult != null)
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{
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switch (proto.GetInventoryType())
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{
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case InventoryType.Weapon:
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case InventoryType.Shield:
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case InventoryType.Ranged:
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case InventoryType.Weapon2Hand:
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case InventoryType.WeaponMainhand:
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case InventoryType.WeaponOffhand:
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case InventoryType.Holdable:
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case InventoryType.RangedRight:
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combatRatingMultiplier = ratingMult.WeaponMultiplier;
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break;
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case InventoryType.Trinket:
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combatRatingMultiplier = ratingMult.TrinketMultiplier;
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break;
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case InventoryType.Neck:
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case InventoryType.Finger:
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combatRatingMultiplier = ratingMult.JewelryMultiplier;
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break;
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default:
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combatRatingMultiplier = ratingMult.ArmorMultiplier;
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break;
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}
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}
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combatRatingMultiplier = CliDB.GetIlvlStatMultiplier(ratingMult, proto.GetInventoryType());
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// req. check at equip, but allow use for extended range if range limit max level, set proper level
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for (byte i = 0; i < ItemConst.MaxStats; ++i)
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@@ -4066,6 +4042,10 @@ namespace Game.Entities
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//ApplyStatBuffMod(Stats.Spirit, MathFunctions.CalculatePct(val, GetModifierValue(UnitMods.StatSpirit, UnitModifierType.BasePCTExcludeCreate)), apply);
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//break;
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case ItemModType.Stamina: //modify stamina
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GtGenericMultByILvlRecord staminaMult = CliDB.StaminaMultByILvlGameTable.GetRow(itemLevel);
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if (staminaMult != null)
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val = (int)(val * CliDB.GetIlvlStatMultiplier(staminaMult, proto.GetInventoryType()));
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HandleStatModifier(UnitMods.StatStamina, UnitModifierType.BaseValue, (float)val, apply);
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ApplyStatBuffMod(Stats.Stamina, MathFunctions.CalculatePct(val, GetModifierValue(UnitMods.StatStamina, UnitModifierType.BasePCTExcludeCreate)), apply);
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break;
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