Core/Spells: Fixed value of aura effects for stat mod auras applied by items
Port From (https://github.com/TrinityCore/TrinityCore/commit/123858331211db6fe6745f0886c1499f8e598443)
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@@ -33,16 +33,16 @@ namespace Game.Entities
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// function uses real base points (typically value - 1)
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public int CalculateSpellDamage(Unit target, SpellInfo spellProto, uint effect_index, int? basePoints = null, int itemLevel = -1)
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public int CalculateSpellDamage(Unit target, SpellInfo spellProto, uint effect_index, int? basePoints = null, uint castItemId = 0, int itemLevel = -1)
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{
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SpellEffectInfo effect = spellProto.GetEffect(GetMap().GetDifficultyID(), effect_index);
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return effect != null ? effect.CalcValue(this, basePoints, target) : 0;
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return effect != null ? effect.CalcValue(this, basePoints, target, castItemId, itemLevel) : 0;
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}
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public int CalculateSpellDamage(Unit target, SpellInfo spellProto, uint effect_index, out float variance, int? basePoints = null, int itemLevel = -1)
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public int CalculateSpellDamage(Unit target, SpellInfo spellProto, uint effect_index, out float variance, int? basePoints = null, uint castItemId = 0, int itemLevel = -1)
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{
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SpellEffectInfo effect = spellProto.GetEffect(GetMap().GetDifficultyID(), effect_index);
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variance = 0.0f;
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return effect != null ? effect.CalcValue(out variance, this, basePoints, target, itemLevel) : 0;
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return effect != null ? effect.CalcValue(out variance, this, basePoints, target, castItemId, itemLevel) : 0;
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}
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public int SpellBaseDamageBonusDone(SpellSchoolMask schoolMask)
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@@ -4142,7 +4142,7 @@ namespace Game.Entities
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}
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}
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}
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public Aura _TryStackingOrRefreshingExistingAura(SpellInfo newAura, uint effMask, Unit caster, int[] baseAmount = null, Item castItem = null, ObjectGuid casterGUID = default, bool resetPeriodicTimer = true, ObjectGuid castItemGuid = default, int castItemLevel = -1)
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public Aura _TryStackingOrRefreshingExistingAura(SpellInfo newAura, uint effMask, Unit caster, int[] baseAmount = null, Item castItem = null, ObjectGuid casterGUID = default, bool resetPeriodicTimer = true, ObjectGuid castItemGuid = default, uint castItemId = 0, int castItemLevel = -1)
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{
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Cypher.Assert(!casterGUID.IsEmpty() || caster);
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@@ -4157,6 +4157,7 @@ namespace Game.Entities
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if (castItem != null)
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{
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castItemGuid = castItem.GetGUID();
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castItemId = castItem.GetEntry();
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Player owner = castItem.GetOwner();
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if (owner)
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castItemLevel = (int)castItem.GetItemLevel(owner);
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@@ -4197,6 +4198,7 @@ namespace Game.Entities
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if (castItemGuid != foundAura.GetCastItemGUID())
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{
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foundAura.SetCastItemGUID(castItemGuid);
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foundAura.SetCastItemId(castItemId);
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foundAura.SetCastItemLevel(castItemLevel);
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}
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