Core/Spells: Fixed value of aura effects for stat mod auras applied by items

Port From (https://github.com/TrinityCore/TrinityCore/commit/123858331211db6fe6745f0886c1499f8e598443)
This commit is contained in:
hondacrx
2019-12-02 14:01:46 -05:00
parent 40ed357043
commit cdb225a4b6
13 changed files with 120 additions and 75 deletions
+1 -1
View File
@@ -1223,7 +1223,7 @@ namespace Game.Spells
if (!dynObj.CreateDynamicObject(caster.GetMap().GenerateLowGuid(HighGuid.DynamicObject), caster, m_spellInfo, destTarget, radius, DynamicObjectType.AreaSpell, m_SpellVisual))
return;
Aura aura = Aura.TryCreate(m_spellInfo, m_castId, SpellConst.MaxEffectMask, dynObj, caster, m_spellValue.EffectBasePoints, null, ObjectGuid.Empty, ObjectGuid.Empty, m_castItemLevel);
Aura aura = Aura.TryCreate(m_spellInfo, m_castId, SpellConst.MaxEffectMask, dynObj, caster, m_spellValue.EffectBasePoints, null, ObjectGuid.Empty, ObjectGuid.Empty, m_castItemEntry, m_castItemLevel);
if (aura != null)
{
m_spellAura = aura;