Core/Spells: Implement SPELL_EFFECT_ACTIVATE_OBJECT.

Port From (https://github.com/TrinityCore/TrinityCore/commit/e9cf3828bad44cf193d6c9717b392de7346157a5)
This commit is contained in:
hondacrx
2022-02-28 14:04:49 -05:00
parent 561b5a528d
commit ce4851a33a
8 changed files with 222 additions and 11 deletions
+51 -1
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@@ -13,7 +13,7 @@
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
*/
namespace Framework.Constants
{
@@ -149,4 +149,54 @@ namespace Framework.Constants
TimedOrCorpseDespawn = 0, // despawns after a specified time OR when the summoner dies
TimedDespawn = 1 // despawns after a specified time
}
public enum GameObjectActions
{
// Name from client executable // Comments
None = 0, // -NONE-
AnimateCustom0 = 1, // Animate Custom0
AnimateCustom1 = 2, // Animate Custom1
AnimateCustom2 = 3, // Animate Custom2
AnimateCustom3 = 4, // Animate Custom3
Disturb = 5, // Disturb // Triggers trap
Unlock = 6, // Unlock // Resets GO_FLAG_LOCKED
Lock = 7, // Lock // Sets GO_FLAG_LOCKED
Open = 8, // Open // Sets GO_STATE_ACTIVE
OpenAndUnlock = 9, // Open + Unlock // Sets GO_STATE_ACTIVE and resets GO_FLAG_LOCKED
Close = 10, // Close // Sets GO_STATE_READY
ToggleOpen = 11, // Toggle Open
Destroy = 12, // Destroy // Sets GO_STATE_DESTROYED
Rebuild = 13, // Rebuild // Resets from GO_STATE_DESTROYED
Creation = 14, // Creation
Despawn = 15, // Despawn
MakeInert = 16, // Make Inert // Disables interactions
MakeActive = 17, // Make Active // Enables interactions
CloseAndLock = 18, // Close + Lock // Sets GO_STATE_READY and sets GO_FLAG_LOCKED
UseArtKit0 = 19, // Use ArtKit0 // 46904: 121
UseArtKit1 = 20, // Use ArtKit1 // 36639: 81, 46903: 122
UseArtKit2 = 21, // Use ArtKit2
UseArtKit3 = 22, // Use ArtKit3
SetTapList = 23, // Set Tap List
GoTo1stFloor = 24, // Go to 1st floor
GoTo2ndFloor = 25, // Go to 2nd floor
GoTo3rdFloor = 26, // Go to 3rd floor
GoTo4thFloor = 27, // Go to 4th floor
GoTo5thFloor = 28, // Go to 5th floor
GoTo6thFloor = 29, // Go to 6th floor
GoTo7thFloor = 30, // Go to 7th floor
GoTo8thFloor = 31, // Go to 8th floor
GoTo9thFloor = 32, // Go to 9th floor
GoTo10thFloor = 33, // Go to 10th floor
UseArtKit4 = 34, // Use ArtKit4
PlayAnimKit = 35, // Play Anim Kit "{AnimKit}"
OpenAndPlayAnimKit = 36, // Open + Play Anim Kit "{AnimKit}"
CloseAndPlayAnimKit = 37, // Close + Play Anim Kit "{AnimKit}"
PlayOneShotAnimKit = 38, // Play One-shot Anim Kit "{AnimKit}"
StopAnimKit = 39, // Stop Anim Kit
OpenAndStopAnimKit = 40, // Open + Stop Anim Kit
CloseAndStopAnimKit = 41, // Close + Stop Anim Kit
PlaySpellVisual = 42, // Play Spell Visual "{SpellVisual}"
StopSpellVisual = 43, // Stop Spell Visual
SetTappedToChallengePlayers = 44, // Set Tapped to Challenge Players
}
}
@@ -422,6 +422,8 @@ namespace Framework.Database
PrepareStatement(HotfixStatements.SEL_FRIENDSHIP_REPUTATION, "SELECT Description, StandingModified, StandingChanged, ID, FactionID, TextureFileID, Flags FROM friendship_reputation");
PrepareStatement(HotfixStatements.SEL_FRIENDSHIP_REPUTATION_LOCALE, "SELECT ID, Description_lang, StandingModified_lang, StandingChanged_lang FROM friendship_reputation_locale WHERE locale = ?");
// GameobjectArtKit.db2
PrepareStatement(HotfixStatements.SEL_GAMEOBJECT_ART_KIT, "SELECT ID, AttachModelFileID, TextureVariationFileID1, TextureVariationFileID2, TextureVariationFileID3 FROM gameobject_art_kit");
// GameobjectDisplayInfo.db2
PrepareStatement(HotfixStatements.SEL_GAMEOBJECT_DISPLAY_INFO, "SELECT ID, GeoBoxMinX, GeoBoxMinY, GeoBoxMinZ, GeoBoxMaxX, GeoBoxMaxY, GeoBoxMaxZ, " +
@@ -1495,6 +1497,8 @@ namespace Framework.Database
SEL_FRIENDSHIP_REPUTATION,
SEL_FRIENDSHIP_REPUTATION_LOCALE,
SEL_GAMEOBJECT_ART_KIT,
SEL_GAMEOBJECT_DISPLAY_INFO,
SEL_GAMEOBJECTS,
+3 -1
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@@ -143,6 +143,7 @@ namespace Game.DataStorage
FactionTemplateStorage = ReadDB2<FactionTemplateRecord>("FactionTemplate.db2", HotfixStatements.SEL_FACTION_TEMPLATE);
FriendshipRepReactionStorage = ReadDB2<FriendshipRepReactionRecord>("FriendshipRepReaction.db2", HotfixStatements.SEL_FRIENDSHIP_REP_REACTION, HotfixStatements.SEL_FRIENDSHIP_REP_REACTION_LOCALE);
FriendshipReputationStorage = ReadDB2<FriendshipReputationRecord>("FriendshipReputation.db2", HotfixStatements.SEL_FRIENDSHIP_REPUTATION, HotfixStatements.SEL_FRIENDSHIP_REPUTATION_LOCALE);
GameObjectArtKitStorage = ReadDB2<GameObjectArtKitRecord>("GameObjectArtKit.db2", HotfixStatements.SEL_GAMEOBJECT_ART_KIT);
GameObjectDisplayInfoStorage = ReadDB2<GameObjectDisplayInfoRecord>("GameObjectDisplayInfo.db2", HotfixStatements.SEL_GAMEOBJECT_DISPLAY_INFO);
GameObjectsStorage = ReadDB2<GameObjectsRecord>("GameObjects.db2", HotfixStatements.SEL_GAMEOBJECTS, HotfixStatements.SEL_GAMEOBJECTS_LOCALE);
GarrAbilityStorage = ReadDB2<GarrAbilityRecord>("GarrAbility.db2", HotfixStatements.SEL_GARR_ABILITY, HotfixStatements.SEL_GARR_ABILITY_LOCALE);
@@ -533,8 +534,9 @@ namespace Game.DataStorage
public static DB6Storage<FactionTemplateRecord> FactionTemplateStorage;
public static DB6Storage<FriendshipRepReactionRecord> FriendshipRepReactionStorage;
public static DB6Storage<FriendshipReputationRecord> FriendshipReputationStorage;
public static DB6Storage<GameObjectsRecord> GameObjectsStorage;
public static DB6Storage<GameObjectArtKitRecord> GameObjectArtKitStorage;
public static DB6Storage<GameObjectDisplayInfoRecord> GameObjectDisplayInfoStorage;
public static DB6Storage<GameObjectsRecord> GameObjectsStorage;
public static DB6Storage<GarrAbilityRecord> GarrAbilityStorage;
public static DB6Storage<GarrBuildingRecord> GarrBuildingStorage;
public static DB6Storage<GarrBuildingPlotInstRecord> GarrBuildingPlotInstStorage;
@@ -20,6 +20,13 @@ using System.Numerics;
namespace Game.DataStorage
{
public sealed class GameObjectArtKitRecord
{
public uint Id;
public int AttachModelFileID;
public int[] TextureVariationFileID = new int[3];
}
public sealed class GameObjectDisplayInfoRecord
{
public uint Id;
@@ -2880,7 +2880,7 @@ namespace Game.Entities
SendMessageToSet(activateAnimKit, true);
}
void SetSpellVisualId(uint spellVisualId, ObjectGuid activatorGuid = default)
public void SetSpellVisualId(uint spellVisualId, ObjectGuid activatorGuid = default)
{
SetUpdateFieldValue(m_values.ModifyValue(m_gameObjectData).ModifyValue(m_gameObjectData.SpellVisualID), spellVisualId);
@@ -1410,6 +1410,7 @@ namespace Game.Entities
{
public uint Mingold;
public uint Maxgold;
public uint[] ArtKits = new uint[5];
public uint WorldEffectID;
public uint AIAnimKitID;
}
+19 -4
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@@ -4072,8 +4072,8 @@ namespace Game
{
uint oldMSTime = Time.GetMSTime();
// 0 1 2 3 4 5 6
SQLResult result = DB.World.Query("SELECT entry, faction, flags, mingold, maxgold, WorldEffectID, AIAnimKitID FROM gameobject_template_addon");
// 0 1 2 3 4 5 6 7 8 9 10 11
SQLResult result = DB.World.Query("SELECT entry, faction, flags, mingold, maxgold, artkit0, artkit1, artkit2, artkit3, artkit4, WorldEffectID, AIAnimKitID FROM gameobject_template_addon");
if (result.IsEmpty())
{
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 gameobject template addon definitions. DB table `gameobject_template_addon` is empty.");
@@ -4097,8 +4097,23 @@ namespace Game
gameObjectAddon.Flags = (GameObjectFlags)result.Read<uint>(2);
gameObjectAddon.Mingold = result.Read<uint>(3);
gameObjectAddon.Maxgold = result.Read<uint>(4);
gameObjectAddon.WorldEffectID = result.Read<uint>(5);
gameObjectAddon.AIAnimKitID = result.Read<uint>(6);
gameObjectAddon.WorldEffectID = result.Read<uint>(10);
gameObjectAddon.AIAnimKitID = result.Read<uint>(11);
for (int i = 0; i < gameObjectAddon.ArtKits.Length; ++i)
{
uint artKitID = result.Read<uint>(5 + i);
if (artKitID == 0)
continue;
if (!CliDB.GameObjectArtKitStorage.ContainsKey(artKitID))
{
Log.outError(LogFilter.Sql, $"GameObject (Entry: {entry}) has invalid `artkit{i}` ({artKitID}) defined, set to zero instead.");
continue;
}
gameObjectAddon.ArtKits[i] = artKitID;
}
// checks
if (gameObjectAddon.Faction != 0 && !CliDB.FactionTemplateStorage.ContainsKey(gameObjectAddon.Faction))
+136 -4
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@@ -3020,12 +3020,144 @@ namespace Game.Spells
if (gameObjTarget == null)
return;
ScriptInfo activateCommand = new();
activateCommand.command = ScriptCommands.ActivateObject;
GameObjectActions action = (GameObjectActions)effectInfo.MiscValue;
// int unk = effectInfo.MiscValue; // This is set for EffectActivateObject spells; needs research
switch (action)
{
case GameObjectActions.AnimateCustom0:
case GameObjectActions.AnimateCustom1:
case GameObjectActions.AnimateCustom2:
case GameObjectActions.AnimateCustom3:
gameObjTarget.SendCustomAnim((uint)(action - GameObjectActions.AnimateCustom0));
break;
case GameObjectActions.Disturb: // What's the difference with Open?
case GameObjectActions.Open:
{
Unit unitCaster = m_caster.ToUnit();
if (unitCaster != null)
gameObjTarget.Use(unitCaster);
break;
}
case GameObjectActions.OpenAndUnlock:
{
Unit unitCaster = m_caster.ToUnit();
if (unitCaster != null)
gameObjTarget.UseDoorOrButton(0, false, unitCaster);
gameObjTarget.GetMap().ScriptCommandStart(activateCommand, 0, m_caster, gameObjTarget);
gameObjTarget.RemoveFlag(GameObjectFlags.Locked);
break;
}
case GameObjectActions.Unlock:
gameObjTarget.RemoveFlag(GameObjectFlags.Locked);
break;
case GameObjectActions.Lock:
gameObjTarget.AddFlag(GameObjectFlags.Locked);
break;
case GameObjectActions.Close:
case GameObjectActions.Rebuild:
gameObjTarget.ResetDoorOrButton();
break;
case GameObjectActions.Despawn:
gameObjTarget.DespawnOrUnsummon();
break;
case GameObjectActions.MakeInert:
gameObjTarget.AddFlag(GameObjectFlags.NotSelectable);
break;
case GameObjectActions.MakeActive:
gameObjTarget.RemoveFlag(GameObjectFlags.NotSelectable);
break;
case GameObjectActions.CloseAndLock:
gameObjTarget.ResetDoorOrButton();
gameObjTarget.AddFlag(GameObjectFlags.Locked);
break;
case GameObjectActions.Destroy:
{
Unit unitCaster = m_caster.ToUnit();
if (unitCaster != null)
gameObjTarget.UseDoorOrButton(0, true, unitCaster);
break;
}
case GameObjectActions.UseArtKit0:
case GameObjectActions.UseArtKit1:
case GameObjectActions.UseArtKit2:
case GameObjectActions.UseArtKit3:
case GameObjectActions.UseArtKit4:
{
GameObjectTemplateAddon templateAddon = gameObjTarget.GetTemplateAddon();
uint artKitIndex = action != GameObjectActions.UseArtKit4 ? (uint)(action - GameObjectActions.UseArtKit0) : 4;
uint artKitValue = 0;
if (templateAddon != null)
artKitValue = templateAddon.ArtKits[artKitIndex];
if (artKitValue == 0)
Log.outError(LogFilter.Sql, $"GameObject {gameObjTarget.GetEntry()} hit by spell {m_spellInfo.Id} needs `artkit{artKitIndex}` in `gameobject_template_addon`");
else
gameObjTarget.SetGoArtKit((byte)artKitValue);
break;
}
case GameObjectActions.GoTo1stFloor:
case GameObjectActions.GoTo2ndFloor:
case GameObjectActions.GoTo3rdFloor:
case GameObjectActions.GoTo4thFloor:
case GameObjectActions.GoTo5thFloor:
case GameObjectActions.GoTo6thFloor:
case GameObjectActions.GoTo7thFloor:
case GameObjectActions.GoTo8thFloor:
case GameObjectActions.GoTo9thFloor:
case GameObjectActions.GoTo10thFloor:
if (gameObjTarget.GetGoType() == GameObjectTypes.Transport)
gameObjTarget.SetTransportState(GameObjectState.TransportStopped, (uint)(action - GameObjectActions.GoTo1stFloor));
else
Log.outError(LogFilter.Spells, $"Spell {m_spellInfo.Id} targeted non-transport gameobject for transport only action \"Go to Floor\" {action} in effect {effectInfo.EffectIndex}");
break;
case GameObjectActions.PlayAnimKit:
gameObjTarget.SetAnimKitId((ushort)effectInfo.MiscValueB, false);
break;
case GameObjectActions.OpenAndPlayAnimKit:
{
Unit unitCaster = m_caster.ToUnit();
if (unitCaster != null)
gameObjTarget.UseDoorOrButton(0, false, unitCaster);
gameObjTarget.SetAnimKitId((ushort)effectInfo.MiscValueB, false);
break;
}
case GameObjectActions.CloseAndPlayAnimKit:
gameObjTarget.ResetDoorOrButton();
gameObjTarget.SetAnimKitId((ushort)effectInfo.MiscValueB, false);
break;
case GameObjectActions.PlayOneShotAnimKit:
gameObjTarget.SetAnimKitId((ushort)effectInfo.MiscValueB, true);
break;
case GameObjectActions.StopAnimKit:
gameObjTarget.SetAnimKitId(0, false);
break;
case GameObjectActions.OpenAndStopAnimKit:
{
Unit unitCaster = m_caster.ToUnit();
if (unitCaster != null)
gameObjTarget.UseDoorOrButton(0, false, unitCaster);
gameObjTarget.SetAnimKitId(0, false);
break;
}
case GameObjectActions.CloseAndStopAnimKit:
gameObjTarget.ResetDoorOrButton();
gameObjTarget.SetAnimKitId(0, false);
break;
case GameObjectActions.PlaySpellVisual:
gameObjTarget.SetSpellVisualId((ushort)effectInfo.MiscValueB, m_originalCasterGUID);
break;
case GameObjectActions.StopSpellVisual:
gameObjTarget.SetSpellVisualId(0);
break;
case GameObjectActions.None:
Log.outFatal(LogFilter.Spells, $"Spell {m_spellInfo.Id} has action type NONE in effect {effectInfo.EffectIndex}");
break;
default:
Log.outFatal(LogFilter.Spells, $"Spell {m_spellInfo.Id} has unhandled action {action} in effect {effectInfo.EffectIndex}");
break;
}
}
[SpellEffectHandler(SpellEffectName.ApplyGlyph)]