Core/Spells: Implement SPELL_EFFECT_ACTIVATE_OBJECT.
Port From (https://github.com/TrinityCore/TrinityCore/commit/e9cf3828bad44cf193d6c9717b392de7346157a5)
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@@ -422,6 +422,8 @@ namespace Framework.Database
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PrepareStatement(HotfixStatements.SEL_FRIENDSHIP_REPUTATION, "SELECT Description, StandingModified, StandingChanged, ID, FactionID, TextureFileID, Flags FROM friendship_reputation");
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PrepareStatement(HotfixStatements.SEL_FRIENDSHIP_REPUTATION_LOCALE, "SELECT ID, Description_lang, StandingModified_lang, StandingChanged_lang FROM friendship_reputation_locale WHERE locale = ?");
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// GameobjectArtKit.db2
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PrepareStatement(HotfixStatements.SEL_GAMEOBJECT_ART_KIT, "SELECT ID, AttachModelFileID, TextureVariationFileID1, TextureVariationFileID2, TextureVariationFileID3 FROM gameobject_art_kit");
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// GameobjectDisplayInfo.db2
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PrepareStatement(HotfixStatements.SEL_GAMEOBJECT_DISPLAY_INFO, "SELECT ID, GeoBoxMinX, GeoBoxMinY, GeoBoxMinZ, GeoBoxMaxX, GeoBoxMaxY, GeoBoxMaxZ, " +
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@@ -1495,6 +1497,8 @@ namespace Framework.Database
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SEL_FRIENDSHIP_REPUTATION,
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SEL_FRIENDSHIP_REPUTATION_LOCALE,
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SEL_GAMEOBJECT_ART_KIT,
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SEL_GAMEOBJECT_DISPLAY_INFO,
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SEL_GAMEOBJECTS,
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