Core/Spells: Implement SPELL_EFFECT_ACTIVATE_OBJECT.
Port From (https://github.com/TrinityCore/TrinityCore/commit/e9cf3828bad44cf193d6c9717b392de7346157a5)
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@@ -20,6 +20,13 @@ using System.Numerics;
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namespace Game.DataStorage
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{
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public sealed class GameObjectArtKitRecord
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{
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public uint Id;
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public int AttachModelFileID;
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public int[] TextureVariationFileID = new int[3];
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}
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public sealed class GameObjectDisplayInfoRecord
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{
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public uint Id;
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