Core/Spells: Implement SPELL_EFFECT_ACTIVATE_OBJECT.
Port From (https://github.com/TrinityCore/TrinityCore/commit/e9cf3828bad44cf193d6c9717b392de7346157a5)
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@@ -2880,7 +2880,7 @@ namespace Game.Entities
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SendMessageToSet(activateAnimKit, true);
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}
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void SetSpellVisualId(uint spellVisualId, ObjectGuid activatorGuid = default)
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public void SetSpellVisualId(uint spellVisualId, ObjectGuid activatorGuid = default)
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{
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SetUpdateFieldValue(m_values.ModifyValue(m_gameObjectData).ModifyValue(m_gameObjectData.SpellVisualID), spellVisualId);
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