Core/Spells: Implement SPELL_EFFECT_ACTIVATE_OBJECT.
Port From (https://github.com/TrinityCore/TrinityCore/commit/e9cf3828bad44cf193d6c9717b392de7346157a5)
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@@ -1410,6 +1410,7 @@ namespace Game.Entities
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{
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public uint Mingold;
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public uint Maxgold;
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public uint[] ArtKits = new uint[5];
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public uint WorldEffectID;
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public uint AIAnimKitID;
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}
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