Core/Commands: Fixes adding new creatures and gameobjects using in-game commands

This commit is contained in:
hondacrx
2021-01-14 11:18:21 -05:00
parent c5e3c4280c
commit cebee1621e
3 changed files with 8 additions and 4 deletions
@@ -950,7 +950,7 @@ namespace Game.Entities
Cypher.Assert(data.spawnId == m_spawnId);
data.Id = GetEntry();
data.spawnPoint = new WorldLocation(this);
data.spawnPoint.WorldRelocate(this);
data.rotation = m_worldRotation;
data.spawntimesecs = (int)(m_spawnedByDefault ? m_respawnDelayTime : -m_respawnDelayTime);
data.animprogress = GetGoAnimProgress();
+1 -1
View File
@@ -3481,7 +3481,7 @@ namespace Game.Entities
Cypher.Assert(!IsResurrectRequested());
_resurrectionData = new ResurrectionData();
_resurrectionData.GUID = caster.GetGUID();
_resurrectionData.Location = new WorldLocation(caster);
_resurrectionData.Location.WorldRelocate(caster);
_resurrectionData.Health = health;
_resurrectionData.Mana = mana;
_resurrectionData.Aura = appliedAura;
+6 -2
View File
@@ -38,16 +38,20 @@ namespace Game.Maps
public PhaseUseFlagsValues phaseUseFlags;
public uint phaseId;
public uint phaseGroup;
public int terrainSwapMap = -1;
public int terrainSwapMap;
public int spawntimesecs;
public List<Difficulty> spawnDifficulties;
public SpawnGroupTemplateData spawnGroupData;
public uint ScriptId;
public bool dbData = true;
public bool dbData;
public SpawnData(SpawnObjectType t)
{
type = t;
spawnPoint = new WorldLocation();
terrainSwapMap = -1;
spawnDifficulties = new List<Difficulty>();
dbData = true;
}
}
}