Core/Auras: Implemented OnHeartbeat AuraScript hook and refactored an aurascript to use it as example
Port From (https://github.com/TrinityCore/TrinityCore/commit/55ce5b150f716b6d470af80a9c31adf78e4cc198)
This commit is contained in:
@@ -59,6 +59,7 @@ namespace Framework.Constants
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CheckAreaTarget,
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Dispel,
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AfterDispel,
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OnHeartbeat,
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EnterLeaveCombat,
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// Spell Proc Hooks
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CheckProc,
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@@ -2562,7 +2562,7 @@ namespace Game.Entities
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// SMSG_FLIGHT_SPLINE_SYNC for cyclic splines
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SendFlightSplineSyncUpdate();
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// Trigger heartbeat procs and generic aura behavior such as food emotes
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// Trigger heartbeat procs and generic aura behavior such as food emotes and invoking aura script hooks
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TriggerAuraHeartbeat();
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// Update Vignette position and visibility
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@@ -1094,6 +1094,7 @@ namespace Game.Scripting
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// DO NOT OVERRIDE THESE IN SCRIPTS
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public delegate bool AuraCheckAreaTargetDelegate(Unit target);
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public delegate void AuraDispelDelegate(DispelInfo dispelInfo);
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public delegate void AuraHeartbeatDelegate();
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public delegate void AuraEffectDamageAndHealingCalcFnType(AuraEffect aurEff, Unit victim, ref int damageOrHealing, ref int flatMod, ref float pctMod);
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public delegate void AuraEffectApplicationModeDelegate(AuraEffect aura, AuraEffectHandleModes auraMode);
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public delegate void AuraEffectPeriodicDelegate(AuraEffect aura);
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@@ -1135,6 +1136,18 @@ namespace Game.Scripting
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}
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}
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public class AuraHeartbeatHandler
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{
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AuraHeartbeatDelegate _callImpl;
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public AuraHeartbeatHandler(AuraHeartbeatDelegate callImpl) { _callImpl = callImpl; }
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public void Call(AuraScript auraScript)
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{
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_callImpl();
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}
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}
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public class EffectBase : EffectHook
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{
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AuraType _effAurName;
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@@ -1264,7 +1277,7 @@ namespace Game.Scripting
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_callImpl(aurEff, victim, ref damageOrHealing, ref flatMod, ref pctMod);
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}
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}
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public class EffectApplyHandler : EffectBase
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{
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AuraEffectApplicationModeDelegate _callImpl;
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@@ -1601,6 +1614,11 @@ namespace Game.Scripting
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// where function is: void function (DispelInfo dispelInfo);
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public List<AuraDispelHandler> AfterDispel = new();
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// executed on every heartbeat of a unit
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// example: OnHeartbeat += AuraHeartbeatFn(class::function);
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// where function is: void function ();
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public List<AuraHeartbeatHandler> OnHeartbeat = new();
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// executed when aura effect is applied with specified mode to target
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// should be used when effect handler preventing/replacing is needed, do not use this hook for triggering spellcasts/removing auras etc - may be unsafe
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// example: OnEffectApply += AuraEffectApplyFn(class.function, EffectIndexSpecifier, EffectAuraNameSpecifier, AuraEffectHandleModes);
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@@ -1986,6 +1986,18 @@ namespace Game.Spells
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}
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}
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public void CallScriptOnHeartbeat()
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{
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foreach (var script in m_loadedScripts)
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{
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script._PrepareScriptCall(AuraScriptHookType.OnHeartbeat);
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foreach (var onHeartbeat in script.OnHeartbeat)
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onHeartbeat.Call(script);
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script._FinishScriptCall();
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}
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}
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public bool CallScriptEffectApplyHandlers(AuraEffect aurEff, AuraApplication aurApp, AuraEffectHandleModes mode)
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{
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bool preventDefault = false;
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@@ -2865,12 +2877,15 @@ namespace Game.Spells
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_staticApplications[target.GetGUID()] |= effMask;
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}
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void Heartbeat()
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public override void Heartbeat()
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{
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base.Heartbeat();
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// Periodic food and drink emote animation
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HandlePeriodicFoodSpellVisualKit();
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// Invoke the OnHeartbeat AuraScript hook
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CallScriptOnHeartbeat();
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}
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void HandlePeriodicFoodSpellVisualKit()
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@@ -3883,17 +3883,9 @@ namespace Scripts.Spells.Azerite
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return ValidateSpellInfo(SpellFragileEchoesMonk, SpellFragileEchoesShaman, SpellFragileEchoesPriestDiscipline, SpellFragileEchoesPaladin, SpellFragileEchoesDruid, SpellFragileEchoesPriestHoly);
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}
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void ForcePeriodic(AuraEffect aurEff, ref bool isPeriodic, ref int amplitude)
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void UpdateSpecAura()
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{
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// simulate heartbeat timer
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isPeriodic = true;
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amplitude = 5000;
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}
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void UpdateSpecAura(AuraEffect aurEff)
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{
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PreventDefaultAction();
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Player target = GetTarget().ToPlayer();
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Player target = GetUnitOwner().ToPlayer();
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if (target == null)
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return;
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@@ -3902,7 +3894,7 @@ namespace Scripts.Spells.Azerite
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if (target.GetPrimarySpecialization() != spec)
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target.RemoveAurasDueToSpell(aura);
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else if (!target.HasAura(aura))
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target.CastSpell(target, aura, aurEff);
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target.CastSpell(target, aura, GetEffect(0));
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}
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switch (target.GetClass())
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@@ -3930,8 +3922,7 @@ namespace Scripts.Spells.Azerite
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public override void Register()
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{
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DoEffectCalcPeriodic.Add(new(ForcePeriodic, 0, AuraType.Dummy));
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OnEffectPeriodic.Add(new(UpdateSpecAura, 0, AuraType.Dummy));
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OnHeartbeat.Add(new(UpdateSpecAura));
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}
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}
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